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  • [[Image:Seghetti.jpg|right|Kevin Seghetti]] ''[[Person:Kevin Seghetti|Kevin Seghetti]] worked as a video game programmer for about a decade and has been a wealt
    30 KB (5,403 words) - 13:57, 11 December 2008

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  • | Electronic Arts/Kevin Pickell | Electronic Arts/Kevin Pickell
    49 KB (7,535 words) - 06:27, 11 April 2024
  • '''[[Interviews|Related Interviews]]:''' [[Interview:Kevin Seghetti|Kevin Seghetti]]
    2 KB (302 words) - 14:14, 6 February 2021
  • ...atton with financial assistance from Erik Anderson in February 1991 (while Seghetti was working on ''Rampart'' for the Master System). The main purpose of the '''[[Interviews|Related Interviews]]:''' [[Interview:Kevin Seghetti|Kevin Seghetti]]
    938 B (127 words) - 12:52, 6 September 2010
  • publisher," Kevin Seghetti and Will Norris set up '''Cave Logic Studios''' in 1994 in order "to be abl '''[[In Their Words]]:''' [[Kevin Seghetti]]
    1 KB (156 words) - 00:25, 17 November 2016
  • ....com/article/2364929/video-game-makers-exchange-lawsuits] Programmer Kevin Seghetti recalls that the lawsuit might have been over RazorSoft manufacturing its " ...[Interview:Lars Norpchen|Lars Norpchen]], [[Interview:Kevin Seghetti|Kevin Seghetti]]
    1 KB (165 words) - 16:23, 18 September 2019
  • I have a question for Kevin Seghetti. Who did the sound for the SNES version of Ballz 3D? [[User:KungFuFurby|Kun Please let Kevin Segetti know that I found the ROM text for the audio driver. Here's the tex
    52 KB (8,659 words) - 22:23, 1 June 2023
  • ...s of new questions have been added to [[Interview:Kevin Seghetti|the Kevin Seghetti interview]] (really an amalgamation of questions I've asked him over the pa
    9 KB (1,453 words) - 11:59, 14 September 2009
  • [[Image:Seghetti.jpg|right|Kevin Seghetti]] ''[[Person:Kevin Seghetti|Kevin Seghetti]] worked as a video game programmer for about a decade and has been a wealt
    30 KB (5,403 words) - 13:57, 11 December 2008
  • '''[[Interviews|Related Interviews]]:''' [[Interview:Kevin Seghetti|Kevin Seghetti]]
    3 KB (384 words) - 13:36, 1 October 2014
  • Grafiker: SANDY CHRISTENSEN, LARRY FLORES, KEVIN LEE, MICHAEL TAMURA ...A TECHNICAL INSTITUTE, WESTERN ARCADE, RIC "BIG DOG" CURTIS, BOB MORRISON, KEVIN LEE, JOHN KUWAYE, JAMES BRANDSTETTER, BRIANNA L. LUCERO, DR. MICHAEL E. KLE
    43 KB (5,893 words) - 04:54, 2 May 2018
  • ...red up in the Genesis/Mega Drive version. [[Interview:Kevin Seghetti|Kevin Seghetti]], who programmed the game for Punk under contract, has stated RazorSoft ce
    3 KB (533 words) - 02:10, 21 June 2014
  • Kevin.Lin Kevin.Lin
    131 KB (12,173 words) - 23:32, 14 November 2022