Difference between revisions of "Interviews"
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− | + | *[[Interview:John Bartak|John Bartak]] | |
− | + | :''Former software engineer at [[Ringler Studios]]'' | |
− | '' | + | *[[Interview:Rex Bradford|Rex Bradford]] |
− | + | :''[[Microsmiths]] co-founder'' | |
− | *[[ | + | *[[Interview:David Brickhill|David Brickhill]] |
− | : | + | :''Former programmer at [[Unexpected Development]]'' |
− | + | *[[Interview:Michael Brook|Michael Brook]] | |
− | *[[David Brickhill | + | :''Founder, EA Sports/[[Double Diamond Sports]]/[[Spectacular Games]] |
− | :Former [[Unexpected Development]] | + | *[[Interview:Kimihiro Endoh|Kimihiro Endoh]] |
− | + | :''Former [[Hot-B]] programmer and [[Opera House]] contractor'' | |
− | *[[Michael Brook | + | *[[Blog:"Esaki to Me" or "There's Magitec in the Air"|Minoru Esaki]] |
− | :Founder, [[Double Diamond Sports]] | + | :''President of [[Magitec]]'' |
− | + | *[[Interview:Steve Ettinger|Steve Ettinger]] | |
− | *[[Interview:Kimihiro | + | :''Founder of [[Realtime Associates Seattle Division]]'' |
− | + | *[[Interview:Lennard Feddersen|Lennard Feddersen]] | |
− | :Former Hot-B programmer and [[ | + | :''Ex-proprietor of Ironwind Software, frequent subcontractor to [[Realtime Associates]]'' |
− | + | *[[Interview:David R. Foley|David R. Foley]] | |
− | *[[Steve Ettinger | + | :''Sega Mega Drive/Genesis programmer, ran [[Foley Hi-Tech]]'' |
− | :Founder | + | *[[Interview:Bob Halliday and Chase Sebor|Bob Halliday and Chase Sebor]] |
− | + | :''Parker Brothers contractors'' | |
− | *[[Lennard Feddersen | + | *[[Interview:Matt Harmon|Matt Harmon]] |
− | : | + | :''Programmer talks about his early days in the industry and unreleased games'' |
− | + | *[[Interview:Charlie Heath|Charlie Heath]] | |
− | *[[David R. Foley | + | :''Microsmiths co-founder'' |
− | : | + | *[[Interview:Karen Mangum|Karen Mangum]] |
− | + | :''Former video game artist talks generally about the industry as it was'' | |
− | *[[Matt Harmon | + | *[[Blog:Mikame and Me|Shunichi Mikame]] |
− | :Programmer | + | :''Former music composer with Culture Brain'' |
− | + | *[[Interview:Jim Rohn|Jim Rohn]] | |
− | *[[Interview: | + | :''Former artist at [[Sega Midwest Studio]]'' |
− | : | + | *[[Blog:Five with Akira Sakuma|Akira Sakuma]] |
− | + | :''Highlights of a conversation with this former Data East/[[TAD]]/[[Use]] programmer'' | |
− | *[[Karen Mangum | + | *[[Interview:Tsunetomo Sugawara|Tsunetomo Sugawara]] |
− | : | + | :''Former employee of [[Hertz]] (''Psycho World'').'' |
− | + | *[[Interview:Masato Watanabe|Masato Watanabe]] | |
− | *[[ | + | :''Producer/Director, [[G-Sat]]'' |
− | :Former | + | |
− | + | ||
− | *[[Jim Rohn | + | |
− | :Former [[Sega Midwest Studio]] | + | |
− | + | ||
− | *[[ | + | |
− | : | + | |
− | + | ||
− | *[[Interview:Masato Watanabe|Masato Watanabe | + | |
− | : | + |
Latest revision as of 23:25, 15 April 2019
- Former software engineer at Ringler Studios
- Microsmiths co-founder
- Former programmer at Unexpected Development
- Founder, EA Sports/Double Diamond Sports/Spectacular Games
- Former Hot-B programmer and Opera House contractor
- President of Magitec
- Founder of Realtime Associates Seattle Division
- Ex-proprietor of Ironwind Software, frequent subcontractor to Realtime Associates
- Sega Mega Drive/Genesis programmer, ran Foley Hi-Tech
- Parker Brothers contractors
- Programmer talks about his early days in the industry and unreleased games
- Microsmiths co-founder
- Former video game artist talks generally about the industry as it was
- Former music composer with Culture Brain
- Former artist at Sega Midwest Studio
- Former employee of Hertz (Psycho World).
- Producer/Director, G-Sat