Difference between revisions of "Interviews"
From Game Developer Research Institute
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*[[Interview:John Bartak|John Bartak]] | *[[Interview:John Bartak|John Bartak]] | ||
− | :Former software engineer | + | :''Former software engineer at [[Ringler Studios]]'' |
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*[[Interview:Rex Bradford|Rex Bradford]] | *[[Interview:Rex Bradford|Rex Bradford]] | ||
− | :[[Microsmiths]] co-founder | + | :''[[Microsmiths]] co-founder'' |
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*[[Interview:David Brickhill|David Brickhill]] | *[[Interview:David Brickhill|David Brickhill]] | ||
− | :Former [[Unexpected Development]] | + | :''Former programmer at [[Unexpected Development]]'' |
− | + | *[[Interview:Kimihiro Endoh|Kimihiro Endoh]] | |
− | *[[Interview: | + | :''Former [[Hot-B]] programmer and [[Opera House]] contractor'' |
− | : | + | *[[Blog:"Esaki to Me" or "There's Magitec in the Air"|Minoru Esaki]] |
− | + | :''President of [[Magitec]]'' | |
− | *[[ | + | |
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*[[Interview:Steve Ettinger|Steve Ettinger]] | *[[Interview:Steve Ettinger|Steve Ettinger]] | ||
− | : | + | :''Founder of [[Realtime Associates Seattle Division]]'' |
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*[[Interview:Lennard Feddersen|Lennard Feddersen]] | *[[Interview:Lennard Feddersen|Lennard Feddersen]] | ||
− | : | + | :''Ex-proprietor of Ironwind Software, frequent subcontractor to [[Realtime Associates]]'' |
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*[[Interview:Bob Halliday and Chase Sebor|Bob Halliday and Chase Sebor]] | *[[Interview:Bob Halliday and Chase Sebor|Bob Halliday and Chase Sebor]] | ||
− | : | + | :''Parker Brothers contractors'' |
− | + | *[[Interview:Matt Harmon|Matt Harmon]] | |
− | *[[Matt Harmon | + | :''Programmer talks about his early days in the industry and unreleased games'' |
− | :Programmer | + | |
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*[[Interview:Charlie Heath|Charlie Heath]] | *[[Interview:Charlie Heath|Charlie Heath]] | ||
− | : | + | :''Microsmiths co-founder'' |
− | + | *[[Interview:Karen Mangum|Karen Mangum]] | |
− | *[[Interview: | + | :''Former video game artist talks generally about the industry as it was'' |
− | + | *[[Blog:Mikame and Me|Shunichi Mikame]] | |
− | + | :''Former composer with Culture Brain'' | |
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− | *[[ | + | |
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*[[Interview:Jim Rohn|Jim Rohn]] | *[[Interview:Jim Rohn|Jim Rohn]] | ||
− | :Former [[Sega Midwest Studio]] | + | :''Former artist at [[Sega Midwest Studio]]'' |
− | + | *[[Blog:Five with Akira Sakuma|Akira Sakuma]] | |
− | *[[ | + | :''Highlights of a conversation with this former Data East/[[TAD]]/[[Use]] programmer'' |
− | : | + | *[[Interview:Masato Watanabe|Masato Watanabe]] |
− | + | :''Producer/Director, [[G-Sat]]'' | |
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− | *[[Interview:Masato Watanabe|Masato Watanabe | + | |
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Revision as of 04:02, 23 September 2017
- Former software engineer at Ringler Studios
- Microsmiths co-founder
- Former programmer at Unexpected Development
- Former Hot-B programmer and Opera House contractor
- President of Magitec
- Founder of Realtime Associates Seattle Division
- Ex-proprietor of Ironwind Software, frequent subcontractor to Realtime Associates
- Parker Brothers contractors
- Programmer talks about his early days in the industry and unreleased games
- Microsmiths co-founder
- Former video game artist talks generally about the industry as it was
- Former composer with Culture Brain
- Former artist at Sega Midwest Studio
- Producer/Director, G-Sat