Givro
From Game Developer Research Institute
Almanic Corp. (株式会社アルマニック) was started in March 1990 by Noriyuki Tomiyama (富山徳之) from Technos Japan, Takashi Yoneda (米田喬) from Enix, and Takashige Shichijo (七條敬重) from Aicom. [1] It was later renamed Givro (株式会社ギブロ). [2]
Tomiyama was president of the company. After Givro was dissolved, he became the head of Atlus's second development division. [3] Shichijo was director and development manager until he left in 1996 to join Quintet. [4]
Research Methods: Actual mentions, online resources, shared staff
32X
- Cyber Brawl / Cosmic Carnage (US/JP/EU Publisher: Sega)
Arcade
- Burning Street (unreleased) (Tecmo)
Mega Drive/Genesis
- Mazin Saga / Mazin Saga: Mutant Fighter / Mazin Wars (JP/EU Publisher: Sega, US Publisher: Vic Tokai)
- Programming: ALU
Nintendo 64
- Wonder Project J2: Koruro no Mori no Josette (JP Publisher: Enix)
- Music, Sound Programming: Mint
Saturn
- Nanatsu Kaze no Shima Monogatari (JP Publisher: Enix)
- Sound Effects: Two Five
Super Famicom/Super NES
- 46 Okunen Monogatari / E.V.O.: Search for Eden (JP/US Publisher: Enix)
- Sound Creation: Cube
- CB Chara Wars: Ushinawareta Gag (JP Publisher: Banpresto)
- Sound Programming: Mint
- The Combatribes (some graphics?) (JP/US Publisher: Technos)
- Shien: The Blade Chaser / Shien's Revenge (JP Publisher: Dynamic Kikaku; US Publisher: Vic Tokai)
- Sound: Mint
- Shin Nekketsu Kouha: Kunio-tachi no Banka (JP Publisher: Technos)
- Some Dot CG: ALU; Sound: Mint
- Super Mad Champ (JP Publisher: Tsukada Original)
- Wonder Project J: Kikai no Shounen Pino (JP Publisher: Enix)
- Sound: Mint
?
- Secret Point (unreleased)
- Source: A 3D game being developed with funds from Sega. Work was stopped in the middle of development when Givro decided to get capital from Enix.