Quintet
Quintet Co., Ltd. (株式会社クインテット) was established in April 1989 in Kawasaki-shi, Kanagawa (later Tama-shi, Tokyo), by Tomoyoshi Miyazaki (宮崎友好) and Masaya Hashimoto (橋本昌哉), who had previously worked on the first two Ys titles at Nihon Falcom. The studio was well-respected for their Super Famicom RPGs published by Enix, but later on mostly took uncredited contract work. The company existed until at least 2006, but went bankrupt sometime after that. [1]
Shade was established in 1995 as a subsidiary, originally set up to allow Quintet to work on non-Nintendo platforms; it became independent around 1998 and remains in active operation today. Giant Seven was established by former staff in 1999.
Dreamcast
- Chou Hatsumei Boy Kanipan: Bousou Robot no Nazo!? (JP Publisher: Sega)
- Planning: En Company; VMU Part Development: Shade?
- Godzilla Generations: Maximum Impact (planning, programming, stage design) (JP Publisher: Sega)
- Character Graphics: DiGi Plannet
- Shenmue: Isshou Yokosuka / Shenmue / US Shenmue (development support?) (JP/US/EU Publisher: Sega)
Game Boy Advance
- Blender Bros. (sound) (US Publisher: Infogrames)
- Developer: A.I
- Duel Masters (sound) (JP Publisher: Takara) [2]
- Developers: A.I, Amble; Debugging: Pole To Win, Hudson
- Final Fantasy VI Advance (some program, some graphics?) (JP Publisher: Square Enix; US/EU Publisher: Nintendo)
- Developer: Tose
- Magical Houshin (JP Publisher: Koei)
- Some Graphics: Tiny Art, Hayate
- Robot Ponkottsu 2: Cross Version / Robopon 2: Cross Version (some game design, programming, some graphics, sound) (JP Publisher: Hudson; US Publisher: Atlus)
- Some Production, Character Design...: Red Entertainment; Some Graphics: Zerosystem?
- Super Robot Taisen A (sound) (JP Publisher: Banpresto)
- Developer: A.I
- Super Robot Taisen D (sound) (JP Publisher: Banpresto)
- Developer: A.I
- Super Robot Taisen J (sound management, some sound design) (JP Publisher: Banpresto)
- Developer: A.I
- Super Robot Taisen R (sound) (JP Publisher: Banpresto)
- Developer: A.I
GameCube
- Bakuten Shoot Beyblade 2002: Nettou! Magne Tag Battle / Beyblade VForce: Super Tournament Battle (sound) (JP Publisher: Takara; US/EU Publisher: Atari)
- Developer: A.I
- Dream Mix TV: World Fighters (sound management) (JP Publisher: Hudson)
- Developer: Bitstep
- International Superstar Soccer 3 (some programming) (EU Publisher: Konami)
- Some Programming: Digitalware, Highwaystar
PlayStation
- Brightis (co-developed with Shade) (JP Publisher: Sony Computer Entertainment)
- Production: Arc Entertainment
- Chou Hatsumei Boy Kanipan: Hirameki Wonderland (JP Publisher: Taito)
- Planning: En Company; Some Graphics: Tiny Art
- Fish On! Bass (graphics) (JP Publisher: Pony Canyon)
- Developer: Atelier Double
- Granstream Denki / The Granstream Saga (scenario, sound) (JP/EU Publisher: Sony Computer Entertainment; US Publisher: THQ)
- Developer: Shade; Cutscenes: Production I.G; Production: Arc Entertainment
- Inuyasha (co-developed with Giant Seven) (JP Publisher: Bandai)
- Some Graphics: Tiny Art, Zexcs, StudioNorthalt; Animation Production: Sunrise
- Planet Laika (JP Publisher: Enix)
- Planning, Scenario: Zeque
- Simple 1500 Series Vol. 78: The Zero Yon (co-developed with Giant Seven) (JP Publisher: D3 Publisher)
- Some Direction, Some Planning: Dynamite; Some Programming: Opera House
PlayStation 2
- Ar tonelico: Sekai no Owari de Utai Tsuzukeru Shoujo / Ar tonelico: Melody of Elemia (effect graphics) (JP Publisher: Banpresto; US Publisher: NIS America; EU Publisher: 505 Game Street)
- Atelier Iris: Eternal Mana (some item illustrations) (JP Publisher: Gust; US Publisher: NIS America; EU Publisher: Koei)
- Atelier Lilie: Salburg no Renkinjutsushi 3 (CG production management) (JP Publisher: Gust)
- Atelier Marie + Elie: Salburg no Renkinjutsushi 1 * 2 (JP Publisher: Gust)
- Minigame Programming: SPS; Some Graphics: Tiny Art, Studio Rong, Atelier Rong, Studio Loft; Debugging: Pole To Win
- Atelier Viorate: Gramnad no Renkinjutsushi 2 (graphics management, some CG graphics) (JP Publisher: Gust)
- Bleach: Hanatareshi Yabou (main development, sound) (JP Publisher: Sony Computer Entertainment)
- Production: Hudson; Programming: Runtime; Character Modeling & Animation: FlightUnit; Character Modeling Support: Aspect; 3D Backgrounds: Dingo, Märchen Breaker, Hed Works; 2D Illustrations: F9; Battle System Design: Ancient; Animation Production: Studio Pierrot
- Dream Mix TV: World Fighters (sound management) (JP Publisher: Hudson)
- Developer: Bitstep
- Inuyasha: Juso no Kamen / Inuyasha: The Secret of the Cursed Mask (co-developed with Giant Seven) (JP/US Publisher: Bandai)
- Some Programming, Some Graphics: Atelier Double; Some Graphics: Designers Bank; Animation Production: Sunrise
- Kidou Shinsengumi Moeyo Ken (JP Publisher: Enterbrain)
- Production: Red; Sound: Two Five; Visual CG Production: Picture Magic; Some Planning, Some Programming, Some Graphics: Crest Works; Programming Support: Atelier Double; Some Graphics: Jet Graphics, Tiny Art, FlightUnit, Dingo; Debugging: Digital Hearts
- Project Arms (sound direction) (JP Publisher: Bandai)
- Developer: Shade; Some Graphics: Prokion, Momo, Tiny Art; Sound Direction: Quintet; Cutscenes: General Entertainment
- Ys III: Wanderers From Ys (sound) (JP Publisher: Taito)
- Ys IV: Mask of the Sun: A New Theory (sound) (JP Publisher: Taito)
- Ys V: Lost Kefin, Kingdom of Sand (sound management, some sound) (JP Publisher: Taito)
PlayStation Portable
- Final Fantasy (some graphics?) (JP/US/EU Publisher: Square Enix)
- Developer: Tose
Saturn
- Code R (JP Publisher: Quintet)
- Solo Crisis (JP Publisher: Quintet)
Super Famicom/Super NES
- ActRaiser (JP/US/EU Publisher: Enix)
- ActRaiser 2: Chinmoku e no Seisen / ActRaiser 2 (programming, script) (JP/US Publisher: Enix; EU Publisher: Ubi Soft)
- Graphics, Sound, Scenario: Ancient; Some Graphics: Winds?
- Gaia Gensouki / Illusion of Gaia / Illusion of Time (JP Publisher: Enix; US/EU Publisher: Nintendo)
- Slapstick / Robotrek (JP/US Publisher: Enix)
- Sound: Ancient
- Soul Blader / Soul Blazer (JP/US/EU Publisher: Enix)
- Tenchi Souzou / Terranigma (JP Publisher: Enix; EU Publisher: Nintendo)
- Some Graphics: Image Works
Wii
Soul Eater: Monotone Princess was apparently the last game Quintet was working on when the company went bankrupt. [3] After that, some of the former staff joined Studio Zan and XAX Entertainment [4], which are credited on the final game. [5]