Aicom

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This entry is about the original Aicom. For the Aicom responsible for Pulstar, see Yumekobo.

Aicom Corporation (株式会社エイコム) was originally established in the 1980s. It was acquired by Sammy [1] in 1990 and became a subsidiary called Nippon Aicom (株式会社日本エイコム). [2] Some executives and staff left as a result. [3]

Aicom and another Sammy subsidiary, Japan Soft Technology, were merged into Sammy [4] in February 1992. Half of Aicom's staff continued to work at Sammy. [5] Sammy eventually cancelled most ongoing projects and fired most of the remaining former Aicom staff. [6]

Aicom is alledgedly short for "Akio Inoue COMputer." (Akio Inoue was the president.) [7]

EXA Planning (Angel Kids, Pythagoras no Nazo) was a name used on games jointly developed by Aicom and Eleca (E = Eleca; A = Aicom).

Cyclone System and C.P. Brain were both started by former Aicom staff.

Research Methods: Actual mentions, code comparisons, interviews, online resources (see Links), shared staff

Arcade[edit]

  • A.B. Cop (Sega)
  • Angel Kids (Sega)
Programming: Eleca
  • Bombs Away (Jaleco)
  • Hachoo! (Jaleco)
  • The Lord of King / The Astyanax (Jaleco)
  • Megumi Rescue (unreleased) (Sega)
Programming: Eleca
  • Pythagoras no Nazo (Sega)
Programming: Eleca
  • Racing Hero (Sega)

Famicom/NES[edit]

  • Bomber King / RoboWarrior (co-developer) (JP Publisher: Hudson; US/EU Publisher: Jaleco) [8]
  • Chuugoku Senseijutsu (JP Publisher: Jaleco)
  • Flying Hero (JP Publisher: Epic)
  • Golgo 13: Dai 2 Shou: Riddle of Icarus / Golgo 13: The Mafat Conspiracy (JP/US Publisher: Vic Tokai)
  • Gun-Dec / Vice: Project Doom (JP/US Publisher: Sammy)
  • The Lord of King / Astyanax (JP/US/EU Publisher: Jaleco)
  • Magic John / Totally Rad (JP/US Publisher: Jaleco)
  • Magical Kids Doropie / The Krion Conquest (sound) (JP/US Publisher: Vic Tokai)
  • Moero!! Junior Basket: Two on Two / Hoops (JP/US Publisher: Jaleco)
  • Takeshi no Sengoku Fuuunko (sound?) (JP Publisher: Taito)
  • Totsuzen! Machoman / Amagon (JP Publisher: Vic Tokai; US Publisher: Sammy)
  • Ultimate Basketball / Taito Basketball (US Publisher: Sammy; JP Publisher: Taito)
  • Ultimate Soccer (unreleased) (game design) (Sammy)
Programming, Graphics, Sound: Beyond
  • Zenbei!! Pro Basket / All-Pro Basketball (JP/US Publisher: Vic Tokai)

Mark III/Master System[edit]

  • Basketball Nightmare (EU Publisher: Sega)

Mega Drive/Genesis[edit]

  • Dando / Vasum (unreleased) (Treco) [9]
  • Fighting Masters (JP/US Publisher: Treco; KR Publisher: Samsung)
Some System Design, Programming: ALU
  • Magical Hat no Buttobi Turbo! Daibouken (sound?) (JP Publisher: Sega)
  • Super Real Basketball / Pat Riley Basketball (JP/US/EU Publisher: Sega)
  • Whip Rush: Wakusei Voltegas no Nazo / Whip Rush (sound?) (JP Publisher: Sega; US Publisher: Renovation)
  • Wonder Boy III: Monster Lair / Monster Lair / Monster Lair: Wonder Boy III (JP/EU Publisher: Sega; KR Publisher: Samsung)

Neo Geo[edit]

  • Dunk Shoot / Dunk Star (unreleased; co-developed with C-lab.) (Sammy) [10]
  • Untitled action game (unreleased) [11]
  • Viewpoint (SNK)

Three additional games never went beyond the planning stage. [12]

PC Engine/TurboGrafx-16[edit]

  • Makyou Densetsu / The Legendary Axe (JP Publisher: Victor; US Publisher: NEC)
Programming: Eleca?; Balance Adjustment, Debugging [13], Sound?: Hudson
  • USA Pro Basketball / Takin' It to the Hoop (JP Publisher: Aicom; US Publisher: NEC)
Some Programming: Eleca?

Super Famicom/Super NES[edit]

  • Battle Blaze (co-developed with Eleca) (JP/US Publisher: Sammy)
Sound Driver: C-lab.

Links[edit]