Talk:Arc System Works

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What's that about a Famicom simulation game? [1] CRV (talk) 15:42, 27 June 2018 (UTC)

- "First of all, tell us how Arc System Works came to be."
Kidooka: "Originally, I was working at Sega Enterprises as a programmer, but I left with around 7 or 8 other people. This was during the Famicom Boom. This group wanted to go make arcade games, and I left to go work with them."
- "Arcade games were very popular at that time, too."
Kidooka: "However, that company suddenly fell apart after about a year and a half. Right up to that point, we were taking big jobs, and it was a lot of work, but thanks to those months of crunch we also got paid well. We used the money from working on a certain Famicom simulation game to form a new company with people from the first company, which is what became Arc."
--Dimitri (talk) 20:34, 27 June 2018 (UTC)

wizforest talks about working at Arc, on an arcade wrestling game and Kuni-chan no Game Tengoku. [2] CRV (talk) 04:38, 12 April 2018 (UTC)

I would say it's totally possible Access did Ys III and V for Arc because they also worked on Sengoku Basara X and Super Dodgeball Brawlers. CRV (talk) 23:02, 16 February 2018 (UTC)

I suspect Scramble Spirits and Vigilante also refer to the SMS versions rather than the arcade ones; it's already established that whoever put together that official list didn't always get the platforms right. To back up said claim, I ran compares between Moonwalker, Ghouls 'n Ghosts, and Battle Out Run, and all the SMS games listed here came up, along with both Vigilante and Scramble Spirits. Most of the Game Gear games also did, with the only false-positive outliers being a few Minato Giken titles and Asterix and the Secret Mission. I'll dig more into this over the next few days to be certain, though... --Dimitri (talk) 05:17, 7 February 2018 (UTC)

There's an "M.K" in Vigilante's high score initials, but you're probably right. (BTW, I think they also put down the wrong Naruto game for GBA.) I suspected Asterix and the Secret Mission because Katsuhiro Hayashi worked on it, but one of the programmers turns up on 16t for the Mega Drive. CRV (talk) 05:32, 7 February 2018 (UTC)

Removing Queens Road for now. Did Kazuya Yukino and Nobuyuki Ohara work for TNS? CRV (talk) 22:59, 6 February 2018 (UTC)

There's a works list of some kind in their 25th anniversary book. [3] CRV (talk) 16:37, 2 February 2018 (UTC)

I've ordered a copy of the book (it's the sort of thing I collect anyway) so we'll see just what it says in a few weeks. --Dimitri (talk) 04:16, 4 February 2018 (UTC)
I hope you enjoy the book because someone posted the list on 2ch. [4] CRV (talk) 16:07, 4 February 2018 (UTC)
Wouldn't have ordered it if I didn't want it for its own sake! I notice that list is missing a few confirmed titles, and there's titles in there that were definitely only support or localization work. Still very interesting, though, and nice to have Zork confirmed. I'll definitely be checking the interviews to see if anyone talks about the company's early years in there. --Dimitri (talk) 21:03, 4 February 2018 (UTC)
There's some interview stuff later in the 2ch thread. I wonder if Arc was also involved with NES Times of Lore since Katsuhiro Hayashi worked on it and it may use the same sound driver as Shufflepuck Cafe. CRV (talk) 23:31, 4 February 2018 (UTC)
Is there anything from Virtual Open Tennis in the book? CRV (talk) 19:19, 29 July 2019 (UTC)

I noticed Minoru Kidooka is credited as a programmer on SS Momotarou Douchuuki but I don't see anyone else from Arc on there -- it's pretty much all Hudson, SIMS, or Sega staff. I wonder what the deal is there? --Dimitri (talk) 21:02, 30 January 2018 (UTC)

He's also credited on Message Navi Vol. 2. CRV (talk) 22:52, 30 January 2018 (UTC)

Regarding SS/PS1 Zork: credits suggest this is by the group that left Arcsys to start Starlight Marry... but it was released after Wizard's Harmony and before Eternal Melody. Starlight Marry's old website doesn't list a founding date but most sources say 1996, which even in January wouldn't leave enough time for development and a March release. As such, it was probably done at Arcsys just before the team left the company. Entirely speculation, though... --Dimitri (talk) 09:14, 1 October 2016 (CEST)


  • Sanou (Kokumei)'s Home Page.
  • OKAMOTO Lynn's Profile. It was a part-time job staff of the Arc System Works. "セーラームーンばかり作っていた" .
  • 2ch Post No 67.
  • A part of BGM of "Mappy Kids" looks like BGM of "Fushigi no Yume no Alice" very much. It might be the one by the same sound staff.
  • The following games share a font with SD Sengoku Bujutsu Retsuden and Battle Commander: Dokuganryuu Masamune (FC) --Ita 12:23, 27 October 2010 (UTC)
This album credits a Mappy Kids track to Nobuyuki Ohnogi. CRV 12:56, 27 October 2010 (UTC)
It is "Mappy (AC)". VGMdb is wrong. List of another homepage, listen online 5:37~ -Ita 11:33, 29 October 2010 (UTC)
Mappy Kids' ROM says 'by PIRO'. Also, I'm pretty sure Junya Kozakai was involved with the music for Final Lap because some of the tracks are similar to Cyber Spin SNES. The Fujioka Qualify music in Cyber Spin sounds identical to the first race theme and a little of the main menu in Final Lap. Though Atsuko Iwanaga may have worked on a bit of the music. Doommaster1994 05:20, 25 October 2012 (PST)
Not seeing the Piro thing. CRV (talk) 08:55, 25 October 2012 (CDT)