Noticed this a while back but forgot to post it anywhere. The high scores list in MD Curse and Junction list the real family names of the development staff, which is notable as Micronet games from this time generally were mostly aliases. Cross-referencing with later Micronet credits (specifically Virtual Mahjong and WanChai Connection) we can determine a few names that were unknown before.
Curse: SHIROZU -> SHI NAKASUGI -> SHAKA -> Isao Nakasugi (中杉功) KITANO -> J KITAYOU MAZDA -> TARA? OZAWA -> OZA -> Kazue Ozawa TAKADA -> JIELA? -> Shiho Takada (高田志保) TAKANO -> TAKANO KITAZAWA -> KITAZAWA
"Jiela" being Takada is an educated guess as that's the only art credit without an obvious match, and Takada's later credits are all for art/graphics. Nakasugi is credited on Virtual Mahjong as "I. Shaka Nakasugi", which is where that connection comes from (incidentally, that game also confirms "Skeleton" as an alias for Yasuhito Maruyama). I'm not sure where I got "Kazue Ozawa" from, but it's in my notes...
Junction: NAKASUGI > SHAKA > Isao Nakasugi (中杉功) TAKAHASI > Tomoyuki Takahashi (高橋智行) TAKADA > SHIHO > Shiho Takada (高田志保) OHISHI > Naohiro Ohishi KASAMATU > ? > Naoya Kasamatsu (笠松直哉) NISHII > NISHII KUMAGAI > ? MURAKAMI > Akihiko Murakami (村上晶彦)
This leaves "Kaz" and "Dreamist No 14" unaccounted for; they're presumably Kasamatsu and Kumagai, but no idea which is which. There's a Naoya Kasamatsu credited on PS1 Touhaiden Akagi, but that game doesn't list roles. --Dimitri (talk) 05:07, 30 August 2018 (UTC)
- I believe "Shi" is Kaori Shirozu, who went on to work for Hudson. CRV (talk) 15:55, 1 November 2019 (UTC)
tri-Ace licensed titles?
Here's an interesting one: PS1 Dragon Drive: Tactics Break and GameCube Charinko Hero both credit tri-Ace (!) for development, which doesn't seem to be documented anywhere. At first I thought they were subcontracted out, but upon closer inspection it looks like Charinko Hero is in fact by the same team that did Radiata Stories. --Dimitri (talk) 05:25, 22 April 2017 (CEST)
Found at the start of the main code for PS1 Money Idol Exchanger (1998):
The game itself has no credits, not even the original MVS credits (at least on normal difficulty).
- Looks like there's credits on hard mode, but they're cut off in this video. CRV (talk) 14:56, 9 December 2014 (CET)
Stumbled on this one by accident, dunno if you've seen it before: PS2 Guilty Gear X Plus lists several artists from a company called "Kidding", who also show up on WSC Guilty Gear Petit 2 and GBA King of Fighters EX. They have an archived website that lists PS1 Techno B.B. and PS2 Digital Holmes as other titles they've worked on, as well as a fairly comprehensive staff list split into pages. Company director was Kouji Takaya (高屋幸治), who was previously with SNK and later wound up at Examu.
They were apparently supported by Sony Music Entertainment and went out of their way to pick up freelancers. Company website closed up sometime in 2002, so it stands to reason they didn't last much longer than that. I doubt they fully developed these mysterious titles, but they were clearly involved in some capacity.
Here's another one: Itadaki Street Gorgeous King (PS1) credits several people from Astroll for graphics: http://www.mobygames.com/game/playstation/itadaki-street-gorgeous-king/credits
Additionally, two people on Mahou Tsukai Kurohime (PS2) are identifiably from Now Production -- they show up on Ikusagami / Demon Chaos (PS2), developed around the same time, specifically listed as Nowpro staff: Shoji Takahashi (高橋 章二) and Kazuhiro Kinoshita (木下 一洋)
- They're both former Taito people, and I don't see anybody else from Nowpro in there, so...I dunno. Takahashi was (is?) the head of Nowpro's Tokyo development division. CRV (talk) 15:59, 25 January 2014 (CET)
From FC Itadaki Street:
Prog. By FukashiCreamSoft.
Fukashi is programmer Fukashi Ohmorita, but what is Cream Soft? Ohmorita also programmed FC Zombie Hunter and Kero Kero Keroppi no Daibouken... I don't see any connection between his credits.
- I think Cream Soft was his company ("SFC MONOPOLY Program by Ohmorita Fukashi / CreamSoft.Inc. TEL(03)3408-7386"). It's not the same as Cream. And he actually worked for Hi-Score. CRV (talk) 15:22, 9 January 2014 (CET)
Downloaded one of those copyright record packages that CRV found the Iwasaki Giken information in on a lark. Found some interesting stuff:
Translations of TEC relevant sections:
Graduate profile: Mr. Hatao Ogata
Former TEC-Intelligent Systems Co., Ltd. Board Member, Engineering Department Director Current Jupiter Co., Ltd. Department Director, Mr. Hatao Ogata
Graduated 1980, Computer Sciences Department 1987: Took part in planning the establishment of TEC-Intelligent Systems Co., Ltd., an affiliate company of Nintendo Co., Ltd. involved in the development of game software for Famicom and other systems. In charge of game production classes at this academy.
TEC developed game software for Super Famicom, Game Boy, and every other Nintendo platform. They also developed tool software to allow easy creation of games. Our academy has many graduates, but he was in particular an incredibly hard-working programmer...
INTELLIGENT SYSTEMS Co.,Ltd.
Established December 1986. It is commonly said that Intelligent Systems (IS) was established by members of Nintendo R&D Dept. 1 splitting off to a new team, but the specifics of this are uncertain. However, even though it is called a split, there were still very deep connections to Nintendo R&D1: Famicom Wars, three Game Boy launch titles, and many other titles were jointly developed by the two groups. In 1987, TEC Co., Ltd. was established through a joint investment by Nintendo and IS. Mr. Gumpei Yokoi, then the head of R&D1, originally proposed the idea to create the company. TEC was later (1997?) merged into IS.
IS's primary functions are the development of development tools, and the development of game software. Their tool development work goes back as far as the Famicom, and includes all Nintendo hardware made since. Because they receive specifications and component supply from Nintendo, they are able to produce development tools from a very early stage. "Always the first to create high-quality products, so business superiority is guaranteed." (from IS homepage) However, another Nintendo second party, HAL Laboratory, has started to create development tools such as Sysdolphin. However, their work is still secondary in importance to IS's.
And because I'm bored...
Scitron as a Game Developer
Baddy: This was mentioned a bit before, but Scitron also released game software, right? "Shadow Brain" is one of my favorites, but was that done in-house?
Ando: Yeah, there was a software development section at Scitron. Outside of the titles we published, there were also titles produced under contract. "Sanrio Carnival", "Attack Animal Gakuen", "Otocky", etc...
Baddy: W-w-w-wow, this is an exclusive scoop, here! I thought for sure that Game Studio was responsible for development, and Scitron was simply the publisher.
Ando: I think there were also some titles we did as joint development, but...I can't recall for sure.
Baddy: Famicom and PC were the heart of that business, right?
Oono: Yes, but were were involved with software up until the Playstation era.
Ando: We also developed software for the 3DO and Macintosh.
Baddy: Scitron was an even more amazing company than I'd thought...
MobyGames - no return? :(
So you will not resume your activity over there? Honestly, I think it's really a pity. Note that the top and responsible contributors can now auto-approve their own contributions, that means you will be able to automatically approve your own credit submissions, release info, new companies, etc. Almost everything except game entries. Think about that. There will be no stress anymore. Take care. --220.127.116.11 20:44, 26 September 2016 (CEST)
- Nah, not interested. Credits are all I really care about, adding new games was merely a means to an end. Anyone is free to add my transcriptions themselves, though. --Dimitri (talk) 05:08, 27 September 2016 (CEST)