Difference between revisions of "Soft Machine"
From Game Developer Research Institute
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*''Startling Odyssey'' (some graphics) (JP Publisher: Rayforce) | *''Startling Odyssey'' (some graphics) (JP Publisher: Rayforce) | ||
*<div style="color:red">''Super Darius II'' (some programming?) (JP Publisher: NEC Avenue)</div> | *<div style="color:red">''Super Darius II'' (some programming?) (JP Publisher: NEC Avenue)</div> | ||
+ | |||
+ | ===PC-FX=== | ||
+ | *<div style="color:red">''Pachio-Kun FX: Maboroshi no Shima Daikessen'' (JP Publisher: NEC) [http://www.nicovideo.jp/watch/sm25049152]</div> | ||
===PlayStation=== | ===PlayStation=== |
Revision as of 03:32, 22 January 2015
Not to be confused with Sofmachine
According to a 1993 issue of Famimaga (Family Computer Magazine), Soft Machine (ソフトマシン) was started in 1989. Pengo programmer Akira Nakakuma (中隈章) was the CEO; Shinichi Oomori (大森信一) was the director. [1]
Research Methods: Actual mentions, hidden data, online resources (see Links), shared staff
Famicom/NES
- American Dream (JP Publisher: Coconuts Japan)
- Astro Fang: Super Machine (JP Publisher: A-Wave)
- Grand Master (programming) (JP Publisher: Varie)
- Game Party (JP Publisher: Coconuts Japan)
- Insector X (JP Publisher: Taito)
- Masuzoe Youichi: Asa Made Famicom (JP Publisher: Coconuts Japan)
- Pachi Slot Adventure 2: Sorotta-kun no Pachi Slot Tanteidan (sound driver?) (JP Publisher: Coconuts Japan)
- Pachi Slot Adventure 3: Bitaoshii 7 Kenzan! (sound driver?) (JP Publisher: Coconuts Japan)
- Programming?: Aisystem Tokyo
- Perfect Bowling (JP Publisher: Tonkin House)
- Programming?: Aisystem Tokyo
- Super Pinball (programming?) (JP Publisher: Coconuts Japan)
- Tokyo Pachi Slot Adventure (JP Publisher: Coconuts Japan)
- Tsuppari Wars (JP Publisher: Sammy)
Game Boy
- Pachio-kun (programming, graphics) (JP Publisher: Coconuts Japan)
Mega Drive/Genesis
- Championship Bowling / Boogie Woogie Bowling (US Publisher: Mentrix Software; JP Publisher: Visco)
- Top Pro Golf (JP Publisher: Soft Vision International)
- Some Graphics: Log Staff, Ocarina System
- Top Pro Golf 2 / Chi Chi's Pro Challenge Golf (JP Publisher: Soft Vision International; US Publisher: Virgin Interactive)
- Some Graphics: Log Staff, Ocarina System
PC Engine CD/TurboGrafx-CD
- Quiz Avenue (some sound source production [?]) (JP Publisher: NEC Avenue)
- Startling Odyssey (some graphics) (JP Publisher: Rayforce)
- Super Darius II (some programming?) (JP Publisher: NEC Avenue)
PC-FX
- Pachio-Kun FX: Maboroshi no Shima Daikessen (JP Publisher: NEC) [2]
PlayStation
- Crisis Beat (JP Publisher: Bandai, EU Publisher: Studio 3)
- Cutscenes: Anymation
- ...Iru! (JP Publisher: Takara)
- Music, Sound: Studio PJ
- Lucifer Ring (JP Publisher: Toshiba EMI)
- Cutscenes: Studio Hibari; Sound Effects: Cube
Super Famicom/Super NES
- Sougou Kakutougi Astral Bout 2: The Total Fighters (programming?) (JP Publisher: King Records)
- Nishijin Pachinko 3 ([some?] programming, [some?] graphics) (JP Publisher: KSS)
- Nishijin Pachinko Monogatari 2 ([some?] programming, [some?] graphics) (JP Publisher: KSS)
- Res Arcana Diana Rei: Uranai no Meikyuu (graphics) (JP Publisher: Coconuts Japan)
- Programming: Marionette
- Super Casino 2 (graphics) (JP Publisher: Coconuts Japan)
- Programming: OeRSTED
WonderSwan
- Final Lap 2000 (JP Publisher: Bandai)
- Sound: Cube
- Last Stand (JP Publisher: Bandai)
- Neon Genesis Evangelion: Shito Ikusei (JP Publisher: Bandai)
- Production: Gainax
- Pocket Fighter (JP Publisher: Bandai)
WonderSwan Color
- Final Lap Special (JP Publisher: Bandai)
- Sound: Cube