Difference between revisions of "Soft Machine"
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''Not to be confused with [[Sofmachine]]'' | ''Not to be confused with [[Sofmachine]]'' | ||
− | According to a 1993 issue of Famimaga (Family Computer Magazine), '''Soft Machine''' ( | + | According to a 1993 issue of ''Famimaga'' (''Family Computer Magazine''), '''Soft Machine''' (有限会社ソフトマシン) was started in 1989. ''Pengo'' programmer Akira Nakakuma (中隈章) was the CEO; Shinichi Oomori (大森信一) was the director. |
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, [[Soft Machine (hidden data)|hidden data]], online resources (see [[#Links|Links]]), [[Soft Machine (credits)|shared staff]] | '''[[About:Research Methods|Research Methods]]:''' Actual mentions, [[Soft Machine (hidden data)|hidden data]], online resources (see [[#Links|Links]]), [[Soft Machine (credits)|shared staff]] | ||
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===Famicom/NES=== | ===Famicom/NES=== | ||
*<div style="color:red">''American Dream'' (JP Publisher: Coconuts Japan)</div> | *<div style="color:red">''American Dream'' (JP Publisher: Coconuts Japan)</div> | ||
− | *<div style="color:red">''Astro Fang: Super Machine'' (JP Publisher: A | + | *<div style="color:red">''Astro Fang: Super Machine'' (JP Publisher: [[A Wave]])</div> |
− | *''Grand Master'' (programming) (JP Publisher: Varie) | + | *''Grand Master'' (programming) (JP Publisher: [[Varie]]) |
*<div style="color:red">''Game Party'' (JP Publisher: Coconuts Japan)</div> | *<div style="color:red">''Game Party'' (JP Publisher: Coconuts Japan)</div> | ||
− | *<div style="color:red">''Insector X'' (JP Publisher: Taito)</div> | + | *<div style="color:red">''Insector X'' (sound?) (JP Publisher: Taito)</div> |
+ | :<small>Developer: Coconuts Japan?; Programming: [[Aprinet]]?</small> | ||
*<div style="color:red">''Masuzoe Youichi: Asa Made Famicom'' (JP Publisher: Coconuts Japan)</div> | *<div style="color:red">''Masuzoe Youichi: Asa Made Famicom'' (JP Publisher: Coconuts Japan)</div> | ||
− | *<div style="color:red">''Pachi Slot Adventure 2: Sorotta | + | *<div style="color:red">''Pachi Slot Adventure 2: Sorotta-kun no Pachi Slot Tanteidan'' (sound driver?) (JP Publisher: Coconuts Japan)</div> |
*<div style="color:red">''Pachi Slot Adventure 3: Bitaoshii 7 Kenzan!'' (sound driver?) (JP Publisher: Coconuts Japan)</div> | *<div style="color:red">''Pachi Slot Adventure 3: Bitaoshii 7 Kenzan!'' (sound driver?) (JP Publisher: Coconuts Japan)</div> | ||
− | :<small>Programming | + | :<small>Programming: [[Aisystem Tokyo]]</small> |
*<div style="color:red">''Perfect Bowling'' (JP Publisher: Tonkin House)</div> | *<div style="color:red">''Perfect Bowling'' (JP Publisher: Tonkin House)</div> | ||
− | :<small>Programming?: | + | :<small>Programming?: Aisystem Tokyo</small> |
*''Super Pinball'' (programming?) (JP Publisher: Coconuts Japan) | *''Super Pinball'' (programming?) (JP Publisher: Coconuts Japan) | ||
*<div style="color:red">''Tokyo Pachi Slot Adventure'' (JP Publisher: Coconuts Japan)</div> | *<div style="color:red">''Tokyo Pachi Slot Adventure'' (JP Publisher: Coconuts Japan)</div> | ||
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===Game Boy=== | ===Game Boy=== | ||
*''Pachio-kun'' (programming, graphics) (JP Publisher: Coconuts Japan) | *''Pachio-kun'' (programming, graphics) (JP Publisher: Coconuts Japan) | ||
+ | |||
+ | ===Mega CD/Sega CD=== | ||
+ | *''Ishii Hisaichi no Daiseikai'' (some graphics?) (JP Publisher: Sega) | ||
+ | :<small>Developer: [[G-Sat]]; Sound Program, Sound Effects: T's Music</small> | ||
===Mega Drive/Genesis=== | ===Mega Drive/Genesis=== | ||
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:<small>Programming: [[Mutech]]; Some Graphics: [[I.S.C.]]</small> | :<small>Programming: [[Mutech]]; Some Graphics: [[I.S.C.]]</small> | ||
*''Startling Odyssey'' (some graphics) (JP Publisher: Rayforce) | *''Startling Odyssey'' (some graphics) (JP Publisher: Rayforce) | ||
− | + | ||
+ | ===PC-FX=== | ||
+ | *''Pachio-kun FX: Maboroshi no Shima Daikessen'' (programming, graphics) (JP Publisher: NEC) | ||
===PlayStation=== | ===PlayStation=== | ||
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*''Lucifer Ring'' (JP Publisher: Toshiba EMI) | *''Lucifer Ring'' (JP Publisher: Toshiba EMI) | ||
:<small>Cutscenes: Studio Hibari; Sound Effects: Cube</small> | :<small>Cutscenes: Studio Hibari; Sound Effects: Cube</small> | ||
+ | *''Nishijin Pachinko Tengoku EX'' (JP Publisher: KSS) | ||
+ | :<small>Some Graphics?: Aisystem Tokyo</small> | ||
+ | *''Nishijin Pachinko Tengoku Vol. 3'' (JP Publisher: KSS) | ||
+ | *''Waku Waku Bowling'' (some game design, programming, graphics, some character design, some lane design) (JP Publisher: Coconuts Japan) | ||
+ | :<small>Sound: Studio PJ</small> | ||
===Super Famicom/Super NES=== | ===Super Famicom/Super NES=== | ||
− | |||
*''Nishijin Pachinko 3'' ([some?] programming, [some?] graphics) (JP Publisher: KSS) | *''Nishijin Pachinko 3'' ([some?] programming, [some?] graphics) (JP Publisher: KSS) | ||
*''Nishijin Pachinko Monogatari 2'' ([some?] programming, [some?] graphics) (JP Publisher: KSS) | *''Nishijin Pachinko Monogatari 2'' ([some?] programming, [some?] graphics) (JP Publisher: KSS) | ||
+ | *<div style="color:red">''Pachinko Wars'' (JP Publisher: Coconuts Japan)</div> | ||
+ | :<small>Game Design, Graphics?: Sofix; Programming, Sound Programming: [[OeRSTED]]; ?: Click, Ocarina System</small> | ||
*''Res Arcana Diana Rei: Uranai no Meikyuu'' (graphics) (JP Publisher: Coconuts Japan) | *''Res Arcana Diana Rei: Uranai no Meikyuu'' (graphics) (JP Publisher: Coconuts Japan) | ||
:<small>Programming: [[Marionette]]</small> | :<small>Programming: [[Marionette]]</small> | ||
+ | *<div style="color:red">''Sougou Kakutougi Astral Bout 2: The Total Fighters'' (programming?) (JP Publisher: King Records)</div> | ||
*''Super Casino 2'' (graphics) (JP Publisher: Coconuts Japan) | *''Super Casino 2'' (graphics) (JP Publisher: Coconuts Japan) | ||
− | :<small>Programming: [[ | + | :<small>Programming, Sound Programming: OeRSTED</small> |
+ | *<div style="color:red">''Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo!'' (some programming?) (JP Publisher: Bandai)</div> | ||
+ | :<small>Co-Developer: [[Nova]]; Some Programming: Aisystem Tokyo; Sound: USP</small> | ||
===WonderSwan=== | ===WonderSwan=== | ||
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:<small>Sound: Cube</small> | :<small>Sound: Cube</small> | ||
*''Last Stand'' (JP Publisher: Bandai) | *''Last Stand'' (JP Publisher: Bandai) | ||
+ | :<small>Playtesting: Studio Stat</small> | ||
*''Neon Genesis Evangelion: Shito Ikusei'' (JP Publisher: Bandai) | *''Neon Genesis Evangelion: Shito Ikusei'' (JP Publisher: Bandai) | ||
:<small>Production: Gainax</small> | :<small>Production: Gainax</small> | ||
+ | *''One Piece: Mezase Kaizoku-Ou'' (JP Publisher: Bandai) | ||
+ | :<small>Sound: Office Two-One, Cube; Playtesting: Studio Stat</small> | ||
*''Pocket Fighter'' (JP Publisher: Bandai) | *''Pocket Fighter'' (JP Publisher: Bandai) | ||
+ | :<small>Playtesting: Studio Stat</small> | ||
===WonderSwan Color=== | ===WonderSwan Color=== | ||
*''Final Lap Special'' (JP Publisher: Bandai) | *''Final Lap Special'' (JP Publisher: Bandai) | ||
:<small>Sound: Cube</small> | :<small>Sound: Cube</small> | ||
+ | *''Inuyasha: Fuuun Emaki'' (JP Publisher: Bandai) | ||
+ | :<small>Combat Programming: MBI? (the company, or is it just someone's pseudonym?); Sound: Cube; Playtesting: Studio Stat</small> | ||
+ | *''Uchuu Senkan Yamato'' (some programming, some graphics) (JP Publisher: Bandai) | ||
+ | :<small>Developer: Tom Create; Some Sound: Twofive; Some Playtesting: Studio Stat</small> | ||
+ | |||
+ | ===X68000=== | ||
+ | *<div style="color:red">''Super Shanghai: Dragon's Eye'' (some programming?) (JP Publisher: Takeru [Brother])</div> | ||
+ | :<small>Production, Direction, Some Graphics: [[Hot-B]]; Some Programming, Some Graphics, Some Sound?: Aisystem Tokyo; [Some?] Sound: Cube</small> | ||
==Links== | ==Links== |
Latest revision as of 06:42, 28 December 2023
Not to be confused with Sofmachine
According to a 1993 issue of Famimaga (Family Computer Magazine), Soft Machine (有限会社ソフトマシン) was started in 1989. Pengo programmer Akira Nakakuma (中隈章) was the CEO; Shinichi Oomori (大森信一) was the director.
Research Methods: Actual mentions, hidden data, online resources (see Links), shared staff
Famicom/NES
- American Dream (JP Publisher: Coconuts Japan)
- Astro Fang: Super Machine (JP Publisher: A Wave)
- Grand Master (programming) (JP Publisher: Varie)
- Game Party (JP Publisher: Coconuts Japan)
- Insector X (sound?) (JP Publisher: Taito)
- Developer: Coconuts Japan?; Programming: Aprinet?
- Masuzoe Youichi: Asa Made Famicom (JP Publisher: Coconuts Japan)
- Pachi Slot Adventure 2: Sorotta-kun no Pachi Slot Tanteidan (sound driver?) (JP Publisher: Coconuts Japan)
- Pachi Slot Adventure 3: Bitaoshii 7 Kenzan! (sound driver?) (JP Publisher: Coconuts Japan)
- Programming: Aisystem Tokyo
- Perfect Bowling (JP Publisher: Tonkin House)
- Programming?: Aisystem Tokyo
- Super Pinball (programming?) (JP Publisher: Coconuts Japan)
- Tokyo Pachi Slot Adventure (JP Publisher: Coconuts Japan)
- Tsuppari Wars (JP Publisher: Sammy)
Game Boy
- Pachio-kun (programming, graphics) (JP Publisher: Coconuts Japan)
Mega CD/Sega CD
- Ishii Hisaichi no Daiseikai (some graphics?) (JP Publisher: Sega)
- Developer: G-Sat; Sound Program, Sound Effects: T's Music
Mega Drive/Genesis
- Championship Bowling / Boogie Woogie Bowling (US Publisher: Mentrix Software; JP Publisher: Visco)
- Top Pro Golf (JP Publisher: Soft Vision International)
- Some Graphics: Log Staff, Ocarina System
- Top Pro Golf 2 / Chi Chi's Pro Challenge Golf (JP Publisher: Soft Vision International; US Publisher: Virgin Interactive)
- Some Graphics: Log Staff, Ocarina System
PC Engine CD/TurboGrafx-CD
- Quiz Avenue (some sound source production [?]) (JP Publisher: NEC Avenue)
- Startling Odyssey (some graphics) (JP Publisher: Rayforce)
PC-FX
- Pachio-kun FX: Maboroshi no Shima Daikessen (programming, graphics) (JP Publisher: NEC)
PlayStation
- Crisis Beat (JP Publisher: Bandai, EU Publisher: Studio 3)
- Cutscenes: Anymation
- ...Iru! (JP Publisher: Takara)
- Music, Sound: Studio PJ
- Lucifer Ring (JP Publisher: Toshiba EMI)
- Cutscenes: Studio Hibari; Sound Effects: Cube
- Nishijin Pachinko Tengoku EX (JP Publisher: KSS)
- Some Graphics?: Aisystem Tokyo
- Nishijin Pachinko Tengoku Vol. 3 (JP Publisher: KSS)
- Waku Waku Bowling (some game design, programming, graphics, some character design, some lane design) (JP Publisher: Coconuts Japan)
- Sound: Studio PJ
Super Famicom/Super NES
- Nishijin Pachinko 3 ([some?] programming, [some?] graphics) (JP Publisher: KSS)
- Nishijin Pachinko Monogatari 2 ([some?] programming, [some?] graphics) (JP Publisher: KSS)
- Pachinko Wars (JP Publisher: Coconuts Japan)
- Game Design, Graphics?: Sofix; Programming, Sound Programming: OeRSTED; ?: Click, Ocarina System
- Res Arcana Diana Rei: Uranai no Meikyuu (graphics) (JP Publisher: Coconuts Japan)
- Programming: Marionette
- Sougou Kakutougi Astral Bout 2: The Total Fighters (programming?) (JP Publisher: King Records)
- Super Casino 2 (graphics) (JP Publisher: Coconuts Japan)
- Programming, Sound Programming: OeRSTED
- Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo! (some programming?) (JP Publisher: Bandai)
- Co-Developer: Nova; Some Programming: Aisystem Tokyo; Sound: USP
WonderSwan
- Final Lap 2000 (JP Publisher: Bandai)
- Sound: Cube
- Last Stand (JP Publisher: Bandai)
- Playtesting: Studio Stat
- Neon Genesis Evangelion: Shito Ikusei (JP Publisher: Bandai)
- Production: Gainax
- One Piece: Mezase Kaizoku-Ou (JP Publisher: Bandai)
- Sound: Office Two-One, Cube; Playtesting: Studio Stat
- Pocket Fighter (JP Publisher: Bandai)
- Playtesting: Studio Stat
WonderSwan Color
- Final Lap Special (JP Publisher: Bandai)
- Sound: Cube
- Inuyasha: Fuuun Emaki (JP Publisher: Bandai)
- Combat Programming: MBI? (the company, or is it just someone's pseudonym?); Sound: Cube; Playtesting: Studio Stat
- Uchuu Senkan Yamato (some programming, some graphics) (JP Publisher: Bandai)
- Developer: Tom Create; Some Sound: Twofive; Some Playtesting: Studio Stat
X68000
- Super Shanghai: Dragon's Eye (some programming?) (JP Publisher: Takeru [Brother])
- Production, Direction, Some Graphics: Hot-B; Some Programming, Some Graphics, Some Sound?: Aisystem Tokyo; [Some?] Sound: Cube