Difference between revisions of "Aisystem Tokyo"
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+ | '''Aisystem Tokyo''' (株式会社アイシステム東京) was a group company of Aisystem [https://web.archive.org/web/20050828121929/http://www.go-net.ne.jp/jhomepage/kaisya.html] [https://web.archive.org/web/20051004070943/http://www.yo.rim.or.jp/~hiramatu/kaisya.html] established on May 2, 1989. [https://web.archive.org/web/19970726183042/http://www.qqq.or.jp/tenant/aisystem/gaiyou.html] Its head office was located near its parent company's in Matsudo, Chiba, while the development division was located in Chiyoda, Tokyo (hence the name of the company?). [https://web.archive.org/web/20041214094838/http://www.ai-town.co.jp/aisystem/company.html] | ||
− | === | + | Aisystem Tokyo went bankrupt in 2005 [https://jp.linkedin.com/in/%E5%92%8C%E4%B9%9F-%E6%B4%A5%E5%B1%B1-706954116] [https://books.google.com/books?id=O1XkAAAAMAAJ&focus=searchwithinvolume&q=%22%E3%82%A2%E3%82%A4%E3%82%B7%E3%82%B9%E3%83%86%E3%83%A0%E6%9D%B1%E4%BA%AC%22], but Aisystem remained in business and continued to operate the Go-Net online igo service and salon until August 2021. [https://web.archive.org/web/20220128055336/http://go-net.ne.jp/igosalon/igosalon_gonet.htm] |
− | + | (We decided to write the name as "Aisystem" long ago, but Aisystem Tokyo and its parent company have written it inconsistently over the years [Ai System, AI-system].) | |
− | + | ||
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− | + | The following list is mostly derived from a [https://web.archive.org/web/20041214094838/http://www.ai-town.co.jp/aisystem/company.html company overview on the Aisystem Tokyo website]. We have attempted to corroborate it by running [[About:Research Methods#Code comparisons|code comparisons]] and looking at [[Aisystem Tokyo (credits)|game credits]] and [[Aisystem Tokyo (hidden data)|hidden data]]. | |
− | *'' | + | ===Arcade=== |
− | *'' | + | *''Change Air Blade'' (programming?) (Sammy) |
+ | :<small>Sound: [[Fupac]] [https://twitter.com/Z80B_XOR_A/status/1686932413098962944]</small> | ||
+ | :<small>This is an educated guess. The company website just says "Air Blade." (Former NMK staff allegedly worked on this. [https://twitter.com/Z80B_XOR_A/status/1687373193420713984])</small> | ||
+ | *''Go Go Cowboy'' [medal game] (Sammy) | ||
+ | *''Doki Doki Kingyo Sukui'' [medal game] (Sammy) | ||
+ | *"Under Development" | ||
− | + | ===Famicom/NES=== | |
− | + | *''Pachislot Adventure 3: Bitaoshii 7 Kenzan!'' (programming) (JP Publisher: Coconuts Japan) | |
− | + | *''Perfect Bowling'' (programming?) (JP Publisher: Tonkin House) | |
− | + | :<small>This was originally a Coconuts Japan game. [https://tcrf.net/Perfect_Bowling]</small> | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | ===Famicom=== | + | |
− | + | ||
− | *'' | + | |
− | *''Perfect Bowling'' (JP Publisher: Tonkin House) | + | |
===Game Boy=== | ===Game Boy=== | ||
− | + | *''Konchuu Hakase'' (some graphics) (JP Publisher: J-Wing) | |
− | *''Konchuu Hakase'' ( | + | :<small>Sound: Sound Media</small> |
+ | *''Pachio-kun 2'' (programming) (JP Publisher: Coconuts Japan) | ||
+ | *''Pachio-kun 3'' (programming) (JP Publisher: Coconuts Japan) | ||
+ | *''Pachislot Kids 2'' (programming) (JP Publisher: Coconuts Japan) | ||
+ | *''Pachislot Kids 3'' (programming) (JP Publisher: Coconuts Japan) | ||
===Game Boy Color=== | ===Game Boy Color=== | ||
− | + | *''Kandume Monsters Parfait'' (JP Publisher: Starfish) | |
− | *''Kandume | + | |
*''Macross 7: Ginga no Heart o Furuwa Sero!!'' (JP Publisher: Epoch) | *''Macross 7: Ginga no Heart o Furuwa Sero!!'' (JP Publisher: Epoch) | ||
+ | :<small>?: Gamates</small> | ||
+ | *"Under Development" | ||
===Mark III/Master System=== | ===Mark III/Master System=== | ||
− | + | *''Solomon no Kagi: Oujo Rihita no Namida'' (programming?) (JP Publisher: [[Salio]]) | |
− | *''Solomon no Kagi: Oujo Rihita no Namida'' (JP Publisher: Salio) | + | :<small>This came out over a year before Aisystem Tokyo was started, but it was listed on the Aisystem Tokyo website.</small> |
===Mega Drive/Genesis=== | ===Mega Drive/Genesis=== | ||
− | + | *''Bad Omen'' / ''Devilish: The Next Possession'' (programming?) (JP Publisher: [[Hot-B]]; US Publisher: Sage's Creation; KR Publisher: Samsung) | |
− | *''Bad Omen / Devilish'' (JP Publisher: Hot-B | + | *''Go-Net'' (JP Publisher: Sega) |
*''Hit the Ice'' (US Publisher: Taito) | *''Hit the Ice'' (US Publisher: Taito) | ||
− | *''Nakajima Satoru Kanshuu | + | *''Nakajima Satoru Kanshuu F-1 Hero MD'' / ''Ferrari Grand Prix Challenge'' (programming, sound) (JP Publisher: [[Varie]]; US/EU Publisher: Flying Edge) |
− | *''Rainbow Islands Extra'' (JP Publisher: Taito) | + | *''Rainbow Islands Extra'' (programming?) (JP Publisher: Taito) |
− | *''Thunder Fox'' (JP/US Publisher: Taito) | + | :<small>Sound Driver: Cube?</small> |
+ | *''Thunder Fox'' (programming, graphics) (JP/US Publisher: Taito) | ||
*''Uchuu Senkan Gomora'' (JP Publisher: UPL) | *''Uchuu Senkan Gomora'' (JP Publisher: UPL) | ||
+ | :<small>Sound Driver: Cube?</small> | ||
− | ===Mega/Sega CD=== | + | ===Mega CD/Sega CD=== |
− | + | *''Genei Toshi: Illusion City'' (JP Publisher: Micro Cabin) | |
− | *'' | + | :<small>Planning, Production: Arrow Soft</small> |
*''Night Striker'' (JP Publisher: Taito) | *''Night Striker'' (JP Publisher: Taito) | ||
− | *''Ninja Warriors | + | *''The Ninja Warriors'' (JP Publisher: Taito) |
+ | |||
+ | ===Mobile=== | ||
+ | *''Choro Q'' [DoCoMo 503i] | ||
+ | *''City Connection'' [au] | ||
+ | *''City Connection'' [DoCoMo 503i] | ||
+ | *''City Connection DX'' [DoCoMo 504i] | ||
+ | *''Dengeki! Radar Sakusen'' [DoCoMo 503i] | ||
+ | *''Exerion'' [au] | ||
+ | *''Exerion'' [DoCoMo 503i] | ||
+ | *''Exerion DX'' [DoCoMo 504i] | ||
+ | *''Gundam Smash'' [DoCoMo 503i] | ||
+ | *''Isoge! Iscandar'' [DoCoMo 503i] | ||
+ | *''Kokumin-teki Bishoujo'' [DoCoMo 503i] | ||
+ | *''Newtype Kenkyuujo'' [DoCoMo 503i] | ||
+ | *''Party Gundam'' [DoCoMo 503i] | ||
+ | *''積み上がれG!'' [DoCoMo 503i] | ||
+ | *''撃て!波動砲!'' [DoCoMo 503i] | ||
+ | *''ヤマト波動砲ルーレット'' [DoCoMo 503i] | ||
− | == | + | Several of the games listed above are minigames that were part of a service from Bandai Networks called ''Chara Gameland''. It is difficult to pin down the final names for some of them. [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=394&ref=200103] [https://web.archive.org/web/20030519230815/http://www.bandai-net.com/english/pressrelease/press001206.html] |
+ | ===MSX2=== | ||
*''Daisenryaku II: Campaign Version'' (JP Publisher: Micro Cabin) | *''Daisenryaku II: Campaign Version'' (JP Publisher: Micro Cabin) | ||
*''Super Shanghai: Dragon's Eye'' (JP Publisher: Hot-B) | *''Super Shanghai: Dragon's Eye'' (JP Publisher: Hot-B) | ||
===Nintendo 64=== | ===Nintendo 64=== | ||
+ | *''Nushi Tsuri 64: Shiokaze ni Notte'' (some graphics?) (JP Publisher: Pack-In-Video) | ||
+ | :<small>The [https://gdri.smspower.org/wiki/index.php/Credits_Repository_Archive_02 ending credits] and [https://www.mobygames.com/game/38772/nushi-tsuri-64/credits/n64/ the credits in the manual] are very different. Only the latter mentions Aisystem Tokyo. (The Aisystem Tokyo website also lists ''Nushi Tsuri 64''.)</small> | ||
− | *'' | + | ===PC Engine/TurboGrafx-16=== |
+ | *''Final Blaster'' (programming) (JP Publisher: Namco) | ||
+ | :<small>Developer: [[N.H. System]]/[[Nova]]</small> | ||
+ | *''The NewZealand Story'' (JP Publisher: Taito) | ||
− | + | ===PC Engine CD/TurboGrafx-CD=== | |
− | + | *"Karaoke Game" | |
− | + | ||
− | + | ||
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− | ===PC Engine CD=== | + | |
− | + | ||
− | *Karaoke Game | + | |
===PlayStation=== | ===PlayStation=== | ||
− | + | *''G Darius'' (JP Publisher: Taito; US/EU Publisher: THQ) | |
− | *''G Darius'' ( | + | *''King of Bowling'' (programming, [some?] graphics) (JP Publisher: Coconuts Japan) |
− | *''King of Bowling'' (JP Publisher: Coconuts Japan) | + | :<small>Sound Effects: Pure Sound</small> |
− | *''Nishijin Pachinko Tengoku EX'' ( | + | *''Kochira Katsushika-ku Kameari Kouenmae Hashutsujo: High-Tech Building Shinkou Soshi Sakusen! no Maki'' (JP Publisher: Bandai) |
− | *Pachinko Simulation | + | *''Nishijin Pachinko Tengoku EX'' (some graphics?) (JP Publisher: KSS) |
− | *''Puzzle Bobble 3 DX / Bust-A-Move 3 DX / Bust-A-Move | + | :<small>Developer: [[Soft Machine]]</small> |
+ | *"Pachinko Simulation" | ||
+ | *''Puzzle Bobble 3 DX'' / ''Bust-A-Move 3 DX'' / ''Bust-A-Move '99'' (programming, some graphics) (JP Publisher: Taito; EU/US Publisher: Acclaim) | ||
===Saturn=== | ===Saturn=== | ||
− | |||
*''Darius Gaiden'' (JP Publisher: Taito, US Publisher: Acclaim) | *''Darius Gaiden'' (JP Publisher: Taito, US Publisher: Acclaim) | ||
*''Skull Fang: Kuuga Gaiden'' (JP Publisher: Data East) | *''Skull Fang: Kuuga Gaiden'' (JP Publisher: Data East) | ||
− | ===Super Famicom=== | + | ===Super Famicom/Super NES=== |
− | + | *''Honkaku Shogi: Fuuunji Ryuuou'' (graphics) (JP Publisher: Virgin) | |
− | *''Honkaku | + | :<small>?: [[OeRSTED]]</small> |
*''Honkakuha Igo: Gosei'' (JP Publisher: Taito) | *''Honkakuha Igo: Gosei'' (JP Publisher: Taito) | ||
*''Honke Hanafuda'' (JP Publisher: Imagineer) | *''Honke Hanafuda'' (JP Publisher: Imagineer) | ||
− | *Kyoutei | + | :<small>Some Graphics: ?; Sound Programming, Sound Effects: Pure Sound</small> |
− | *''Operation Thunderbolt'' (US Publisher: Taito) | + | *''Jissen Kyoutei'' (programming, graphics) (JP Publisher: Imagineer) |
− | *''Thunderbirds'' (JP Publisher: Bandai) | + | :<small>Game Design: ?; Sound Programming, Sound Effects: Pure Sound</small> |
+ | *''Operation Thunderbolt'' (programming, some graphics) (US Publisher: Taito) | ||
+ | *''Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo!'' (some programming) (JP Publisher: Bandai) | ||
+ | :<small>Developer: [[Nova]]; Some Programming: Soft Machine?; Sound: USP?</small> | ||
===Virtual Boy=== | ===Virtual Boy=== | ||
− | + | *"Sports" | |
− | *Sports | + | |
===Windows=== | ===Windows=== | ||
− | + | *"Common Adventure Development System" | |
− | *Common Adventure Development System | + | *"Under Development" |
===WonderSwan=== | ===WonderSwan=== | ||
− | + | *''Lode Runner for WonderSwan'' (programming, graphics) (JP Publisher: Banpresto) | |
− | *''Lode Runner for WonderSwan'' (JP Publisher: Banpresto) | + | :<small>Coordination: Arowana; Stage Design: Fupac</small> |
*''Nice On'' (JP Publisher: Sammy) | *''Nice On'' (JP Publisher: Sammy) | ||
+ | :<small>Some Sound: Studio PJ</small> | ||
+ | *"Under Development" | ||
===X68000=== | ===X68000=== | ||
+ | *''Super Shanghai: Dragon's Eye'' (some programming, some graphics) (JP Publisher: Takeru [Brother]) | ||
+ | :<small>Production, Direction, Some Graphics: Hot-B; Some Programming: Soft Machine?; (Some?) Sound: Cube</small> | ||
− | + | [[Category:Companies]] | |
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Latest revision as of 01:55, 28 December 2023
Aisystem Tokyo (株式会社アイシステム東京) was a group company of Aisystem [1] [2] established on May 2, 1989. [3] Its head office was located near its parent company's in Matsudo, Chiba, while the development division was located in Chiyoda, Tokyo (hence the name of the company?). [4]
Aisystem Tokyo went bankrupt in 2005 [5] [6], but Aisystem remained in business and continued to operate the Go-Net online igo service and salon until August 2021. [7]
(We decided to write the name as "Aisystem" long ago, but Aisystem Tokyo and its parent company have written it inconsistently over the years [Ai System, AI-system].)
The following list is mostly derived from a company overview on the Aisystem Tokyo website. We have attempted to corroborate it by running code comparisons and looking at game credits and hidden data.
Arcade
- Change Air Blade (programming?) (Sammy)
- Sound: Fupac [8]
- This is an educated guess. The company website just says "Air Blade." (Former NMK staff allegedly worked on this. [9])
- Go Go Cowboy [medal game] (Sammy)
- Doki Doki Kingyo Sukui [medal game] (Sammy)
- "Under Development"
Famicom/NES
- Pachislot Adventure 3: Bitaoshii 7 Kenzan! (programming) (JP Publisher: Coconuts Japan)
- Perfect Bowling (programming?) (JP Publisher: Tonkin House)
- This was originally a Coconuts Japan game. [10]
Game Boy
- Konchuu Hakase (some graphics) (JP Publisher: J-Wing)
- Sound: Sound Media
- Pachio-kun 2 (programming) (JP Publisher: Coconuts Japan)
- Pachio-kun 3 (programming) (JP Publisher: Coconuts Japan)
- Pachislot Kids 2 (programming) (JP Publisher: Coconuts Japan)
- Pachislot Kids 3 (programming) (JP Publisher: Coconuts Japan)
Game Boy Color
- Kandume Monsters Parfait (JP Publisher: Starfish)
- Macross 7: Ginga no Heart o Furuwa Sero!! (JP Publisher: Epoch)
- ?: Gamates
- "Under Development"
Mark III/Master System
- Solomon no Kagi: Oujo Rihita no Namida (programming?) (JP Publisher: Salio)
- This came out over a year before Aisystem Tokyo was started, but it was listed on the Aisystem Tokyo website.
Mega Drive/Genesis
- Bad Omen / Devilish: The Next Possession (programming?) (JP Publisher: Hot-B; US Publisher: Sage's Creation; KR Publisher: Samsung)
- Go-Net (JP Publisher: Sega)
- Hit the Ice (US Publisher: Taito)
- Nakajima Satoru Kanshuu F-1 Hero MD / Ferrari Grand Prix Challenge (programming, sound) (JP Publisher: Varie; US/EU Publisher: Flying Edge)
- Rainbow Islands Extra (programming?) (JP Publisher: Taito)
- Sound Driver: Cube?
- Thunder Fox (programming, graphics) (JP/US Publisher: Taito)
- Uchuu Senkan Gomora (JP Publisher: UPL)
- Sound Driver: Cube?
Mega CD/Sega CD
- Genei Toshi: Illusion City (JP Publisher: Micro Cabin)
- Planning, Production: Arrow Soft
- Night Striker (JP Publisher: Taito)
- The Ninja Warriors (JP Publisher: Taito)
Mobile
- Choro Q [DoCoMo 503i]
- City Connection [au]
- City Connection [DoCoMo 503i]
- City Connection DX [DoCoMo 504i]
- Dengeki! Radar Sakusen [DoCoMo 503i]
- Exerion [au]
- Exerion [DoCoMo 503i]
- Exerion DX [DoCoMo 504i]
- Gundam Smash [DoCoMo 503i]
- Isoge! Iscandar [DoCoMo 503i]
- Kokumin-teki Bishoujo [DoCoMo 503i]
- Newtype Kenkyuujo [DoCoMo 503i]
- Party Gundam [DoCoMo 503i]
- 積み上がれG! [DoCoMo 503i]
- 撃て!波動砲! [DoCoMo 503i]
- ヤマト波動砲ルーレット [DoCoMo 503i]
Several of the games listed above are minigames that were part of a service from Bandai Networks called Chara Gameland. It is difficult to pin down the final names for some of them. [11] [12]
MSX2
- Daisenryaku II: Campaign Version (JP Publisher: Micro Cabin)
- Super Shanghai: Dragon's Eye (JP Publisher: Hot-B)
Nintendo 64
- Nushi Tsuri 64: Shiokaze ni Notte (some graphics?) (JP Publisher: Pack-In-Video)
- The ending credits and the credits in the manual are very different. Only the latter mentions Aisystem Tokyo. (The Aisystem Tokyo website also lists Nushi Tsuri 64.)
PC Engine/TurboGrafx-16
- Final Blaster (programming) (JP Publisher: Namco)
- Developer: N.H. System/Nova
- The NewZealand Story (JP Publisher: Taito)
PC Engine CD/TurboGrafx-CD
- "Karaoke Game"
PlayStation
- G Darius (JP Publisher: Taito; US/EU Publisher: THQ)
- King of Bowling (programming, [some?] graphics) (JP Publisher: Coconuts Japan)
- Sound Effects: Pure Sound
- Kochira Katsushika-ku Kameari Kouenmae Hashutsujo: High-Tech Building Shinkou Soshi Sakusen! no Maki (JP Publisher: Bandai)
- Nishijin Pachinko Tengoku EX (some graphics?) (JP Publisher: KSS)
- Developer: Soft Machine
- "Pachinko Simulation"
- Puzzle Bobble 3 DX / Bust-A-Move 3 DX / Bust-A-Move '99 (programming, some graphics) (JP Publisher: Taito; EU/US Publisher: Acclaim)
Saturn
- Darius Gaiden (JP Publisher: Taito, US Publisher: Acclaim)
- Skull Fang: Kuuga Gaiden (JP Publisher: Data East)
Super Famicom/Super NES
- Honkaku Shogi: Fuuunji Ryuuou (graphics) (JP Publisher: Virgin)
- ?: OeRSTED
- Honkakuha Igo: Gosei (JP Publisher: Taito)
- Honke Hanafuda (JP Publisher: Imagineer)
- Some Graphics: ?; Sound Programming, Sound Effects: Pure Sound
- Jissen Kyoutei (programming, graphics) (JP Publisher: Imagineer)
- Game Design: ?; Sound Programming, Sound Effects: Pure Sound
- Operation Thunderbolt (programming, some graphics) (US Publisher: Taito)
- Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo! (some programming) (JP Publisher: Bandai)
- Developer: Nova; Some Programming: Soft Machine?; Sound: USP?
Virtual Boy
- "Sports"
Windows
- "Common Adventure Development System"
- "Under Development"
WonderSwan
- Lode Runner for WonderSwan (programming, graphics) (JP Publisher: Banpresto)
- Coordination: Arowana; Stage Design: Fupac
- Nice On (JP Publisher: Sammy)
- Some Sound: Studio PJ
- "Under Development"
X68000
- Super Shanghai: Dragon's Eye (some programming, some graphics) (JP Publisher: Takeru [Brother])
- Production, Direction, Some Graphics: Hot-B; Some Programming: Soft Machine?; (Some?) Sound: Cube