Aisystem Tokyo
Aisystem Tokyo (株式会社アイシステム東京) was a group company of Aisystem [1] [2] established on May 2, 1989. [3] Its head office was located near its parent company's in Matsudo, Chiba, while the development division was located in Chiyoda, Tokyo (hence the name of the company?). [4]
Aisystem Tokyo went bankrupt in 2005 [5] [6], but Aisystem remained in business and continued to operate the Go-Net online igo service and salon until August 2021. [7]
(We decided to write the name as "Aisystem" long ago, but Aisystem Tokyo and its parent company have written it inconsistently over the years [Ai System, AI-system].)
The following list is mostly derived from a company overview on the Aisystem Tokyo website. We have attempted to corroborate it by running code comparisons and looking at game credits and hidden data.
Arcade
- Change Air Blade (programming?) (Sammy)
- Sound: Fupac [8]
- This is an educated guess. The company website just says "Air Blade." (Former NMK staff allegedly worked on this. [9])
- Go Go Cowboy [medal game] (Sammy)
- Doki Doki Kingyo Sukui [medal game] (Sammy)
- "Under Development"
Famicom/NES
- Pachislot Adventure 3: Bitaoshii 7 Kenzan! (programming) (JP Publisher: Coconuts Japan)
- Perfect Bowling (programming?) (JP Publisher: Tonkin House)
- This was originally a Coconuts Japan game. [10]
Game Boy
- Konchuu Hakase (some graphics) (JP Publisher: J-Wing)
- Sound: Sound Media
- Pachio-kun 2 (programming) (JP Publisher: Coconuts Japan)
- Pachio-kun 3 (programming) (JP Publisher: Coconuts Japan)
- Pachislot Kids 2 (programming) (JP Publisher: Coconuts Japan)
- Pachislot Kids 3 (programming) (JP Publisher: Coconuts Japan)
Game Boy Color
- Kandume Monsters Parfait (JP Publisher: Starfish)
- Macross 7: Ginga no Heart o Furuwa Sero!! (JP Publisher: Epoch)
- ?: Gamates
- "Under Development"
Mark III/Master System
- Solomon no Kagi: Oujo Rihita no Namida (programming?) (JP Publisher: Salio)
- This came out over a year before Aisystem Tokyo was started, but it was listed on the Aisystem Tokyo website.
Mega Drive/Genesis
- Bad Omen / Devilish: The Next Possession (programming?) (JP Publisher: Hot-B; US Publisher: Sage's Creation; KR Publisher: Samsung)
- Go-Net (JP Publisher: Sega)
- Hit the Ice (US Publisher: Taito)
- Nakajima Satoru Kanshuu F-1 Hero MD / Ferrari Grand Prix Challenge (programming, sound) (JP Publisher: Varie; US/EU Publisher: Flying Edge)
- Rainbow Islands Extra (programming?) (JP Publisher: Taito)
- Sound Driver: Cube?
- Thunder Fox (programming, graphics) (JP/US Publisher: Taito)
- Uchuu Senkan Gomora (JP Publisher: UPL)
- Sound Driver: Cube?
Mega CD/Sega CD
- Genei Toshi: Illusion City (JP Publisher: Micro Cabin)
- Planning, Production: Arrow Soft
- Night Striker (JP Publisher: Taito)
- The Ninja Warriors (JP Publisher: Taito)
Mobile
- Choro Q [DoCoMo 503i]
- City Connection [au]
- City Connection [DoCoMo 503i]
- City Connection DX [DoCoMo 504i]
- Dengeki! Radar Sakusen [DoCoMo 503i]
- Exerion [au]
- Exerion [DoCoMo 503i]
- Exerion DX [DoCoMo 504i]
- Gundam Smash [DoCoMo 503i]
- Isoge! Iscandar [DoCoMo 503i]
- Kokumin-teki Bishoujo [DoCoMo 503i]
- Newtype Kenkyuujo [DoCoMo 503i]
- Party Gundam [DoCoMo 503i]
- 積み上がれG! [DoCoMo 503i]
- 撃て!波動砲! [DoCoMo 503i]
- ヤマト波動砲ルーレット [DoCoMo 503i]
Several of the games listed above are minigames that were part of a service from Bandai Networks called Chara Gameland. It is difficult to pin down the final names for some of them. [11] [12]
MSX2
- Daisenryaku II: Campaign Version (JP Publisher: Micro Cabin)
- Super Shanghai: Dragon's Eye (JP Publisher: Hot-B)
Nintendo 64
- Nushi Tsuri 64: Shiokaze ni Notte (some graphics?) (JP Publisher: Pack-In-Video)
- The ending credits and the credits in the manual are very different. Only the latter mentions Aisystem Tokyo. (The Aisystem Tokyo website also lists Nushi Tsuri 64.)
PC Engine/TurboGrafx-16
- Final Blaster (programming) (JP Publisher: Namco)
- Developer: N.H. System/Nova
- The NewZealand Story (JP Publisher: Taito)
PC Engine CD/TurboGrafx-CD
- "Karaoke Game"
PlayStation
- G Darius (JP Publisher: Taito; US/EU Publisher: THQ)
- King of Bowling (programming, [some?] graphics) (JP Publisher: Coconuts Japan)
- Sound Effects: Pure Sound
- Kochira Katsushika-ku Kameari Kouenmae Hashutsujo: High-Tech Building Shinkou Soshi Sakusen! no Maki (JP Publisher: Bandai)
- Nishijin Pachinko Tengoku EX (some graphics?) (JP Publisher: KSS)
- Developer: Soft Machine
- "Pachinko Simulation"
- Puzzle Bobble 3 DX / Bust-A-Move 3 DX / Bust-A-Move '99 (programming, some graphics) (JP Publisher: Taito; EU/US Publisher: Acclaim)
Saturn
- Darius Gaiden (JP Publisher: Taito, US Publisher: Acclaim)
- Skull Fang: Kuuga Gaiden (JP Publisher: Data East)
Super Famicom/Super NES
- Honkaku Shogi: Fuuunji Ryuuou (graphics) (JP Publisher: Virgin)
- ?: OeRSTED
- Honkakuha Igo: Gosei (JP Publisher: Taito)
- Honke Hanafuda (JP Publisher: Imagineer)
- Some Graphics: ?; Sound Programming, Sound Effects: Pure Sound
- Jissen Kyoutei (programming, graphics) (JP Publisher: Imagineer)
- Game Design: ?; Sound Programming, Sound Effects: Pure Sound
- Operation Thunderbolt (programming, some graphics) (US Publisher: Taito)
- Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo! (some programming) (JP Publisher: Bandai)
- Developer: Nova; Some Programming: Soft Machine?; Sound: USP?
Virtual Boy
- "Sports"
Windows
- "Common Adventure Development System"
- "Under Development"
WonderSwan
- Lode Runner for WonderSwan (programming, graphics) (JP Publisher: Banpresto)
- Coordination: Arowana; Stage Design: Fupac
- Nice On (JP Publisher: Sammy)
- Some Sound: Studio PJ
- "Under Development"
X68000
- Super Shanghai: Dragon's Eye (some programming, some graphics) (JP Publisher: Takeru [Brother])
- Production, Direction, Some Graphics: Hot-B; Some Programming: Soft Machine?; (Some?) Sound: Cube