Comparing staff, it looks like they were definitely involved with Blaster Master, but they likely weren't the only company involved. The director (Kitabayashi) is from Art System. Several of the programmers (Kitabayashi, Sakata, Inaya) also look to be, as does artist Ishida. Junichi Kuroki was previously with Locomotive (were they still around in 2000?), and a couple of the artists (Okano, Koizumi) were later with Dynamite (this isn't listed on their works list tho), but nobody other than the obvious Sunsoft staff have any credits I can trace back to a company they may have worked for at this time. --Dimitri (talk) 21:48, 24 January 2018 (UTC)
- When I looked into it (see AMD N-Bench credits), I thought there was a little crossover with Media JuGGLer, but it's probably nothing substantial. CRV (talk) 23:24, 24 January 2018 (UTC)
- I'd guess that whatever company they worked for on those, it was probably subcontracted through Media JuGGLer -- that company's works list includes a bunch of game titles plus their benchmark software, but nothing about Blaster Master or Lagnacure. Only link I see elsewhere is Sakata credited on DC Sorcerian.
- Those N-Bench credits do suggest that maybe all the program staff worked for the same company, though. Looks like Nanocraft was Kitabayashi's company.  Found an old recruiting website  that has very little info, but the blog attached to it calls it a "PS2/PC game development company". Also found them credited on a mobile title by Bullets.  --Dimitri (talk) 00:25, 25 January 2018 (UTC)