Radical Plan

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Radical Plan Corporation (株式会社ラディカルプラン) was started in February 1991 by Kou Matsuda (松田康) after leaving Zap. It was based in Kamata, Tokyo. [1]

Radical Plan went under during development of the original Harvest Moon after taking on too many other projects. [2] [3] According to Zap founder Yuichiro Itakura, after Matsuda was forced out as company president, he took the company's cash assets and fled to Fukushima. [4]

Harvest Moon scenario writer Setsuko Miyakoshi and main programmer Tomomi Yamatate proceeded to help finish that game. [5] They were then hired on as part of Victor Interactive Software's second development division, Toybox, where they continued to work on the Harvest Moon franchise. [6]

Research Methods: Actual mentions, shared staff

PC Engine/TurboGrafx-16

  • Burning Angels (JP Publisher: Naxat) [7]
  • Nekketsu Koukou Dodgeball-bu: PC Soccer-hen (programming?) (JP Publisher: Naxat)

PC Engine CD/TurboGrafx-CD

  • Aurora Quest: Otaku no Seiza in Another World (some audio) (JP Publisher: Pack-In-Video)
Some Graphics: Ferga; Some Graphics, Some Audio: Gingham Soft; Some Visual Scene Production: Polestar; Visual Scene Animation: Tomboy
  • KO Seiki Beast Sanjuushi: Gaia Fukkatsu Kanketsuhen (JP Publisher: Pack-In-Video)
  • Metal Angel (JP Publisher: Pack-In-Video)
  • Metal Angel 2 (JP Publisher: Pack-In-Video)
  • Nekketsu Koukou Dodgeball-bu: CD Soccer-hen (programming?) (JP Publisher: Naxat)

PC-98

  • Atlantia (JP Publisher: Japan Home Video)