Radical Plan
Radical Plan Corporation (株式会社ラディカルプラン) was started in February 1991 by Kou Matsuda (松田康) after leaving Zap. It was based in Kamata, Tokyo. [1]
Radical Plan went under during development of the original Harvest Moon after taking on too many other projects. [2] [3] According to Zap founder Yuichiro Itakura, after Matsuda was forced out as company president, he took the company's cash assets and fled to Fukushima. [4]
Harvest Moon scenario writer Setsuko Miyakoshi and main programmer Tomomi Yamatate proceeded to help finish that game. [5] They were then hired on as part of Victor Interactive Software's second development division, Toybox, where they continued to work on the Harvest Moon franchise. [6]
Research Methods: Actual mentions, shared staff
PC Engine/TurboGrafx-16
- Burning Angels (JP Publisher: Naxat) [7]
- Nekketsu Koukou Dodgeball-bu: PC Soccer-hen (programming?) (JP Publisher: Naxat)
PC Engine CD/TurboGrafx-CD
- Aurora Quest: Otaku no Seiza in Another World (some audio) (JP Publisher: Pack-In-Video)
- Some Graphics: Ferga; Some Graphics, Some Audio: Gingham Soft; Some Visual Scene Production: Polestar; Visual Scene Animation: Tomboy
- KO Seiki Beast Sanjuushi: Gaia Fukkatsu Kanketsuhen (JP Publisher: Pack-In-Video)
- Metal Angel (JP Publisher: Pack-In-Video)
- Metal Angel 2 (JP Publisher: Pack-In-Video)
- Nekketsu Koukou Dodgeball-bu: CD Soccer-hen (programming?) (JP Publisher: Naxat)
PC-98
- Atlantia (JP Publisher: Japan Home Video)