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J-Force (株式会社ジェイフォース) was started by Wolf Team head Masahiro Akishino (秋篠雅弘). The company was based in Roppongi, Minato-ku, Tokyo. Unfortunately, the company took on too many projects, which led to development delays, which led to trouble with clients. During the development of Dragon Force, Akishino disappeared, and J-Force went bankrupt.

After J-Force closed, much of the original Dragon Force staff joined Idea Factory, headed by Shingo Kuwana (who was not a J-Force employee but was the game's lead planner as a contractor). Dragon Force was finished internally at Sega. [1]

Research Methods: Actual mentions, online resources, shared staff

Game Boy

  • Nangoku Shounen Papuwa-kun: Gammadan no Yabou (JP Publisher: Enix)
Sound: Opus?

PC Engine CD/TurboGrafx-CD

  • Renny Blaster (co-developed with Arcadia) (JP Publisher: NEC Avenue)


  • Dragon Force (co-developer) (JP Publisher: Sega; US Publisher: Working Designs)

Super Famicom/Super NES

  • Araiguma Rascal (JP Publisher: Masaya)
  • Asameshimae Nyanko (JP Publisher: Zamuse)
  • Gamera: Gyaos Gekimetsu Sakusen (JP Publisher: Sammy)
90% Code, 70% Graphics: Axes Art Amuse
  • Granhistoria: Genshi Sekaiki (JP Publisher: Banpresto)
40% Code, 50% Graphics: Axes Art Amuse?
  • Nekketsu Tairiku: Burning Heroes (JP Publisher: Enix)
Sound: Opus
  • Sakurai Shouichi no Jankiryuu Mahjong Hisshouhou (JP Publisher: Sammy)
30% Code: Axes Art Amuse?
  • Shin Seikoku: La Wares (JP Publisher: Yutaka)