Difference between revisions of "Talk:Tose"
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+ | Ran an MSX2 compare (Dragon Buster against Moero! '88); consistent hits were Kyoutoryu no Tera Satsujin Jiken, Mississippi Satsujin Jiken, and Super Lode Runner. Tried MSX1 but the only games listed are too similar to give useful results. --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 04:52, 14 April 2019 (UTC) | ||
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+ | Was that the only evidence Tose worked on Championship Bass? Then I'll probably remove it. And how does that affect Gregory Horror Show, since a lot of CB staff worked on that? [[User:CRV|CRV]] ([[User talk:CRV|talk]]) 04:25, 31 August 2018 (UTC) | ||
+ | :Gregory Horror Show still looks like it's at least 50% Tose staff to me. There are some people who clearly aren't Capcom but likely aren't Tose either, so there may have been a third company involved. | ||
+ | :Incidentally, I've got a strong suspicion the second Super League CD game is also Tose, but that one has no credits at all. It looks almost identical to the first. --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 17:20, 31 August 2018 (UTC) | ||
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+ | I ran a compare between a couple of their WonderSwan games (Ganso Jajamaru-kun and Toukon Retsuden) and got some interesting hits. One big chunk of code (I'm assuming a sound driver) turned up in every WS/WSC game we have listed along with the following: | ||
+ | :WS Buffers Evolution, Densha de Go!, Densha de Go! 2, GunPey, Harobots, Robot Works (Wonder Borg), Tarepanda no GunPey, Wonder Stadium '99, WonderSwan Handy Sonar | ||
+ | :WSC Final Fantasy, Kosodate Quiz Dokodemo My Angel | ||
+ | May be a good starting point for further investigation. --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 10:11, 28 June 2017 (CEST) | ||
+ | :The GunPey games and Buffers Evolution are commonly credited to Koto. I wonder if Tose did the programming or sound on those? The other Koto titles (Mikeneko Holmes and Flash Koibito-kun) were developed by Mintjulep apparently, so perhaps Koto only did the planning in the games they're credited with. | ||
+ | :FF1 directly names Tose in the credits, but the staff looks like it's all Square people (unless Tose had a team just for Square projects), most of whom also appear on WSC FF2 which claims to be by some company called "Kan Navi". --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 11:03, 28 June 2017 (CEST) | ||
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+ | ---- | ||
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+ | Would it pay to do a code comparison of SG-1000 games? Like Exerion against Champion Baseball or something? I feel like Tose probably did some of the early games on the system. [[User:CRV|CRV]] ([[User talk:CRV|talk]]) 05:40, 14 April 2017 (CEST) | ||
+ | :I ran Champion Baseball against Exerion and got about 400 bytes of shared code that's also in ''Champion Tennis'' and ''Pop Flamer'' (and nothing else). Do those hits sound reasonable? --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 06:54, 14 April 2017 (CEST) | ||
+ | ::Sounds reasonable. I was thinking Congo, Sindbad, Pacar, and N-Sub were theirs, too. [[User:CRV|CRV]] ([[User talk:CRV|talk]]) 07:17, 14 April 2017 (CEST) | ||
+ | :::Ran several combinations of these -- Pacar doesn't seem to share code with any of them, while the others share only a big chunk of code that's also in a huge swath of the system's library (literally half the games). Probably not much to glean from that. --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 07:48, 14 April 2017 (CEST) | ||
+ | ::::BTW, the MSX version of Exerion (which is basically the same as the SG-1000) has the same programmer as Apploon, S. Minami, but it also has the string "BY MACRO SOFT". [[User:CRV|CRV]] ([[User talk:CRV|talk]]) 17:18, 14 April 2017 (CEST) | ||
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From the recent Famitsu feature [https://twitter.com/Famitsu_Hayashi/status/847104348630900736], looks like there's finally some updated data: as of November 30, 2016, they've worked on 1032 home console titles, 940 phone/mobile titles (this may include portable titles based on the wording), and 285 arcade titles and "other content". | From the recent Famitsu feature [https://twitter.com/Famitsu_Hayashi/status/847104348630900736], looks like there's finally some updated data: as of November 30, 2016, they've worked on 1032 home console titles, 940 phone/mobile titles (this may include portable titles based on the wording), and 285 arcade titles and "other content". | ||
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Tose made this one? CRV, where's the source for this? Thanks a lot. | Tose made this one? CRV, where's the source for this? Thanks a lot. | ||
:Probably [http://review-site.net/dt/index.php/と#.E3.83.88.E3.83.BC.E3.82.BB.EF.BC.88TOSE.EF.BC.89 Developer Table]. [[User:CRV|CRV]] 05:53, 19 July 2012 (CDT) | :Probably [http://review-site.net/dt/index.php/と#.E3.83.88.E3.83.BC.E3.82.BB.EF.BC.88TOSE.EF.BC.89 Developer Table]. [[User:CRV|CRV]] 05:53, 19 July 2012 (CDT) | ||
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+ | == Ante Up: Texas Hold em == | ||
+ | |||
+ | https://twitter.com/necrosofty/status/785903463393669121 | ||
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+ | https://twitter.com/necrosofty/status/1035224149327720448 | ||
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+ | https://twitter.com/necrosofty/status/1286754486820540416 | ||
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+ | --[[User:Hydao|Hydao]] ([[User talk:Hydao|talk]]) 03:01, 28 July 2020 (UTC) |
Revision as of 03:01, 28 July 2020
Ran an MSX2 compare (Dragon Buster against Moero! '88); consistent hits were Kyoutoryu no Tera Satsujin Jiken, Mississippi Satsujin Jiken, and Super Lode Runner. Tried MSX1 but the only games listed are too similar to give useful results. --Dimitri (talk) 04:52, 14 April 2019 (UTC)
Was that the only evidence Tose worked on Championship Bass? Then I'll probably remove it. And how does that affect Gregory Horror Show, since a lot of CB staff worked on that? CRV (talk) 04:25, 31 August 2018 (UTC)
- Gregory Horror Show still looks like it's at least 50% Tose staff to me. There are some people who clearly aren't Capcom but likely aren't Tose either, so there may have been a third company involved.
- Incidentally, I've got a strong suspicion the second Super League CD game is also Tose, but that one has no credits at all. It looks almost identical to the first. --Dimitri (talk) 17:20, 31 August 2018 (UTC)
I ran a compare between a couple of their WonderSwan games (Ganso Jajamaru-kun and Toukon Retsuden) and got some interesting hits. One big chunk of code (I'm assuming a sound driver) turned up in every WS/WSC game we have listed along with the following:
- WS Buffers Evolution, Densha de Go!, Densha de Go! 2, GunPey, Harobots, Robot Works (Wonder Borg), Tarepanda no GunPey, Wonder Stadium '99, WonderSwan Handy Sonar
- WSC Final Fantasy, Kosodate Quiz Dokodemo My Angel
May be a good starting point for further investigation. --Dimitri (talk) 10:11, 28 June 2017 (CEST)
- The GunPey games and Buffers Evolution are commonly credited to Koto. I wonder if Tose did the programming or sound on those? The other Koto titles (Mikeneko Holmes and Flash Koibito-kun) were developed by Mintjulep apparently, so perhaps Koto only did the planning in the games they're credited with.
- FF1 directly names Tose in the credits, but the staff looks like it's all Square people (unless Tose had a team just for Square projects), most of whom also appear on WSC FF2 which claims to be by some company called "Kan Navi". --Dimitri (talk) 11:03, 28 June 2017 (CEST)
Would it pay to do a code comparison of SG-1000 games? Like Exerion against Champion Baseball or something? I feel like Tose probably did some of the early games on the system. CRV (talk) 05:40, 14 April 2017 (CEST)
- I ran Champion Baseball against Exerion and got about 400 bytes of shared code that's also in Champion Tennis and Pop Flamer (and nothing else). Do those hits sound reasonable? --Dimitri (talk) 06:54, 14 April 2017 (CEST)
- Sounds reasonable. I was thinking Congo, Sindbad, Pacar, and N-Sub were theirs, too. CRV (talk) 07:17, 14 April 2017 (CEST)
From the recent Famitsu feature [1], looks like there's finally some updated data: as of November 30, 2016, they've worked on 1032 home console titles, 940 phone/mobile titles (this may include portable titles based on the wording), and 285 arcade titles and "other content".
Other interesting tidbits I saw in the preview images:
- They had only 5 staff when the company was started
- They were able to get an early lead on Famicom development because by coincidence they'd already been using the 6502 in arcade board designs
- CEO Saito started there as an engineer and programmer, while COO Watanabe started as a part-time employee
Looks like it's mostly a feature about their business more than their work, though -- nothing we didn't know about before. --Dimitri (talk) 10:27, 30 March 2017 (CEST)
CRV, which company developed "Maru's Mission"?
- Probably Tose. Does this look like the box to you (above "major customers," between 76 and 20)? CRV 06:11, 19 January 2012 (CST)
- Lol... interesting... well, yes, the position of the colors totally match. So you based on this photo? And the source??? Anyway I asked you because the game was released yesterday for the 3DS Virtual Console. I was never familiarized with the NA box art until 3 or 4 years ago. Ugly box art in my opinion. I bought the Japanese version when I was a kid.. made a shitty video showing the manual/art work: http://www.youtube.com/watch?v=SUV7th71iso .
- It uses a font that's also used in Pinball Quest. It also came up in a code comparison. CRV 07:24, 19 January 2012 (CST)
- Lol... interesting... well, yes, the position of the colors totally match. So you based on this photo? And the source??? Anyway I asked you because the game was released yesterday for the 3DS Virtual Console. I was never familiarized with the NA box art until 3 or 4 years ago. Ugly box art in my opinion. I bought the Japanese version when I was a kid.. made a shitty video showing the manual/art work: http://www.youtube.com/watch?v=SUV7th71iso .
CRV, is this a Tose game? http://www.gamefaqs.com/nes/570696-ultraman-club-kaijuu-dai-kessen/images
- I think it's a G-Artists game, but I wouldn't chisel that in stone. CRV 09:10, 11 June 2012 (CDT)
Soccer Tsuku 2002: J.League Pro Soccer Club o Tsukurou!
Tose made this one? CRV, where's the source for this? Thanks a lot.
- Probably Developer Table. CRV 05:53, 19 July 2012 (CDT)
Ante Up: Texas Hold em
https://twitter.com/necrosofty/status/785903463393669121
https://twitter.com/necrosofty/status/1035224149327720448