Difference between revisions of "Talk:Studio XELFLEX"

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Spotted [http://raido.moe/stuff/gdri/ojousama_xelflex.jpg this] in Ojousama Express (PS1). This game was released more than a year before the founding date on this company's website, but several Xelflex staff worked on it (Oouchi, Ichikawa, Yamada). Perhaps they were already working under this team name for a while before the company was officially established? --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 08:51, 27 January 2017 (CET)
 
Spotted [http://raido.moe/stuff/gdri/ojousama_xelflex.jpg this] in Ojousama Express (PS1). This game was released more than a year before the founding date on this company's website, but several Xelflex staff worked on it (Oouchi, Ichikawa, Yamada). Perhaps they were already working under this team name for a while before the company was officially established? --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 08:51, 27 January 2017 (CET)
:Another wrinkle: PS1 ''Kaitou Ranma Miyabi'' (Jan. 1999) lists nearly all of the future Xelflex staff as being with [[ALU]] -- I'll have credits transcribed in the coming days -- but ALU didn't list ''Ojousama Express'' on their website. This team seems to have been working together for a while by this point (it seems to have originally formed at Human/HuneX), do we know if perhaps they were with [[Geo Factory]] circa 1995? Maybe another company, or perhaps freelance for those few years before they joined ALU? --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 00:56, 8 February 2017 (CET)
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:Another wrinkle: PS1 ''Kaitou Ranma Miyabi'' (Jan. 1999) lists nearly all of the future Xelflex staff as being with [[ALU]] [http://raido.moe/staff/ps1/ps1_kaitou_ranma_miyabi.html] but ALU didn't list ''Ojousama Express'' on their website. This team seems to have been working together for a while by this point (it seems to have originally formed at Human/HuneX), do we know if perhaps they were with [[Geo Factory]] circa 1995? Maybe another company, or perhaps freelance for those few years before they joined ALU? --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 00:56, 8 February 2017 (CET)
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::Starting to think they were actually with Media Works before ALU. All the games I've seen this team show up on (Linda3, Ojousama Express, Seiya Monogatari, and now Shin Fortune Quest) were either published by or have a copyright to Media Works. --[[User:Dimitri|Dimitri]] ([[User talk:Dimitri|talk]]) 23:52, 25 April 2017 (CEST)

Latest revision as of 21:52, 25 April 2017

Spotted this in Ojousama Express (PS1). This game was released more than a year before the founding date on this company's website, but several Xelflex staff worked on it (Oouchi, Ichikawa, Yamada). Perhaps they were already working under this team name for a while before the company was officially established? --Dimitri (talk) 08:51, 27 January 2017 (CET)

Another wrinkle: PS1 Kaitou Ranma Miyabi (Jan. 1999) lists nearly all of the future Xelflex staff as being with ALU [1] but ALU didn't list Ojousama Express on their website. This team seems to have been working together for a while by this point (it seems to have originally formed at Human/HuneX), do we know if perhaps they were with Geo Factory circa 1995? Maybe another company, or perhaps freelance for those few years before they joined ALU? --Dimitri (talk) 00:56, 8 February 2017 (CET)
Starting to think they were actually with Media Works before ALU. All the games I've seen this team show up on (Linda3, Ojousama Express, Seiya Monogatari, and now Shin Fortune Quest) were either published by or have a copyright to Media Works. --Dimitri (talk) 23:52, 25 April 2017 (CEST)