Difference between revisions of "Soft Machine"
From Game Developer Research Institute
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===PlayStation=== | ===PlayStation=== | ||
*''Crisis Beat'' (JP Publisher: Bandai) | *''Crisis Beat'' (JP Publisher: Bandai) | ||
+ | :<small>CG Movie Part: Anymation</small> | ||
*''...Iru!'' (JP Publisher: Takara) | *''...Iru!'' (JP Publisher: Takara) | ||
:<small>Music, Sound: Studio PJ</small> | :<small>Music, Sound: Studio PJ</small> |
Revision as of 14:50, 22 January 2010
According to a 1993 issue of Famimaga (Family Computer Magazine), Soft Machine (ソフトマシン) was started in 1989. Pengo programmer Akira Nakakuma (中隈章) was the CEO; Shin'ichi Oomori (大森信一) was the director. [1]
Research Methods: Actual mentions, hidden data, online resources (see Links), shared staff
Famicom/NES
- Astro Fang: Super Machine (sound only?) (JP Publisher: A-Wave)
- Grand Master (programming) (JP Publisher: Varie)
- Super Pinball (JP Publisher: Coconuts Japan)
Game Boy
- Pachio Kun (JP Publisher: Coconuts Japan)
Mega Drive/Genesis
- Championship Bowling / Boogie Woogie Bowling (US Publisher: Mentrix Software; JP Publisher: Visco)
PC Engine CD/TurboGrafx-CD
- Startling Odyssey (cooperation) (JP Publisher: Rayforce)
PlayStation
- Crisis Beat (JP Publisher: Bandai)
- CG Movie Part: Anymation
- ...Iru! (JP Publisher: Takara)
- Music, Sound: Studio PJ
Super Famicom/Super NES
- Nishijin Pachinko 3 (JP Publisher: KSS)
- Nishijin Pachinko Monogatari 2 (JP Publisher: KSS)
- Super Casino 2 (graphics) (JP Publisher: Coconuts Japan)
- Programming: OeRSTED
WonderSwan
- Final Lap 2000 (JP Publisher: Bandai)
- Sound: Cube
- Last Stand (JP Publisher: Bandai)
- Pocket Fighter (JP Publisher: Bandai)
WonderSwan Color
- Final Lap Special (JP Publisher: Bandai)
- Sound: Cube
Links
- SIT Developer Table entry (Japanese)