Difference between revisions of "Soft Machine"
From Game Developer Research Institute
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− | Akira Nakakuma | + | According to a 1993 issue of Famimaga (Family Computer Magazine), '''Soft Machine''' (ソフトマシン) was incorporated in 1989. Akira Nakakuma was the CEO, Shin'ichi Oomori was the director. [http://game13.2ch.net/test/read.cgi/gsaloon/1163933211/102] |
− | '''[[Research Methods]]:''' Online resources (see [[#Links| | + | '''[[Research Methods]]:''' Online resources (see [[#Links|Links]]), ROM text, shared credits |
===Famicom/NES=== | ===Famicom/NES=== |
Revision as of 13:46, 31 December 2007
According to a 1993 issue of Famimaga (Family Computer Magazine), Soft Machine (ソフトマシン) was incorporated in 1989. Akira Nakakuma was the CEO, Shin'ichi Oomori was the director. [1]
Research Methods: Online resources (see Links), ROM text, shared credits
Famicom/NES
- Grand Master (programming) (JP Publisher: Varie)
- Super Pinball (JP Publisher: Coconuts Japan)
Game Boy
- Pachio Kun (JP Publisher: Coconuts Japan)
Mega Drive/Genesis
- Championship Bowling / Boogie Woogie Bowling (US Publisher: Mentrix Software; JP Publisher: Visco)
PlayStation
- Crisis Beat (JP Publisher: Bandai)
Super Famicom/Super NES
- Nishijin Pachinko 3 (JP Publisher: KSS)
- Nishijin Pachinko Monogatari 2 (JP Publisher: KSS)
- Super Casino 2 (graphics) (JP Publisher: Coconuts Japan)
- Programming: OeRSTED
WonderSwan
- Last Stand (JP Publisher: Bandai)
- Pocket Fighter (JP Publisher: Bandai)