Difference between revisions of "Sega"

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===Personal Computer Division (パーソナルコンピューター事業部; PC事業部) (1983-?)===
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Established in 1983 to develop and sell personal computers, their efforts culminating in the SG-1000 and SC-3000. [https://sega.jp/history/hard/column/column_01.html] Also developed titles for those platforms. [https://www.famitsu.com/news/201807/02160203.html]
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Staff: Hiroshi Kawaguchi, Yuji Naka [https://www.famitsu.com/news/201807/02160203.html]
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Games: ''Girl's Garden'' (SG) [https://www.famitsu.com/news/201807/02160203.html]
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==Divisions (1985-?) [https://note.com/beep21/n/n0711bbf1c7f2]==
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===Research & Development Department 1 (R&D1) (第一研究開発部)===
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Arcade game software development
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:'''Studio 128 (スタジオ128)'''
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:Established in 1986. Headed by Yu Suzuki.
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===Research & Development Department 2 (R&D2) (第二研究開発部)===
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Consumer game software development
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===Research & Development Department 3 (R&D3) (第三研究開発部)===
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Development of consumer cases and other peripherals (?)
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===Research & Development Department 4 (R&D4) (第四研究開発部)===
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Arcade cabinet development
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===Research & Development Department 5 (R&D5) (第五研究開発部)===
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Mechanical and circuit design
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Later divisions
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===Research & Development Department 6 (R&D6) (第六研究開発部)===
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Created around 1987. Development of the Sega AI computer
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===Research & Development Department 7 (R&D7) (第七研究開発部)===
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Development of toys and infant devices. Branched off from R&D3.
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===Research & Development Department 8 (R&D8) (第八研究開発部)===
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Formerly Studio 128 (part of R&D1)
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===Research & Development Department 9?===
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Hitoaki Minami recalled R&D2 being divided into two, R&D2 (in charge of consumer 8-bit machines) and R&D9 (in charge of consumer 16-bit machines). [https://sega.jp/fb/album/10_add/interview2.html]
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==Divisions (199?-1996)==
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===Kansai CS R/D Office (関西CS・R/D室)===
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*''Clockwork Knight'' puzzle game (AC?) [https://twitter.com/Mazin__/status/87811367733706752] [https://twitter.com/kyokugen_32x/status/335270933768065024]
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:<small>Is this "Clockwork Knight: Pengin War"?</small>
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*''Snapper'' (32X or Saturn)
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===PC Division (PC事業部) (1995-?)===
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Established in 1995 [https://tgs.cesa.or.jp/99autumn/shutten/sa07-6.htm]
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[[Category:WIP]]

Latest revision as of 03:02, 25 August 2022

ATTENTION: This entry is a WORK IN PROGRESS
This entry is not finished. Please use with caution.

Personal Computer Division (パーソナルコンピューター事業部; PC事業部) (1983-?)

Established in 1983 to develop and sell personal computers, their efforts culminating in the SG-1000 and SC-3000. [1] Also developed titles for those platforms. [2]

Staff: Hiroshi Kawaguchi, Yuji Naka [3]

Games: Girl's Garden (SG) [4]

Divisions (1985-?) [5]

Research & Development Department 1 (R&D1) (第一研究開発部)

Arcade game software development

Studio 128 (スタジオ128)
Established in 1986. Headed by Yu Suzuki.

Research & Development Department 2 (R&D2) (第二研究開発部)

Consumer game software development

Research & Development Department 3 (R&D3) (第三研究開発部)

Development of consumer cases and other peripherals (?)

Research & Development Department 4 (R&D4) (第四研究開発部)

Arcade cabinet development

Research & Development Department 5 (R&D5) (第五研究開発部)

Mechanical and circuit design

Later divisions

Research & Development Department 6 (R&D6) (第六研究開発部)

Created around 1987. Development of the Sega AI computer

Research & Development Department 7 (R&D7) (第七研究開発部)

Development of toys and infant devices. Branched off from R&D3.

Research & Development Department 8 (R&D8) (第八研究開発部)

Formerly Studio 128 (part of R&D1)

Research & Development Department 9?

Hitoaki Minami recalled R&D2 being divided into two, R&D2 (in charge of consumer 8-bit machines) and R&D9 (in charge of consumer 16-bit machines). [6]

Divisions (199?-1996)

Kansai CS R/D Office (関西CS・R/D室)

  • Clockwork Knight puzzle game (AC?) [7] [8]
Is this "Clockwork Knight: Pengin War"?
  • Snapper (32X or Saturn)

PC Division (PC事業部) (1995-?)

Established in 1995 [9]