Sega
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Personal Computer Division (パーソナルコンピューター事業部; PC事業部) (1983-?)
Established in 1983 to develop and sell personal computers, their efforts culminating in the SG-1000 and SC-3000. [1] Also developed titles for those platforms. [2]
Staff: Hiroshi Kawaguchi, Yuji Naka [3]
Games: Girl's Garden (SG) [4]
Divisions (1985-?) [5]
Research & Development Department 1 (R&D1) (第一研究開発部)
Arcade game software development
- Studio 128 (スタジオ128)
- Established in 1986. Headed by Yu Suzuki.
Research & Development Department 2 (R&D2) (第二研究開発部)
Consumer game software development
Research & Development Department 3 (R&D3) (第三研究開発部)
Development of consumer cases and other peripherals (?)
Research & Development Department 4 (R&D4) (第四研究開発部)
Arcade cabinet development
Research & Development Department 5 (R&D5) (第五研究開発部)
Mechanical and circuit design
Later divisions
Research & Development Department 6 (R&D6) (第六研究開発部)
Created around 1987. Development of the Sega AI computer
Research & Development Department 7 (R&D7) (第七研究開発部)
Development of toys and infant devices. Branched off from R&D3.
Research & Development Department 8 (R&D8) (第八研究開発部)
Formerly Studio 128 (part of R&D1)
Research & Development Department 9?
Hitoaki Minami recalled R&D2 being divided into two, R&D2 (in charge of consumer 8-bit machines) and R&D9 (in charge of consumer 16-bit machines). [6]
Divisions (199?-1996)
Kansai CS R/D Office (関西CS・R/D室)
- Is this "Clockwork Knight: Pengin War"?
- Snapper (32X or Saturn)
PC Division (PC事業部) (1995-?)
Established in 1995 [9]