Prokion
From Game Developer Research Institute
Revision as of 08:40, 7 September 2018 by Dimitri (Talk | contribs) (Created page with "__NOTOC__ '''PROKION Inc.''' (株式会社プロキオン). Established February 1, 1996 in Shinjuku, Tokyo, Japan. Headed by Kazuhiro Kobayashi (小林和弘). ===DS=== *''T...")
PROKION Inc. (株式会社プロキオン). Established February 1, 1996 in Shinjuku, Tokyo, Japan. Headed by Kazuhiro Kobayashi (小林和弘).
DS
- Tales of Hearts (dungeon graphics) (JP Publisher: Namco)
- Developer: Namco Tales Studio; Debugging: Dreams; Support: Creek & River, Digitalscape; Animation Production: Production I.G; CG Animation: Shirogumi
GameCube
- Battle Houshin / Mystic Heroes (some graphics) (JP/US Publisher: Koei; EU Publisher: THQ)
- Developer: Shade
PlayStation
- Legaia Densetsu / Legend of Legaia (JP/US/EU Publisher: Sony Computer Entertainment)
- Production: Contrail; CG Movies: Raphael Digit & Studio
PlayStation 2
- Dragon Ball Z: Infinite World (some movie development) (JP/EU Publisher: Bandai; US Publisher: Atari) [1]
- Developer: Dimps; Some Programming: Amazing; Some Graphics: Alvion; ?: Assemblent, Studio Trigger, Creek & River, DiGi Plannet, Lapiz
- Kenran Butousai (JP Publisher: Sony Computer Entertainment) [2]
- Planning, Some Programming: Alfa System; CG Movies: Polygon Pictures
- Legaia Densetsu 2 / Legaia 2: Duel Saga (JP Publisher: Sony Computer Entertainment; US/EU Pubisher: Eidos)
- Opening Movie: FreeWays
- Tales of the Abyss (some environment graphics) (JP Publisher: Namco; US Publisher: Namco Bandai Games)
- Developer: Namco Tales Studio; Some Graphics: Creek & River, Crest Works, Mine Loader Software; CG Animation: Digital Zero; Cutscene Animation: Production I.G; Debugging: Digital Hearts
PlayStation Portable
- Tales of Rebirth (JP Publisher: Namco)
- Production, Graphics Support: Namco Tales Studio
- To LOVE-ru: Doki Doki! Rinkaigakkou-hen (JP Publisher: Marvelous Entertainment)
- Production: Shade; Some Scenario: StoryWorks; Sound: noisycroak; Animation Prodution: XEBEC; Debugging: Digital Hearts