Difference between revisions of "Opera House"

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===Game Boy===
 
===Game Boy===
*''Bubble Ghost'' (JP Publisher: Pony Canyon, US Publisher: FCI)
+
*''Bubble Ghost'' (JP Publisher: Pony Canyon; US Publisher: FCI)
  
 
===Game Gear===
 
===Game Gear===
*''Side Pocket'' (under subcontract from ISCO) (US Publisher: Data East)
+
*''Side Pocket'' (under ISCO) (US Publisher: Data East)
  
 
===Mark III/Master System===
 
===Mark III/Master System===
Line 21: Line 21:
  
 
===Mega CD/Sega CD===
 
===Mega CD/Sega CD===
*''Advanced Dungeons & Dragons: Eye of the Beholder'' (JP Publisher: Pony Canyon, US/EU Publisher: Sega)
+
*''Advanced Dungeons & Dragons: Eye of the Beholder'' (JP Publisher: Pony Canyon; US/EU Publisher: Sega)
  
 
===Mega Drive/Genesis===
 
===Mega Drive/Genesis===
*''Captain America and the Avengers'' (under subcontract from ISCO) (US Publisher: Data East, EU Publisher: Sega, BR Publisher: Tec Toy)
+
*''Captain America and the Avengers'' (under ISCO) (US Publisher: Data East; EU Publisher: Sega; BR Publisher: Tec Toy)
*''Master of Monsters'' (under subcontract from ISCO) (JP Publisher: Toshiba EMI, US Publisher: Renovation)
+
*''Master of Monsters'' (under ISCO) (JP Publisher: Toshiba EMI; US Publisher: Renovation)
*''Midnight Resistance'' (under subcontract from ISCO) (JP Publisher: Data East, US Publisher: Sega)
+
*''Midnight Resistance'' (under ISCO) (JP Publisher: Data East; US Publisher: Sega)
*''Verytex'' (under subcontract from ISCO) (JP Publisher: Asmik)
+
*''Verytex'' (under ISCO) (JP Publisher: Asmik)
  
 
===MSX1===
 
===MSX1===
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===MSX2===
 
===MSX2===
 
*''Advanced Dungeons & Dragons: Heroes of the Lance'' (JP Publisher: Pony Canyon)
 
*''Advanced Dungeons & Dragons: Heroes of the Lance'' (JP Publisher: Pony Canyon)
*''American Soccer'' (under subcontract from ISCO) (JP Publisher: Nidecom)
+
*''American Soccer'' (under ISCO) (JP Publisher: Nidecom)
 
*''Nekketsu Kudo'' (JP Publisher: Pony Canyon)
 
*''Nekketsu Kudo'' (JP Publisher: Pony Canyon)
*''Ninja Kun: Ashura no Shou'' (under subcontract from ISCO) (JP Publisher: HAL Laboratory)
+
*''Ninja Kun: Ashura no Shou'' (under ISCO) (JP Publisher: HAL Laboratory)
 
*''Project A2'' (JP Publisher: Pony Canyon)
 
*''Project A2'' (JP Publisher: Pony Canyon)
*''R-Type'' (under subcontract from ISCO) (JP Publisher: Irem)
+
*''R-Type'' (under ISCO) (JP Publisher: Irem)
 
*''Super Runner'' (JP Publisher: Pony Canyon)
 
*''Super Runner'' (JP Publisher: Pony Canyon)
 
*''Ultima: Exodus'' (JP Publisher: Pony Canyon)
 
*''Ultima: Exodus'' (JP Publisher: Pony Canyon)
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===PC Engine CD/TurboGrafx-CD===
 
===PC Engine CD/TurboGrafx-CD===
*''Shin Megami Tensei'' (under subcontract from ISCO) (JP Publisher: Atlus)
+
*''Shin Megami Tensei'' (under ISCO) (JP Publisher: Atlus)
  
 
===Super Famicom/Super NES===
 
===Super Famicom/Super NES===
*''Classic Road'' (under subcontract from ISCO) (JP Publisher: Victor)
+
*''Classic Road'' (under ISCO) (JP Publisher: Victor)
*''Classic Road II: Real Kouma Simulation'' (under subcontract from ISCO) (JP Publisher: Victor)
+
*''Classic Road II: Real Kouma Simulation'' (under ISCO) (JP Publisher: Victor)
*''Jungle Wars 2: Kodai Mahou Atimos no Nazo'' (Work cooperation with [[Marionette]]) (Developer: [[Atelier Double]], Game Design: Powwow, JP Publisher: Pony Canyon)
+
*''Jungle Wars 2: Kodai Mahou Atimos no Nazo'' (work cooperation with [[Marionette]]) (Developer: [[Atelier Double]]; Game Design: Powwow; JP Publisher: Pony Canyon)
*''Kyuuyaku Megami Tensei'' (under subcontract from ISCO) (JP Publisher: Atlus)
+
*''Kyuuyaku Megami Tensei'' (under ISCO) (JP Publisher: Atlus)
*''Super Hockey '94'' (under subcontract from ISCO) (JP Publisher: Party Room 21)
+
*''Super Hockey '94'' (under ISCO) (JP Publisher: Party Room 21)
  
 
==CRV's Theory of Opera House Development==
 
==CRV's Theory of Opera House Development==
My theory is simple: If [http://www.cocoebiz.com/sakimoto/discography/index.shtml game music guru Hitoshi Sakimoto] worked on it and it was published by Pony Canyon or produced by [http://review-site.net/developer/xi.html#イスコ ISCO], then it was probably programmed by Opera House. It seems to have held true thus far.
+
My theory is simple: If [http://www.cocoebiz.com/sakimoto/discography/index.shtml game music guru Hitoshi Sakimoto] worked on it and it was published by Pony Canyon or done under [http://review-site.net/developer/xi.html#イスコ ISCO], then it was probably programmed by Opera House. It seems to have held true thus far.
  
 
The following are the most likely candidates. However, credits are not available, so I cannot confirm these at this time. [[User:CRV|CRV]] 20:28, 14 January 2007 (CST)
 
The following are the most likely candidates. However, credits are not available, so I cannot confirm these at this time. [[User:CRV|CRV]] 20:28, 14 January 2007 (CST)

Revision as of 10:19, 13 February 2007

Satoru Miki and Hiroyuki Fujiwara were freelance programmers that worked together on games for the likes of Pony Canyon and ISCO. In 1989 [1], they established Opera House in Naka-Meguro, Tokyo. [2]

The fate of Opera House is unknown, but it appears that Miki went on to work for Gram Design [3] and Fujiwara went on to work for Nintendo. [4]

Works

Famicom/NES

  • Break Time: The National Pool Tour (US Publisher: FCI)

FM Towns

Game Boy

  • Bubble Ghost (JP Publisher: Pony Canyon; US Publisher: FCI)

Game Gear

  • Side Pocket (under ISCO) (US Publisher: Data East)

Mark III/Master System

  • Cloud Master (US/EU Publisher: Sega; BR Publisher: Tec Toy)
  • Double Hawk (under Sanritsu) (EU Publisher: Sega)

Mega CD/Sega CD

  • Advanced Dungeons & Dragons: Eye of the Beholder (JP Publisher: Pony Canyon; US/EU Publisher: Sega)

Mega Drive/Genesis

  • Captain America and the Avengers (under ISCO) (US Publisher: Data East; EU Publisher: Sega; BR Publisher: Tec Toy)
  • Master of Monsters (under ISCO) (JP Publisher: Toshiba EMI; US Publisher: Renovation)
  • Midnight Resistance (under ISCO) (JP Publisher: Data East; US Publisher: Sega)
  • Verytex (under ISCO) (JP Publisher: Asmik)

MSX1

  • Alpharoid (JP Publisher: Pony Canyon)
  • Come On! Picot (JP Publisher: Pony Canyon)

MSX2

  • Advanced Dungeons & Dragons: Heroes of the Lance (JP Publisher: Pony Canyon)
  • American Soccer (under ISCO) (JP Publisher: Nidecom)
  • Nekketsu Kudo (JP Publisher: Pony Canyon)
  • Ninja Kun: Ashura no Shou (under ISCO) (JP Publisher: HAL Laboratory)
  • Project A2 (JP Publisher: Pony Canyon)
  • R-Type (under ISCO) (JP Publisher: Irem)
  • Super Runner (JP Publisher: Pony Canyon)
  • Ultima: Exodus (JP Publisher: Pony Canyon)

PC-98

  • Advanced Dungeons & Dragons: Heroes of the Lance (JP Publisher: Pony Canyon)

PC Engine CD/TurboGrafx-CD

  • Shin Megami Tensei (under ISCO) (JP Publisher: Atlus)

Super Famicom/Super NES

  • Classic Road (under ISCO) (JP Publisher: Victor)
  • Classic Road II: Real Kouma Simulation (under ISCO) (JP Publisher: Victor)
  • Jungle Wars 2: Kodai Mahou Atimos no Nazo (work cooperation with Marionette) (Developer: Atelier Double; Game Design: Powwow; JP Publisher: Pony Canyon)
  • Kyuuyaku Megami Tensei (under ISCO) (JP Publisher: Atlus)
  • Super Hockey '94 (under ISCO) (JP Publisher: Party Room 21)

CRV's Theory of Opera House Development

My theory is simple: If game music guru Hitoshi Sakimoto worked on it and it was published by Pony Canyon or done under ISCO, then it was probably programmed by Opera House. It seems to have held true thus far.

The following are the most likely candidates. However, credits are not available, so I cannot confirm these at this time. CRV 20:28, 14 January 2007 (CST)

  • Advanced Dungeons & Dragons: Dragons of Flame (PC-9801)
  • Death Knight of Krynn (PC-9801)
  • Crude Buster / Two Crude Dudes (Mega Drive/Genesis)
  • Advanced Dungeons & Dragons: Champions of Krynn (PC-9801)
  • Advanced Dungeons & Dragons: Eye of the Beholder (PC-9801)
  • F1GP (3DO)
  • My Best Friends: St. Andrew Jogakuin Hen (Saturn)
  • Virtual Gallop Kishudou (PlayStation)

External links