Difference between revisions of "Aicom"

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{{Template:WIP}}
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In 1990, Sammy established a subsidiary called Nippon Aicom. [http://www.sammy.co.jp/english/corporate/history.html] In 1992, it was absorbed into Sammy. After that, it became independent, received investment from SNK and Takara, and became Yumekobo. [http://review-site.net/developer/xe.html#エイコム]
What we know: In 1990, Sammy established a subsidiary called Nippon Aicom. In 1992, it was absorbed into Sammy. [http://www.sammy.co.jp/english/corporate/history.html] After that, it became independent. It received investment from SNK and Takara and became Yumekobo. [http://review-site.net/developer/xe.html#エイコム]
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Unfortunately, there is sparse information concerning Aicom prior to 1990, even though it obviously did exist prior to that (the Aicom name appears in ''Hoops,'' published in 1988/1989). This has hindered research to some degree and has rendered this list somewhat unreliable.
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Unfortunately, that's about all the information on Aicom there is. Contrary to what [http://www.sammy.co.jp/english/corporate/history.html Sammy's corporate history] says, Aicom existed prior to being established as a subsidiary. The earliest mention of Aicom we've found is on 1988's ''Megumi Rescue'' (MKIII/SMS) (which seems to be based on ''Flying Hero'' (FC), despite coming out earlier).
  
We are looking at the possibility that Aicom may have splintered into two different companies around 1990: the aforementioned Sammy subsidiary and A.I. Company, Ltd. (also established in 1990) We have yet to substantiate this claim, however.
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One theory we're floating is that Aicom used to be Exa Planning. Just compare the Exa credits [http://gdri.smspower.org/credits/exaplanning.txt here] and the "confirmed games" credits [http://gdri.smspower.org/credits/aicomcredits.txt here]. We also wonder if Exa was somehow related to [[Eleca]] (Electronics Application).
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'''[[Research Methods]]:''' Actual mentions, code comparisons, online resources (see [[#Links|links]]), [http://gdri.smspower.org/credits/aicomcredits.txt shared credits]
  
 
===Arcade===
 
===Arcade===
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*''Chuugoku Senseijutsu'' (JP Publisher: Jaleco)
 
*''Chuugoku Senseijutsu'' (JP Publisher: Jaleco)
 
*''Flying Hero'' (JP Publisher: Epic/Sony Records)
 
*''Flying Hero'' (JP Publisher: Epic/Sony Records)
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*<div style="color:red">''Golgo 13: Dai 2 Shou: Riddle of Icarus / Golgo 13: The Mafat Conspiracy'' (JP/US Publisher: VIC Tokai)</div>
 
*''Gun-Dec / Vice: Project Doom'' (JP/US Publisher: Sammy)
 
*''Gun-Dec / Vice: Project Doom'' (JP/US Publisher: Sammy)
 
*''Moero!! Junior Basket: Two on Two / Hoops'' (JP/US Publisher: Jaleco)
 
*''Moero!! Junior Basket: Two on Two / Hoops'' (JP/US Publisher: Jaleco)
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*''Ultimate Basketball / Taito Basketball'' (US Publisher: Sammy; JP Publisher: Taito)
 
*''Ultimate Basketball / Taito Basketball'' (US Publisher: Sammy; JP Publisher: Taito)
 
*''Zenbei!! Pro Basket / All-Pro Basketball'' (JP/US Publisher: VIC Tokai)
 
*''Zenbei!! Pro Basket / All-Pro Basketball'' (JP/US Publisher: VIC Tokai)
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===PC Engine/Turbo Grafx-16===
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*<div style="color:red">''Makyou Densetsu / The Legendary Axe'' (JP Publisher: Victor; US Publisher: NEC Home Electronics)</div>
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*<div style="color:red">''USA Pro Basketball / Takin' It to the Hoop'' (JP Publisher: Aicom; US Publisher: NEC Home Electronics)</div>
  
 
==Links==
 
==Links==
 
*[http://review-site.net/developer/xe.html#エイコム SIT Developer Table entry]
 
*[http://review-site.net/developer/xe.html#エイコム SIT Developer Table entry]
 
*[http://www.digitpress.com/forum/viewtopic.php?t=88707 Investigative thread at Digital Press]
 
*[http://www.digitpress.com/forum/viewtopic.php?t=88707 Investigative thread at Digital Press]
* [http://gdri.smspower.org/credits/aicomcredits.txt Credits from confirmed and possible Aicom games]
 
 
[[Category: WIP]]
 

Revision as of 06:52, 21 September 2007

In 1990, Sammy established a subsidiary called Nippon Aicom. [1] In 1992, it was absorbed into Sammy. After that, it became independent, received investment from SNK and Takara, and became Yumekobo. [2]

Unfortunately, that's about all the information on Aicom there is. Contrary to what Sammy's corporate history says, Aicom existed prior to being established as a subsidiary. The earliest mention of Aicom we've found is on 1988's Megumi Rescue (MKIII/SMS) (which seems to be based on Flying Hero (FC), despite coming out earlier).

One theory we're floating is that Aicom used to be Exa Planning. Just compare the Exa credits here and the "confirmed games" credits here. We also wonder if Exa was somehow related to Eleca (Electronics Application).

Research Methods: Actual mentions, code comparisons, online resources (see links), shared credits

Arcade

  • A.B. Cop (Manufacturer: Sega)
  • Lord of King, The / Astyanax, The (Manufacturer: Jaleco)
  • Racing Hero (Manufacturer: Sega)

Famicom/NES

  • Chuugoku Senseijutsu (JP Publisher: Jaleco)
  • Flying Hero (JP Publisher: Epic/Sony Records)
  • Golgo 13: Dai 2 Shou: Riddle of Icarus / Golgo 13: The Mafat Conspiracy (JP/US Publisher: VIC Tokai)
  • Gun-Dec / Vice: Project Doom (JP/US Publisher: Sammy)
  • Moero!! Junior Basket: Two on Two / Hoops (JP/US Publisher: Jaleco)
  • Totsuzen! Machoman / Amagon (JP Publisher: VIC Tokai; US Publisher: Sammy)
  • Ultimate Basketball / Taito Basketball (US Publisher: Sammy; JP Publisher: Taito)
  • Zenbei!! Pro Basket / All-Pro Basketball (JP/US Publisher: VIC Tokai)

PC Engine/Turbo Grafx-16

  • Makyou Densetsu / The Legendary Axe (JP Publisher: Victor; US Publisher: NEC Home Electronics)
  • USA Pro Basketball / Takin' It to the Hoop (JP Publisher: Aicom; US Publisher: NEC Home Electronics)

Links