User contributions
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- 03:11, 16 April 2021 (diff | hist) . . (+32) . . Super Famicom/Super NES Sound Driver List (→Rage Software: Splitting Striker/Eric Cantona Football Challenge/World Soccer '94: Road to Glory due to essentially being not a match to the other two at all. Depending on further research, may end up elsewhere entirely.)
- 03:07, 16 April 2021 (diff | hist) . . (+85) . . Super Famicom/Super NES Sound Driver List (→BMus (Sculptured Software): Adding some region-specific game names missed out previously...)
- 17:52, 12 April 2021 (diff | hist) . . (+17) . . Super Famicom/Super NES Sound Driver List (Three Natsume games have standard VCMD code without testing VCMDs)
- 17:48, 12 April 2021 (diff | hist) . . (+31) . . Super Famicom/Super NES Sound Driver List (Adding additional credits to Yasuhiro Kawasaki N-SPC variant citing Bishin Densetsu Zoku, Earth Light: Luna Strike, Kabuki-chou Reach Mahjong and Battle Tycoon's credits.)
- 17:44, 12 April 2021 (diff | hist) . . (+80) . . Super Famicom/Super NES Sound Driver List (Marking variant 2 of Falcom and Produce! as uncertain (and adding credit for Falcom variant 3))
- 19:37, 6 April 2021 (diff | hist) . . (+18) . . Super Famicom/Super NES Sound Driver List (Marking Shodan Morita Shougi and Super Stadium/Nolan Ryan's Baseball under an Affect? branch... because the SPC<->SNES communication has some differences. The music programming allows it to stay, though, particularly since it shares a unique VCMD.)
- 00:34, 3 April 2021 (diff | hist) . . (+22) . . Super Famicom/Super NES Sound Driver List (→BMus (Sculptured Software): Adding War 2410 and War 3010, accidentally omitted from the list)
- 20:45, 28 March 2021 (diff | hist) . . (+26) . . Super Famicom/Super NES Sound Driver List (Adding credits for Namco's Kankichi-kun variant and custom sound driver, courtesy of VGMPF)
- 17:11, 23 March 2021 (diff | hist) . . (+26) . . Super Famicom/Super NES Sound Driver List (Updating credits for Elitendo branch of Titus sound driver from source code)
- 18:59, 22 March 2021 (diff | hist) . . (+77) . . Super Famicom/Super NES Sound Driver List (Caught Elitendo's sound driver as being branched from a Titus game. I even traced which game it most likely came from.)
- 03:49, 16 March 2021 (diff | hist) . . (+25) . . Super Famicom/Super NES Sound Driver List (Renaming Ubisoft to Blue Byte/Simon J. Hardy-Francis citing developer info and end credits (and music programmer))
- 01:16, 30 January 2021 (diff | hist) . . (-15) . . Super Famicom/Super NES Sound Driver List (Astérix has been identified as a Titus sound driver game, and not as a unique sound driver)
- 02:34, 2 December 2020 (diff | hist) . . (+30) . . Super Famicom/Super NES Sound Driver List (→Nintendo with *Ver S1.20*: Adding note that there are three different builds in the game)
- 03:45, 12 November 2020 (diff | hist) . . (-4) . . Super Famicom/Super NES Sound Driver List (Variant 1 of Video System/Khaos was programmed by Yoshikazu Yao, citing F-1 Grand Prix credits, and thus giving me a critical link to putting these two together..., thus it has been moved, and the Video System/Khaos variants renumbered)
- 02:21, 12 November 2020 (diff | hist) . . (-17) . . Super Famicom/Super NES Sound Driver List (Super Soukoban has been matched up with Variant 1 of Video System/Khaos after a lookup in the SFX section matched up)
- 18:07, 11 November 2020 (diff | hist) . . (-21) . . Super Famicom/Super NES Sound Driver List (Putting Imagitec Design and Punk Development into their own unique sections, rather than marking them as a branch of Electronic Arts. The reason is wildly different SFX programming (or even none).)
- 20:21, 30 October 2020 (diff | hist) . . (+37) . . Super Famicom/Super NES Sound Driver List (→David Whittaker: Adding Lawnmower Man/Virtual Wars. Thanks to DucNguy for the heads up.)
- 03:29, 26 October 2020 (diff | hist) . . (+51) . . Super Famicom/Super NES Sound Driver List (Adding Roger Clemens' MVP Baseball and Super Strike Eagle. Thanks to DucNguy for the heads up.)
- 03:26, 25 October 2020 (diff | hist) . . (-20) . . Super Famicom/Super NES Sound Driver List (Putting Elfaria and Super Momotarou Dentetsu II under Make Software for being an exact match to Super Momotarou Dentetsu III build-wise.)
- 21:55, 20 October 2020 (diff | hist) . . (+8) . . Super Famicom/Super NES Sound Driver List (→SQ & DBOOT (Opus): Revising guess on a set of two builds from Ukiyotei to First Circle)
- 18:44, 11 October 2020 (diff | hist) . . (+26) . . Super Famicom/Super NES Sound Driver List (→Hudson?: I now suspect a connection to Make Software based off of a comparison with the later games format-wise.)
- 18:40, 11 October 2020 (diff | hist) . . (+58) . . Super Famicom/Super NES Sound Driver List (World Heroes detected as a no signature Kennosuke Suemura variant)
- 18:14, 11 October 2020 (diff | hist) . . (+6) . . Super Famicom/Super NES Sound Driver List (→Version 2: A few separations due to non-identical builds)
- 00:39, 10 September 2020 (diff | hist) . . (+62) . . Super Famicom/Super NES Sound Driver List (→Eastridge Technology/Nick Eastridge)
- 16:00, 28 August 2020 (diff | hist) . . (+6) . . Super Famicom/Super NES Sound Driver List (→N-SPC/Kankichi (Nintendo/"Y.K"): Identified Excitebike Bunbun Mario Battle Stadium. More BS-X games will be incoming in time...)
- 23:32, 3 August 2020 (diff | hist) . . (+156) . . Super Famicom/Super NES Sound Driver List (→Infinity/Taito/Genki/C-Lab: Everything's now sorted out here.)
- 22:14, 1 August 2020 (diff | hist) . . (0) . . Super Famicom/Super NES Sound Driver List (→Nintendo: Heisei Shin Onigashima is not a unique branch: instead, it is based off of Marvelous)
- 22:05, 1 August 2020 (diff | hist) . . (+3) . . Super Famicom/Super NES Sound Driver List (→Nintendo: VCMD comparisons tells me Marvelous is a descendant of the Akito Nakatsuka branch (specifically from Sutte Hakkun, which inherited Marvelous's unique VCMD))
- 04:10, 1 August 2020 (diff | hist) . . (+3) . . m Super Famicom/Super NES Sound Driver List (→Quintet/Yuzo Koshiro)
- 20:42, 31 July 2020 (diff | hist) . . (+32) . . Super Famicom/Super NES Sound Driver List (→N-SPC/Kankichi (Nintendo/"Y.K"): Changing Designer Software to Basement Boys Software/Chip Level Designs/Equilibrium and merging the two together)
- 16:55, 31 July 2020 (diff | hist) . . (+183) . . Super Famicom/Super NES Sound Driver List (→Rare: Adding credits and sound driver build notes)
- 15:27, 29 July 2020 (diff | hist) . . (+46) . . Super Famicom/Super NES Sound Driver List (→SLICK/Audio (Bitmasters))
- 23:21, 25 July 2020 (diff | hist) . . (+17) . . Super Famicom/Super NES Sound Driver List (→Richard Joseph: Adding Pinball Dreams. Thanks to DucNguy for the heads up.)
- 23:35, 24 July 2020 (diff | hist) . . (-292) . . Super Famicom/Super NES Sound Driver List (→SLICK/Audio (Bitmasters): Home Alone has now been confirmed as being the earliest iteration of the Bitmasters sound driver.)
- 13:24, 24 July 2020 (diff | hist) . . (+22) . . Super Famicom/Super NES Sound Driver List (→BMus (Sculptured Software): Accidentally forgot Andre Agassi Tennis. Thanks to DucNguy for the heads up.)
- 11:18, 24 July 2020 (diff | hist) . . (+25) . . Super Famicom/Super NES Sound Driver List (→David Whittaker: Accidentally forgot Lemmings 2: The Tribes. Thanks to DucNguy for the heads up.)
- 11:09, 24 July 2020 (diff | hist) . . (+18) . . Super Famicom/Super NES Sound Driver List (→Rare: Accidentally forgot Killer Instinct. Thanks to DucNguy for the heads up.)
- 03:20, 20 July 2020 (diff | hist) . . (+85) . . Super Famicom/Super NES Sound Driver List (→SNES Music and Sound Generator (Visual Concepts ~ John Schappert/Jason Andersen): Adding a new version previously accidentally omitted)
- 15:24, 15 July 2020 (diff | hist) . . (-9) . . Super Famicom/Super NES Sound Driver List (→Masakatsu Maekawa/Now Production/Music Worx: Wrong game in corresponding ROM text, and updated description (turns out only one of the ROM text variants doesn't get dumped to SPC file))
- 03:47, 12 July 2020 (diff | hist) . . (+14) . . Super Famicom/Super NES Sound Driver List (→Ocean/Jonathan Dunn: Adding in a game that I accidentally forgot)
- 02:44, 12 July 2020 (diff | hist) . . (+38) . . Super Famicom/Super NES Sound Driver List (Adding Universal Soldier, which has a unique sound driver.)
- 03:08, 10 July 2020 (diff | hist) . . (+48) . . Super Famicom/Super NES Sound Driver List (→Masayasu Yamamoto: Adding some version sorting)
- 20:57, 4 July 2020 (diff | hist) . . (-45) . . Super Famicom/Super NES Sound Driver List (→Capcom: Updated the versioning. Unusually, two of the Version 2 games are technically version 1 games, and Street Fighter II Turbo and Final Fight 2 have an identical build, thus disqualifying the current versioning system altogether.)
- 00:46, 2 July 2020 (diff | hist) . . (+66) . . m Super Famicom/Super NES Sound Driver List (→Loriciel (Michel Winogradoff?))
- 00:41, 2 July 2020 (diff | hist) . . (0) . . Super Famicom/Super NES Sound Driver List (→ASCII: One of the games was incorrectly identified as a V2)
- 01:58, 1 July 2020 (diff | hist) . . (+1,391) . . Super Famicom/Super NES Sound Driver List (Massive overhaul after looking up the SPC side of things: builds are not exactly associated with the SNES-side versions, thus I have to flip things around. Plus, the SPC side is known as SQ, while the SNES side is known as DBOOT.)
- 17:28, 25 June 2020 (diff | hist) . . (0) . . m Super Famicom/Super NES Sound Driver List (→DBOOT (Opus): Correction)
- 01:13, 25 June 2020 (diff | hist) . . (+310) . . Super Famicom/Super NES Sound Driver List (→DB/SQ (Bullet Proof Software & T's Music): Adding DB(1.12) SQ(1.16)by BPS, which was accidentally omitted previously)
- 00:28, 25 June 2020 (diff | hist) . . (+78) . . Super Famicom/Super NES Sound Driver List (→DBOOT (Opus): SD Gundam GX detected as VER1.03 via identical build)
- 00:14, 25 June 2020 (diff | hist) . . (-114) . . Super Famicom/Super NES Sound Driver List (→DBOOT (Opus): Adding an accidental omission)
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