User contributions
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- 05:41, 25 July 2012 (diff | hist) . . (-4) . . KID (came up at TCRF's IRC and I noticed the URL changed)
- 03:14, 21 July 2012 (diff | hist) . . (+463) . . Credits Repository ("recently" dumped (put up in 2010 and totally ignored) on underground gamer; I'll get to the nowpro games shortly)
- 16:20, 18 July 2012 (diff | hist) . . (+352) . . N Talk:Daiei Manufacturing (Created page with "Do we know if "Disco", the programmer credited on their NES games's title screen, was an alias for an employee of Daiei or something else entirely? And does [http://tcrf.net/i...")
- 20:37, 21 May 2012 (diff | hist) . . (+19) . . Talk:Kuusoukagaku (current)
- 20:37, 21 May 2012 (diff | hist) . . (+199) . . N Talk:Kuusoukagaku (Created page with "Mega Drive Pro Striker Final Stage appears to credit them for programming? Using code 400:0058 on startup will bring you to the (all Kanji) credits - ~~~~")
- 19:42, 17 May 2012 (diff | hist) . . (+338) . . Credits Repository (and another)
- 05:35, 17 May 2012 (diff | hist) . . (+588) . . Talk:GDRI-010
- 15:38, 10 May 2012 (diff | hist) . . (+830) . . Credits Repository (how about a second one)
- 14:26, 10 May 2012 (diff | hist) . . (+1,043) . . Credits Repository (might as well (and putting up on sega retro too); there are three romanizations I'm not exactly sure on)
- 16:25, 24 April 2012 (diff | hist) . . (-919) . . Credits Repository (Undo revision 12059 by Andlabs (talk) er whoops should have checked mobygames first)
- 16:21, 24 April 2012 (diff | hist) . . (+919) . . Credits Repository (might as well since the Human talk page doesn't work (something about that old forum); I may be wrong about some of the kanji as I based on appearance)
- 12:07, 20 April 2012 (diff | hist) . . (+178) . . Talk:Geo Factory
- 12:00, 20 April 2012 (diff | hist) . . (+601) . . N Talk:Geo Factory (Created page with "Kishi Densetsu directly credits Geo Factory. I'm not sure why, but pressing Start on the title screen with code 5792:4E71 (nop-ping out a branch after testing the result of a ...")
- 14:08, 18 April 2012 (diff | hist) . . (0) . . Talk:I.T.L (oops)
- 14:06, 18 April 2012 (diff | hist) . . (+247) . . Talk:I.T.L
- 01:02, 16 April 2012 (diff | hist) . . (+535) . . Talk:I.T.L
- 16:00, 14 April 2012 (diff | hist) . . (+184) . . Talk:GDRI-010
- 17:17, 9 April 2012 (diff | hist) . . (+55) . . Affect (hidden data) (→XDR: X-Dazedly-Ray (MD)) (current)
- 16:23, 9 April 2012 (diff | hist) . . (+85) . . Affect (hidden data)
- 15:51, 30 March 2012 (diff | hist) . . (+1,023) . . N Talk:GDRI-010 (Created page with "Disassembling random games to take a peek is fun... I was recently reminded of a similarity I found in a number of games that used a similar system for their main loop routine...")
- 18:49, 11 March 2012 (diff | hist) . . (-15) . . User talk:NermalTheBunny/My Perfect Idea
- 18:47, 11 March 2012 (diff | hist) . . (+336) . . N User talk:NermalTheBunny/My Perfect Idea (Created page with "I actually was considering bringing this up over on Sega Retro but ok: where do most of these names come from? We're all covinced these are fake... The only one I can trace to...")
- 16:24, 11 March 2012 (diff | hist) . . (+28) . . Sanritsu (hidden data) (found it)
- 23:31, 6 March 2012 (diff | hist) . . (+509) . . Talk:I.T.L
- 05:12, 10 September 2011 (diff | hist) . . (+822) . . N Talk:I.T.L (Created page with "Hi. A code comparison: the Mega Drive port of Bonanza Bros. has the same program flow (as far as the main loop system goes) and art compression as the three Taito MD games listed...")
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