Microsmiths
From Game Developer Research Institute
Started by Rex Bradford and Charlie Heath after Activision closed its Boston design center [1] in the spring of 1984. [2] Was incorporated for 10 years before it closed. [3]
Research Methods: Actual mentions, interviews (see below), online resources (see Links), shared credits
Related Interviews: Rex Bradford, Charlie Heath
Amiga
- Mean 18 (US Publisher: Accolade)
Apple II
- H.E.R.O. (US Publisher: Activision)
- Mathematics Unlimited
- Pitfall II: Lost Caverns (US Publisher: Activision)
Apple IIGS
- Mean 18 (US Publisher: Accolade)
Atari ST
- Little Computer People (US Publisher: Activision)
- Mean 18 (US Publisher: Accolade)
Commodore 64
- Counting Parade (US Publisher: Spinnaker)
- Sum Ducks (US Publisher: Spinnaker)
DOS
- Mean 18 (US Publisher: Accolade)
Famicom/NES
- Drac's Night Out (unreleased) (Parker Brothers)
Macintosh
- Mean 18 (US Publisher: Accolade)
Mark III/Master System
- King's Quest: Quest for the Crown (US Publisher: Parker Brothers)
Mega Drive/Genesis
- Beanball Benny (unreleased) (Nuvision)
- Did this become a game based on The Guardian Angels (New York City-based crime stopping group)? [4]
- Bimini Run (US Publisher: Nuvision)
- Jack Nicklaus' Power Challenge Golf (US/EU Publisher: Accolade)
- Swamp Thing (unreleased) (Nuvision)