Zap
From Game Developer Research Institute
Zap Corporation (株式会社ザップ) was a game company started by entrepreneur Yuichiro Itakura (板倉雄一郎) in February 1984 [1] at the age of 19. [2] It may have had its roots in a company called Way Limit. [3]
Former employees include Hitoshi Akashi (赤司仁) of Beyond Interactive and Sony Computer Entertainment producer Takeshi Kajii (梶井健) (Demon's Souls). [4] Programmer Kou Matsuda (松田康) started Radical Plan after leaving.
Research Methods: Actual mentions, interviews, shared staff
Related Interviews: Hitoshi Akashi
Famicom/NES
- Ankoku Shinwa: Yamato Takeru Densetsu (JP Publisher: Tokyo Shoseki)
- Programming: Another
- Chuugoku Janshi Story: Tonpuu (JP Publisher: Natsume)
- Super Rugby (JP Publisher: T.S.S.)
Mark III/Master System
- Summer Games / Jogos Olympícos (under subcontract with Kaga Electronics?) (EU Publisher: Sega; BR Publisher: Tec Toy)
Mega Drive/Genesis
- Twinkle Tale (JP Publisher: Wonder Amusement Studio)
MSX
- Bomber King (JP Publisher: Hudson)
- Cosmo Explorer (JP Publisher: Sony)
- Fairy (JP Publisher: Zap)
- Funky Mouse (JP Publisher: Sony)
- Glider (JP Publisher: Zap)
- Manes (JP Publisher: Zap)
- Midnight Brothers (JP Publisher: Sony)
- Payload (JP Publisher: Sony)
- Pineapplin (JP Publisher: Zap)
- Raid on Bungeling Bay (JP Publisher: Sony)
MSX2
- Ankoku Shinwa: Yamato Takeru Densetsu (JP Publisher: Tokyo Shoseki)
- Barunba (JP Publisher: Namco)
- Ninja (JP Publisher: Bothtec)
- Taiyou no Shinden: Aztec II (JP Publisher: Tokyo Shoseki)
PC Engine/TurboGrafx-16
- Barunba (JP Publisher: Namco)
- Burning Angels (JP Publisher: Naxat)
- Dead Moon: Gessekai no Akumu / Dead Moon (JP Publisher: T.S.S.; US Publisher: NEC)
- Music: Mecano Associates
- Makai Prince Dorabocchan (JP Publisher: Naxat)