Talk:Blog:Five with Akira Sakuma

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Scion said ...

<comment date="2013-01-14T17:45:25Z" name="Scion" url="" signature="Scion, LSCM Webmaster (talk)"> Naturally, I am super curious about #5 on that list. Looking forward to seeing whatever else you choose to publish from this conversation. </comment>

CRV said ...

<comment date="2013-01-18T14:00:16Z" name="CRV" url="" signature="CRV (talk)"> Comments on Strider:

>Some Strider fans are interested in more information about the PlayStation version. Was it written from scratch?

1. The first, I made an original game framework for Playstation. (C

2. I and Takashi Nishizawa analyzed the source code of Strider borrowed
from CAPCOM. (Motorola 68000 Assembly language)

3. Picture ROM of the arcade version was read in windows PC, and Takashi
Nishizawa was converted for Playstation.

4. I rewrote the program of the display of the picture of the arcade
version for Playstation.

5. I rewrote the joystick input program of the arcade version for pad of

6. The hero, the enemy, the background, the trap, and etc were
programmed by four people in total including me.
(Akira Sakuma / ???. Mizosoe / Tatsunori Yumoto / Yuji Nashimoto)
Of course, the game title, a demonstration, and clear stage attraction
,etc. are contained.

7. Because Mr. mizosoe programmed BGM and the sound effect, I do not
know a detailed thing.

And more...
Now, I have the source code of Playstation edition Strider1 in my old PC.

> Do you know who did Strider 2?
I'm sorry. I dont know.
It was only strider1 that USE undertook.


CRV said ...

<comment date="2013-02-04T23:01:39Z" name="CRV" url="" signature="CRV (talk)">

> Did someone from Use design that loading screen?
The loading screen is not a thing designed in USE. 
I examined the development document of Strider1 that I owned. 
The loading screen data was sent from CAPCOM according to it on October
30, 1998.

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