Category talk:Sega

From Game Developer Research Institute
Share/Save/Bookmark
Jump to: navigation, search

AM6/Smilebit/CS division conflicts?[edit]

Credit checking Saturn games would undoubtedly help, but it's my understanding that CS1 formed 3 teams at 32X/Saturn's software R&D outset; Team Andromeda (Panzer Dragoon), Team Ara (V-Goal & Greatest Nine) and Team Aquila (Clockwork Knight). I've later heard that key staff who worked on Clockwork Knight were moved to AM7/Overworks and key Panzer Dragoon staff were moved to AM9/UGA (rather than all to AM6/Smilebit in both cases) implying there might not be such a neat continuation between CS1 to AM6? Is any further investigation possible?

Sounds confusing, as trying to break down Sega/Nintendo divisions without much official information usually is. We'll keep an eye out. CRV 08:22, 10 January 2009 (CST)

AM2 games?[edit]

This list looks highly suspect. Did AM2 really make these ugly or unremarkable ports of home games?

No, it didn't. For example, Rutubo Games did Sega Ages: After Burner II and Out Run. CRV 05:59, 23 February 2007 (CST)
Indeed Rutubo did. Those Wikipedia lists should be treated with utmost suspicion.

AM4[edit]

I'm doubting "4th R&D" was AM4. On Moby, it says it didn't get into software until the 90's. Also, I'm not sure if Sega of America itself did any development, though there were certainly plenty of American divisions. Spider-Man was done by Recreational Brainware (later Headgames). CRV 05:27, 24 February 2007 (CST)

I think this "AM" denomination was devised either as a post-factum by Sega or by fans themselves. Didn't Sega make a distinction between "AM" and "CS" divisions before? --Idrougge 12:03, 24 February 2007 (CST)