Blog:How'd They Test Power Pad Games?
I'm not sure what's going to happen with my informative interview with Beyond Interactive CEO Hitoshi Akashi. I haven't heard from him in about two months now. In lieu of said interview, I bring you this mockup he sent me of the debugging interface used while developing Famicom/NES Family Trainer/Power Pad/Family Fun Fitness games at Sonata (or SoNaTa, which may or may not be the proper way of writing the name). Instead of running on a Family Trainer and tiring yourself out while working, you just let your fingers do the walking. An actual Family Trainer was used during the final stage of development. Sonata was the resulting company of a 1987 merger between TRY (pronounced alphabetically) Corporation and Communicate, Inc. that later became Human. Yes, that Human. Sonata (and likely its predecessor TRY) was responsible for most of the Power Pad games.
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