User:KungFuFurby

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Hiya folks! I am KungFuFurby and you are looking at my contribute list for SNES/SFC games (my staff roll lists are in the Credits dump). No developers that I have found staff rolls for were confirmed here yet, execpt for Gan Gan Ganchan, which I thought was Team Mental Care (see programming and art).

Based on staff rolls for Super Gussun Oyoyo 1 and 2 from http://www7.tok2.com/home/bgr/sfc/supergussun/sgusoyoyo.html and http://www7.tok2.com/home/bgr/sfc/supergussun2/sgussunoyoyo2.html, I'm assuming the developer is Banpre Planning by using the Shared Credits method.

The following games might have Banpre Planning as a developer as well, based on composer info from SNESMusic.org and/or GMCL (They can be confirmed via code comparisons, as I have yet to find the staff rolls for any of these games, execpt for Logos Panic which I did not record yet. All have Kenji Yamazaki as a composer.):

Dear Boys
Logos Panic
Super Pachinko Taisen
Shinri Game 2 - Magical Trip
Super Drift Out

Offical website for Banpresoft (they were Banpre Planning from 1994-1997): http://www.banpresoft.co.jp/

Going by their corporate history, Banpre Kikaku didn't have internal development until April of 1998. It's possible that there may have been development staff at Banpresto since they were previously Coreland, but we've yet to find anything particularly solid for this.
Also, Kenji Yamasaki shows up on a lot of stuff, including FC Yanchamaru 3 (by Micronics) and MD Superman (by one of our unknowns) --Dimitri 17:10, 21 June 2008 (CDT)

I see... I might have also thought of Irem as well as a possible developer. However, neither seems certain at the moment... I found FC games that had Irem as the publisher that had Kenji Yamazaki as the composer. --KungFuFurby 21:41, 21 June 2008 (CDT)

There might be something similar as far as VS. Collection goes to either Zig Zag Cat, Gan Gan Ganchan, or VS. Collection. Pure sound was involved in all three, and they have an offical work list. All of these are at the very least under Sound... sorry, I took the company name as a reference. For Sugoroku Ginga Senki, Pure Sound was listed under Sound in the staff roll.

I had assumed that TOSE was a developer for Big Run. There is ROM text that kinda jumbles me... and it's in ASCII! The ROM text is "KiyaAkiko!". What does that mean?

Sounds like a name to me, "Akiko Kiya". Who I can't find anything else on. --Dimitri 16:43, 23 June 2008 (CDT)

OK.

Requesting sound driver comparsion to any of these games on the Script700 page:

Fune Tarou

Reason: When I dumped a SPC of the file, I got a first-note sticking problem. Therefore, I'm curious if it is fixable.

Developer for Cyber Knight for the SFC on VGRebirth is Group SNE... so is Cyber Knight II for the SFC. This is from VGRebirth.

And that information was probably entered by crv. They're a tabletop game company, IIRC.

Anjar has an actual mention on American Battle Dome for the SFC at the title screen... could they possibly be the developer? I found no staff roll in the game.

http://www.anjar.com/products/battledome.htm
A little googling does wonders -- they made the toy it's based on. :) --Dimitri 15:49, 29 June 2008 (CDT)

That might explain why it's called American Battle Dome, not simply Battle Dome. It was released in Japan only! --KungFuFurby 11:09, 30 June 2008 (CDT)

Contribute List

Support developers found:

T's Music

Coron Land (JP Publisher: Yumedia (Aroma)) (ROM text said "SQ(1.20)by T's Tomo")
GeGeGe no Kitaro: Fukkatsu!! Tenma Daiou (JP Publisher: Bandai) (Tomoyuki Hamada is in the staff roll under Sound.)
Doraemon 3: Nobita to Toki no Hougyoku (JP Publisher: Epoch) (Based off of the composer info from SNESMusic.org, which came up as Tomoyuki Hamada.)
Hi no Ouji: Yamato Takeru (JP Publisher: Toho) (ROM text said "SQ(1.23)by T's")

Beat Maniac

Metal Slader Glory: Director's Cut (JP Publisher: Nintendo) (Beat Maniac Inc. is under Takane Ohkubo's name in the staff roll. I had a staff roll from a Japanese Staff Roll website, but I since lost it... it was at http://www7.tok2.com/home/bgr/sfc/msgdc/msgdc.html.)
Wrecking Crew '98 (JP Publisher: Nintendo) (This one was under simple assumption. Takane Ohkubo's name was in the staff roll under Sound.)
Bakutou Dodgers (JP Publisher: BPS) (Beat Maniac is listed under Sound in the staff roll. I assumed Takane Ohkubo thanks to what I found in Metal Slader Glory: Director's Cut.)

Krisalis

The Adventures of Mighty Max (US Publisher: Ocean) (VGMuseum has the staff roll. Krisalis is listed under Sound.)

Pure Sound

See their work list for all of the games they have done. I assumed sound based off of the company name, and so far I'm pretty much correct... Pure Sound was listed under Sound in Sugoroku Ginga Senki, and in three of the staff rolls above via either acutal mention or shared credits.

Developers found:

Plex

Ruin Arm (JP Publisher: Bandai) (Actual mention on Title Screen. I was eventually convinced by other websites reporting Plex as the developer...) Support developer?: TOSE
Shounin yo Taishi o Idake!! (JP Publisher: Bandai) (Actual mention on Title Screen.)

How do you know Tose worked on Ruin Arm? And how do you know Plex isn't something else? CRV 07:41, 1 July 2008 (CDT)
Kouryuu Densetsu Villgust Gaiden (FC, dev'd by Tose) and Kouryuu Densetsu Villgust: Kieta Shoujo (SFC, dev'd by Winky Soft) both have a Plex copyright. CRV 04:31, 2 July 2008 (CDT)

Uh oh, that can't be good... sometimes it's best to find a staff roll first.

Ocean

Cool World (US Publisher: Ocean) (Chris Kerry was in the staff roll under Coding, and based on the shared credits method using MobyGames, I assumed Ocean was the developer.)

Gangoo

Metal Slader Glory: Director's Cut (JP Publisher: Nintendo) (Gangoo Inc. is under the programmer's name... I forget who, because I lost the staff roll that was here. I left HAL Labatory on there because I wasn't sure to what extent HAL did for development.)

Staff roll here. CRV 07:41, 1 July 2008 (CDT)
Sunsoft

Moomin no Daibouken (JP/EU Publisher: Sunsoft) (Sunsoft is listed under Game Design & Development in the staff roll.)

Two people on the staff are associated with GDRI-003. Doesn't matter what the credits say, at least right now. CRV 07:41, 1 July 2008 (CDT)
Team Mental Care

Gan Gan Ganchan (JP Publisher: Magifact) (Acutal mention in staff roll above...)
Bastard!!: Ankoku no Hakaishin (JP Publisher: Cobra Team) (Acutal mention in the staff roll in VGMuseum under Program.)

Wave

Mystery Circle (JP Publisher: KAC) (Wave had an actual mention here under Game Development. The credits were translated at ROMHacking.net.)
Ashita no Joe (JP Publisher: KAC) (Wave had an actual mention here.)

We have an entry for Wave. CRV 07:41, 1 July 2008 (CDT)

I think Dear Boys, Logos Panic, Super Pachinko Taisen, Shinri Game 2: Magical Trip, Super Gussun Oyoyo 1 and 2, and Appleseed are probably by the same developer. The ROMs contain long lists of files. Probably not Banpre Kikaku, though. CRV 07:41, 1 July 2008 (CDT)
Shinri Game 2 has something on the box art that's got me curious... something that says elfin is on the front of the box. Here's an image of it, and one that I found on eBay (I saved a copy of the one from eBay.).

I think Hi no Ouji: Yamato Takeru and Coron Land may have the same developer... just before the ROM text that has the acutal mention for T's Music, Yamato Takeru has "DB(1.81)" and Coron Land has "DB(1.20)" for ROM text. To make things more intresting, Doraemon 3, in addition to having Tomoyuki Hamada as a composer, has this for ROM text: "DB(1.81) SQ(1.23)by AIM". Dark Half also has this case, with "DB(1.8) SQ(1.23)by " This is intresting stuff... however, Doraemon 3 has AIM as a developer, and Dark Half has Westone as a developer. The other two, Yamato Takeru and Coron Land, only have support developers confirmed, both T's Music.

There's an e-mail address in the Beat Maniac Page if you want to contact Takane Ohkubo. Simply click Coporate Information and presto, there's an e-mail address. My curiosities are when Beat Maniac was founded, and what SFC games the company worked on sound-wise...

I've got an idea for attempting to find the developer for those games that had Kenji Yamazaki doing the music... why not look up this page, which contains his e-mail address if you want to contact him, and try to figure this out? No, Kamomellia was not involved... they weren't around before 1999.

Yeah, we found that page a while ago. Just sent an e-mail. Now to wait... CRV 07:16, 11 August 2008 (CDT)


OK, good luck! ^_^ - KungFuFurby

Got a reply. Sorry, he doesn't know. CRV 23:49, 12 August 2008 (CDT)


Perhaps he knows about Yoshikazu Yao, maybe the company he/she worked at? That would put us one step closer to a developer...
Maybe an interview with him, perhaps?

Yamazaki basically just told me that Yao was the producer, programmer, and sound programmer. CRV 07:58, 31 August 2008 (CDT)

Maybe you should ask Yamazaki if he knows about either Banpre Kikaku (now Banpresoft) or Irem...

In other news: The developer for Shin Togenkyo might be on the Title Screen. Look at the second name on the Title screen. The name ばンプレ企画 is Banpre Kikaku... the first name might also have a hint.

We got another developer! Zakuro no Aji has an actual reference to the developer name. Where did I find this? Here.

It says "Production, Planning: Imagineer." Probably not the developer. CRV 23:48, 8 October 2008 (CDT)

Thanks... Production, eh? Well, now I know what those mean...

What the!? I just investigated Saikousoku Shikou Shougi Mahjong and found ROM text... it's in Japanese, although romanized. The text is...

MAENOBAKA SINE!!
KUSOYAROU TEMEE
KICHIGAI KOROS

This has me baffled...

Haha, this was just sitting somewhere in the ROM? That's hilarious. In bad-anime-translation-speak, it says: "Die, idiot! You bastard! Killing madness!"--Dimitri 14:40, 14 October 2008 (CDT)



You're kidding! You mean these Japanese people had the guts to put that text there in Romanji? That was suprising... well, someone must have been mad.
Here's another SFC racing game for you to check out: Kamen Rider SD: Shutsugeki!! Rider Machine. Contains this text string:

*H-Sound Driver Ver0.5]*        Copyright (C)1992 T.Hagiwara    Copyright (C)1992 SOL Co.,LTD

CRV 08:05, 14 October 2008 (CDT) We're going to have a problem... these SOL games usually don't have a staff roll. I already ran into a game without a staff roll once... it was Janyuuki Gokuu Randa. If I can, I'll see if I can find an Options menu in this game and see if I can do something about modifying settings to get the desired result...
I'll see if I can grab a staff roll on the hardest mode... normal mode was a no-go. If I can't then it's a no-go...