Difference between revisions of "Talk:Mega Drive/Genesis Sound Driver List"

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m (Reverted edits by 60.19.24.7 (Talk) to last revision by CRV)
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:I'm being told by [[User:Dimitri|Dimitri]] that Monster Lair uses SMPS. Also worth noting is that a lot of unlicensed games use one of the Data East drivers. [[User:CRV|CRV]] 07:57, 9 January 2010 (UTC)
 
:I'm being told by [[User:Dimitri|Dimitri]] that Monster Lair uses SMPS. Also worth noting is that a lot of unlicensed games use one of the Data East drivers. [[User:CRV|CRV]] 07:57, 9 January 2010 (UTC)
 
::Ah, OK; was just curious, thanks. And I knew about the Data East thing; I'd noticed that before even stumbling across this page. "Yase Zhuanshuo" (romanized in GoodGen as "Ya-Se Chuan Shuo") uses the ending theme from High Seas Havoc as its first town theme! --[[User:Codeman38|Codeman38]] 01:11, 10 January 2010 (UTC)
 
::Ah, OK; was just curious, thanks. And I knew about the Data East thing; I'd noticed that before even stumbling across this page. "Yase Zhuanshuo" (romanized in GoodGen as "Ya-Se Chuan Shuo") uses the ending theme from High Seas Havoc as its first town theme! --[[User:Codeman38|Codeman38]] 01:11, 10 January 2010 (UTC)
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Right now, at least 3 games (A Ressha de Ikou MD, Streets of Rage, Revenge of Shinobi) are incorrectly listed as SMPS. They all use the same sound data format, but Revenge of Shinobi uses a slightly older version with a file header more similar to SMPS.
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Revenge of Shinobi also uses the standard SMPS 68k DAC driver, the other 2 games use a custom one.<br />
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Does anyone have an idea what we should do with them?
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--[[User:ValleyBell|ValleyBell]] ([[User talk:ValleyBell|talk]]) 11:35, 5 February 2014 (CET)

Revision as of 10:35, 5 February 2014

Anyone know which sound engine is used in Wonder Boy 3: Monster Lair? I'm assuming Shinichi Sakamoto, since he did the arcade game's music, but want to make completely sure. The reason is that I have a sneaking suspicion that it was stolen for a number of unlicensed games by Taiwanese developer Gamtec-- in particular, the 1-up sound effect in Squirrel King is identical to a power-up sound in Wonder Boy 3, and Smart Mouse uses WB3's end-of-level jingle almost verbatim. --Codeman38 06:58, 9 January 2010 (UTC)

I'm being told by Dimitri that Monster Lair uses SMPS. Also worth noting is that a lot of unlicensed games use one of the Data East drivers. CRV 07:57, 9 January 2010 (UTC)
Ah, OK; was just curious, thanks. And I knew about the Data East thing; I'd noticed that before even stumbling across this page. "Yase Zhuanshuo" (romanized in GoodGen as "Ya-Se Chuan Shuo") uses the ending theme from High Seas Havoc as its first town theme! --Codeman38 01:11, 10 January 2010 (UTC)

Right now, at least 3 games (A Ressha de Ikou MD, Streets of Rage, Revenge of Shinobi) are incorrectly listed as SMPS. They all use the same sound data format, but Revenge of Shinobi uses a slightly older version with a file header more similar to SMPS. Revenge of Shinobi also uses the standard SMPS 68k DAC driver, the other 2 games use a custom one.
Does anyone have an idea what we should do with them? --ValleyBell (talk) 11:35, 5 February 2014 (CET)