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Shikinjoh on Game Gear seems to have the same sound driver as Shanghai II, but Shikinjoh wasn't developed by Falcon, was it? It seems to me like the sound on those games were done by Sunsoft themselves, especially given the names of the sound staff credited in Shanghai II (Nobu"yuki" Hara? Hiroshi "Tsuka"moto?) Marklincadet (talk) 07:35, 29 January 2022 (UTC)

I don't see any evidence of Falcon working on Shikinjou. I assume the audio on both Game Gear games was done internally at Sunsoft, given how they sound. CRV (talk) 00:25, 30 January 2022 (UTC)

If you look at Falcon's website in the Wayback Machine, you might notice some discrepancy in the totals of the games they worked on. For example, their website used to say they worked on nine Dreamcast games. Now it says they only worked on six. CRV (talk) 01:50, 9 October 2021 (UTC)

Hmm, it seems that the numbers went down on most of the long-inactive platforms they developed for. Perhaps NDAs played a role in them deciding to remove games from their work summary? Marklincadet (talk) 15:17, 9 October 2021 (UTC)
Maybe they're games that didn't get released. CRV (talk) 00:28, 10 October 2021 (UTC)

I just did a comparison of Shanghai II and Pescatore and found that the (garbage?) data at the end of both their ROMs are very similar. Both credit the same person as programmer so the similarities shouldn't come as a surprise, but I thought it'd be interesting to note. Marklincadet (talk) 16:06, 7 September 2021 (UTC)

Makimoto has been writing a series of posts called "PC Game Development in the Early Days." In his latest, he writes about joining a softhouse (which he does not name) where he worked on MSX Sorcerian. They apparently had a development office in Osaka, in addition to their head office in Nagoya. Note SFC Hebereke no Oishii Puzzle wa Irimasen ka in the photo. CRV (talk) 01:26, 19 August 2021 (UTC)

Interesting read. I guess you are right about SFC Hebereke no Popoon too, since it has the same staff as Hebereke no Oishii Puzzle wa Irimasen ka. No doubt there will be more insights on the games he worked on at Falcon in the following entries (Part 8 namedrops the company). Marklincadet (talk) 17:47, 21 August 2021 (UTC)
I just went back to look at the paragraph mentioning Fray GG, and noticed Makimoto also mentioned that the manager of the Osaka office was developing a falling block puzzle game on the Famicom around the same time. Presumably he's referring to Pescatore? I wonder if it's possible to trace which games were developed at the Osaka and Nagoya offices based on what we know. Marklincadet (talk) 04:43, 24 August 2021 (UTC)
He says the following about MSX2 Sorcerian in Part 10: "At the time, I was working in the Osaka Development Office, and the graphics and other work were done by employees at the head office in Nagoya." I suppose other games may have been developed that way. CRV (talk) 23:52, 24 August 2021 (UTC)

Worked on PC (X68000, etc.) and SFC games at Falcon. Credited on SFC Xak. [1] CRV (talk) 13:41, 4 September 2020 (UTC)