Difference between revisions of "SegaSoft LA"

From Game Developer Research Institute
Jump to: navigation, search
(Mega Drive/Genesis)
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Template:WIP}}
 
 
__NOTOC__
 
__NOTOC__
Started in 1984 by Rod Nakamoto with his wife Nancy. Acquired by Sega of America in 1993 and became Sega Interactive. [https://web.archive.org/web/20080623054744/http://www.handcrankedgames.com/company/]
+
'''Interactive Designs''' was a company based in the Los Angeles area that was started in 1984 by husband and wife Rod Nakamoto [https://web.archive.org/web/20080623054744/http://www.handcrankedgames.com/company/] and Nancy Nakamoto. It mostly developed computer conversions of arcade games, then transitioned to console games, with Sega being its most consequential client in that field. It incorporated as Rodney K. Nakamoto, Inc. on March 12, 1992, ahead of its acquisition by Sega of America. On December 31, 1992, Rodney K. Nakamoto, Inc. was merged into Sega of America, and thus Interactive Designs became the Sega Interactive Development Division, or simply '''Sega Interactive'''. Sega Interactive later became part of SegaSoft and was known internally as '''SegaSoft LA'''. [https://www.google.com/books/edition/Playing_at_the_Next_Level/9LN5DQAAQBAJ?hl=en&gbpv=1&pg=PT178&printsec=frontcover] [https://www.linkedin.com/in/jbrandstetter/] [http://www.misterhombre.com/about-us.html]
  
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, shared credits
+
Between 1996 and 1997, Rod Nakamoto and others would jump ship to Origin Systems. Other staff would turn up at Point of View and Kronos Digital Entertainment.
 +
 
 +
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, shared staff
  
 
==As Interactive Designs==
 
==As Interactive Designs==
Line 27: Line 28:
  
 
===Famicom/NES===
 
===Famicom/NES===
*''California Raisins, The: The Grape Escape'' (unreleased) (under Radiance Software) (Capcom)
+
*''The California Raisins: The Grape Escape'' (unreleased) (under subcontract with Radiance Software) (Capcom)
  
 
===Game Gear===
 
===Game Gear===
Line 33: Line 34:
  
 
===Mega Drive/Genesis===
 
===Mega Drive/Genesis===
 +
*''Batman Returns'' (some game design, some graphics, some music, some sound effects) (US/EU/AS/JP Publisher: Sega; BR Publisher: Tec Toy) [http://www.terredejeux.net/2020/05/interview-joan-igawa.html]
 +
:<small>Developer: [[Malibu Interactive]]</small>
 
*''Disney's TaleSpin'' (US/EU/AU/AS Publisher: Sega; BR Publisher: Tec Toy; KR Publisher: Samsung)
 
*''Disney's TaleSpin'' (US/EU/AU/AS Publisher: Sega; BR Publisher: Tec Toy; KR Publisher: Samsung)
 
*''Greendog: The Beached Surfer Dude!'' (US/CA/EU/AU/AS Publisher: Sega; BR Publisher: Tec Toy)
 
*''Greendog: The Beached Surfer Dude!'' (US/CA/EU/AU/AS Publisher: Sega; BR Publisher: Tec Toy)
Line 54: Line 57:
 
===DOS===
 
===DOS===
 
*''Seven Cities of Gold: Commemorative Edition'' (US Publisher: Electronic Arts)
 
*''Seven Cities of Gold: Commemorative Edition'' (US Publisher: Electronic Arts)
:<small>The name "Sega Interactive Development Division" is used in-game, but the box says "Interactive Designs."</small>
+
:<small>The name "Sega Interactive Development Division" is used in-game, but the box and manual say "Interactive Designs."</small>
  
 
===Game Gear===
 
===Game Gear===
Line 65: Line 68:
  
 
===Mega CD/Sega CD===
 
===Mega CD/Sega CD===
 +
*''Batman Returns'' (some platform game design, some platform game graphics) (US/EU Publisher: Sega)
 +
:<small>Developer: Malibu Interactive</small>
 
*''Cool World'' (unreleased) (Sega) [https://www.segaretro.org/index.php?title=File:MegaPlay_US_11.pdf&page=31] [https://www.linkedin.com/in/teod-tomlinson-87b39519]
 
*''Cool World'' (unreleased) (Sega) [https://www.segaretro.org/index.php?title=File:MegaPlay_US_11.pdf&page=31] [https://www.linkedin.com/in/teod-tomlinson-87b39519]
 +
*''Eternal Champions: Challenge from the Dark Side'' (US/EU Publisher: Sega; BR Publisher: Tec Toy)
 +
:<small>Movie Sequences: Kronos</small>
  
 
===Mega Drive/Genesis===
 
===Mega Drive/Genesis===
Line 74: Line 81:
 
:<small>A version of this game with extra levels, ''Garfield: The Lost Levels'', was distributed through Sega Channel in North America.</small>
 
:<small>A version of this game with extra levels, ''Garfield: The Lost Levels'', was distributed through Sega Channel in North America.</small>
 
*''Home Alone 2: Lost in New York'' (US Publisher: Sega; BR Publisher: Tec Toy)
 
*''Home Alone 2: Lost in New York'' (US Publisher: Sega; BR Publisher: Tec Toy)
*''Tom Mason's Dinosaus for Hire'' (US Publisher: Sega; BR Publisher: Tec Toy)
+
*''Tom Mason's Dinosaurs for Hire'' (US Publisher: Sega; BR Publisher: Tec Toy)
  
 
===Saturn===
 
===Saturn===
Line 84: Line 91:
 
*''Lose Your Marbles'' (US Publisher: SegaSoft)
 
*''Lose Your Marbles'' (US Publisher: SegaSoft)
  
[[Category:WIP]]
+
[https://www.linkedin.com/in/jbrandstetter/ John Brandstetter's LinkedIn profile] mentions three presumably unreleased projects: ''Char'', ''Engine Head Ed'', and ''Spike''. [https://web.archive.org/web/20010610051438/http://www.kronosdigital.com/company.htm#Fernie Michael Fernie's biography on the old Kronos website] also mentions ''Engine Head Ed''.
 +
 
 +
==Links==
 +
*[https://hiddenpalace.org/Pravin_Wagh_(interview) ''Hidden Palace'' interview with programmer Pravin Wagh]
 +
 
 +
[[Category:Companies]]
 +
[[Category:Sega]]

Latest revision as of 04:31, 26 September 2023

Interactive Designs was a company based in the Los Angeles area that was started in 1984 by husband and wife Rod Nakamoto [1] and Nancy Nakamoto. It mostly developed computer conversions of arcade games, then transitioned to console games, with Sega being its most consequential client in that field. It incorporated as Rodney K. Nakamoto, Inc. on March 12, 1992, ahead of its acquisition by Sega of America. On December 31, 1992, Rodney K. Nakamoto, Inc. was merged into Sega of America, and thus Interactive Designs became the Sega Interactive Development Division, or simply Sega Interactive. Sega Interactive later became part of SegaSoft and was known internally as SegaSoft LA. [2] [3] [4]

Between 1996 and 1997, Rod Nakamoto and others would jump ship to Origin Systems. Other staff would turn up at Point of View and Kronos Digital Entertainment.

Research Methods: Actual mentions, shared staff

As Interactive Designs

Apple II

  • Commando (under subcontract with Quicksilver Software) (US Publisher: Data East)
  • Ikari Warriors (under subcontract with Quicksilver Software) (US Publisher: Data East)
  • Robocop (programming) (US Publisher: Data East)
Developer: Quicksilver Software
  • Victory Road (under subcontract with Quicksilver Software) (US Publisher: Data East)

Commodore 64

  • Cabal (US Publisher: Capcom)

DOS

  • Cabal (US Publisher: Capcom)
  • Karnov (US Publisher: Data East)
Developer: Quicksilver Software
  • Power Drift (programming, graphics) (US/UK Publisher: Activision)
  • Rocket Ranger (development system programming - compression) (US/EU Publisher: Cinemaware)
Sound: Singing Electrons
  • Sinbad and the Throne of the Falcon (programming) (US Publisher: Cinemaware)
  • Super Hang-On (under subcontract with Quicksilver Software) (US Publisher: Data East)

Famicom/NES

  • The California Raisins: The Grape Escape (unreleased) (under subcontract with Radiance Software) (Capcom)

Game Gear

  • Greendog: The Beached Surfer Dude! (US Publisher: Sega; BR Publisher: Tec Toy)

Mega Drive/Genesis

  • Batman Returns (some game design, some graphics, some music, some sound effects) (US/EU/AS/JP Publisher: Sega; BR Publisher: Tec Toy) [5]
Developer: Malibu Interactive
  • Disney's TaleSpin (US/EU/AU/AS Publisher: Sega; BR Publisher: Tec Toy; KR Publisher: Samsung)
  • Greendog: The Beached Surfer Dude! (US/CA/EU/AU/AS Publisher: Sega; BR Publisher: Tec Toy)

PC Booter

  • Ikari Warriors (under subcontract with Quicksilver Software) (US Publisher: Data East)
  • Karnov (US Publisher: Data East)
Developer: Quicksilver Software
  • Victory Road (under subcontract with Quicksilver Software) (US Publisher: Data East)

PC Engine/TurboGrafx-16

  • Disney's Darkwing Duck (under subcontract with Radiance Software) (US Publisher: TTI)
  • Disney's TaleSpin (under subcontract with Radiance Software) (US Publisher: NEC)

As Sega Interactive

32X

  • 32Xtreme (unreleased) (Sega)
  • Ratchet & Bolt (unreleased) (Sega)
  • Star Wars Arcade (US/EU/JP/AS Publisher: Sega; BR Publisher: Tec Toy)

DOS

  • Seven Cities of Gold: Commemorative Edition (US Publisher: Electronic Arts)
The name "Sega Interactive Development Division" is used in-game, but the box and manual say "Interactive Designs."

Game Gear

  • Disney's TaleSpin (US/EU Publisher: Sega; BR Publisher: Tec Toy)
  • NBA Action Starring David Robinson / NBA Action Estrelando David Robinson (US Publisher: Sega; BR Publisher: Tec Toy)
  • Sonic Spinball (US/EU Publisher: Sega; BR Publisher: Tec Toy)

Mark III/Master System

  • Sonic Spinball (EU/AU Publisher: Sega; BR Publisher: Tec Toy)

Mega CD/Sega CD

  • Batman Returns (some platform game design, some platform game graphics) (US/EU Publisher: Sega)
Developer: Malibu Interactive
  • Cool World (unreleased) (Sega) [6] [7]
  • Eternal Champions: Challenge from the Dark Side (US/EU Publisher: Sega; BR Publisher: Tec Toy)
Movie Sequences: Kronos

Mega Drive/Genesis

  • Biker Mice from Mars (unreleased) (Sega) [8]
  • Disney's Bonkers (US/EU Publisher: Sega; BR Publisher: Tec Toy)
  • Eternal Champions (US/EU/AU/AS/JP Publisher: Sega; BR Publisher: Tec Toy; KR Publisher: Samsung)
  • Garfield: Caught in the Act (US/EU/AU Publisher: Sega; BR Publisher: Tec Toy)
A version of this game with extra levels, Garfield: The Lost Levels, was distributed through Sega Channel in North America.
  • Home Alone 2: Lost in New York (US Publisher: Sega; BR Publisher: Tec Toy)
  • Tom Mason's Dinosaurs for Hire (US Publisher: Sega; BR Publisher: Tec Toy)

Saturn

  • Star Wars: Rebel Strike (unreleased) (Sega) [9]
May have also been called Alien Hive [10]

As SegaSoft LA

Windows

  • Lose Your Marbles (US Publisher: SegaSoft)

John Brandstetter's LinkedIn profile mentions three presumably unreleased projects: Char, Engine Head Ed, and Spike. Michael Fernie's biography on the old Kronos website also mentions Engine Head Ed.

Links