Difference between revisions of "Scitron & Art"
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Scitron & Art was established on August 8, 1986 [http://web.archive.org/web/19980208155029/http://scitron.co.jp/scitron/company.htm] as '''Digital Entertainment''' (デジタル・エンターテイメント) [https://ja.wikipedia.org/wiki/%E5%A4%A7%E9%87%8E%E6%9C%A8%E5%AE%A3%E5%B9%B8] by Kazusuke Obi (小尾一介), a former A&R man at Alpha Records (YMO's record company) who also started Alpha's G.M.O. Records video game music label. [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%A4%E3%83%88%E3%83%AD%E3%83%B3%E3%83%BB%E3%82%A2%E3%83%B3%E3%83%89%E3%83%BB%E3%82%A2%E3%83%BC%E3%83%88] He started Scitron & Art with members of Masanobu Endo's development company Game Studio. [https://akiba-pc.watch.impress.co.jp/docs/column/masudaretro/1079106.html] | Scitron & Art was established on August 8, 1986 [http://web.archive.org/web/19980208155029/http://scitron.co.jp/scitron/company.htm] as '''Digital Entertainment''' (デジタル・エンターテイメント) [https://ja.wikipedia.org/wiki/%E5%A4%A7%E9%87%8E%E6%9C%A8%E5%AE%A3%E5%B9%B8] by Kazusuke Obi (小尾一介), a former A&R man at Alpha Records (YMO's record company) who also started Alpha's G.M.O. Records video game music label. [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%A4%E3%83%88%E3%83%AD%E3%83%B3%E3%83%BB%E3%82%A2%E3%83%B3%E3%83%89%E3%83%BB%E3%82%A2%E3%83%BC%E3%83%88] He started Scitron & Art with members of Masanobu Endo's development company Game Studio. [https://akiba-pc.watch.impress.co.jp/docs/column/masudaretro/1079106.html] | ||
− | In 2001, the digital contents division | + | The interactive architecture division of Scitron & Art was acquired by DS Interactive, a subsidiary of Digital Garage, in May 2000. [https://www.garage.co.jp/ja/ir/library/pdf/2002yuhou.pdf] In 2001, the digital contents division was spun off into Scitron Digital Contents (サイトロン・デジタルコンテンツ株式会社) [http://web.archive.org/web/20050321105549fw_/http://www.scitron.co.jp:80/outline/history.html], which was acquired by Happinet as a subsidiary in 2004. [https://www.happinet.co.jp/english/ir/ir_data/pdf/200903kessansiryou.pdf] The business of Scitron Digital Contents was transferred to Happinet on April 1, 2006, and liquidation of the company was completed on September 20, 2006. [https://www.happinet.co.jp/english/ir/ir_data/pdf/2006_first-half_results_briefing.pdf] |
This entry covers software development, not audio production work the company did. | This entry covers software development, not audio production work the company did. |
Revision as of 17:25, 18 January 2019
Scitron & Art Inc. (サイトロン・アンド・アート株式会社) was a company known mostly for releasing video game music soundtracks, but was also for a time involved in software development. [1]. Later it was primarily involved with voice and music production.
Scitron & Art was established on August 8, 1986 [2] as Digital Entertainment (デジタル・エンターテイメント) [3] by Kazusuke Obi (小尾一介), a former A&R man at Alpha Records (YMO's record company) who also started Alpha's G.M.O. Records video game music label. [4] He started Scitron & Art with members of Masanobu Endo's development company Game Studio. [5]
The interactive architecture division of Scitron & Art was acquired by DS Interactive, a subsidiary of Digital Garage, in May 2000. [6] In 2001, the digital contents division was spun off into Scitron Digital Contents (サイトロン・デジタルコンテンツ株式会社) [7], which was acquired by Happinet as a subsidiary in 2004. [8] The business of Scitron Digital Contents was transferred to Happinet on April 1, 2006, and liquidation of the company was completed on September 20, 2006. [9]
This entry covers software development, not audio production work the company did.
Research Methods: Actual mentions, online resources (see Links)
3DO
- Dennou Hyouryuu: Multimedia Cruising (JP Publisher: Hamlet)
- Paddock Note '95 (JP Publisher: Fuji TV)
- Theater Wars: Goraku no Dendou (JP Publisher: Hamlet)
Famicom/NES
- Attack Animal Gakuen (programming?) (JP Publisher: Pony Canyon)
- Developer: Newtopia Planning; 3D Effect Advice: Life Checker
- The Quest of Ki (sound effects, sound programming) (JP Publisher: Namco) [10]
- Developer: Game Studio
- Sanrio Carnival (JP Publisher: Character Soft)
- Shadow Brain (JP Publisher: Pony Canyon)
- Tenkaichi Bushi: Keru Naguuru (sound) (JP Publisher: Namco)
- Developer: Game Studio
Famicom Disk System
- Otocky (programming) (JP Publisher: ASCII)
- Developer: SEDIC
Game Boy
- Sanrio Carnival (JP Publisher: Character Soft) [11]
Macintosh
- Paddock Note '95 (JP Publisher: Fuji TV)
- Shadow Brain (JP Publisher: Pony Canyon) [12] [13]
- Virtual Variety Show (JP Publisher: Scitron & Art)
- World Engine Fantazion (JP Publisher: Scitron & Art)
Mega Drive/Genesis
- F1 Construction (Super License / F-1 Constructors?) (unreleased) [14]
PlayStation
- Ecsaform (some CG movies, "Ecsaform Navigator" construction) (JP Publisher: Bandai Visual)
- Developer: Image Works
- Lifescape 2: Body Bionics (JP Publisher: Media Quest)
- Lifescape: Seimei 40 Okunen Haruka na Tabi (JP Publisher: Media Quest)
- Love² Torokko (JP Publisher: TYO)
- Ending: D-Light [15]
- The D-Light website refers to the game as Torokko a Go Go (トロッコ・ア・ゴーゴー)
- Night Head: The Labyrinth (JP Publisher: Pony Canyon)
Saturn
- Lifescape 2: Body Bionics (JP Publisher: Media Quest)
- Lifescape: Seimei 40 Okunen Haruka na Tabi (JP Publisher: Media Quest)
- Ryouri no Tetsujin: Kitchen Stadium Tour (JP Publisher: Hamlet)
Windows
- Paddock Note '95 (JP Publisher: Fuji TV)
- Paddock Note '96 (JP Publisher: Fuji TV)
- Paddock Note III (JP Publisher: Fuji TV)
- World Engine Fantazion (JP Publisher: Scitron & Art)