Difference between revisions of "Interview:Lennard Feddersen"

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LF: Ironwind Software was my DBA [doing business as] from '89-'95.
 
LF: Ironwind Software was my DBA [doing business as] from '89-'95.
  
'''CRV: I noticed you worked on several NES/Super NES games that are commonly attributed to [[Company:Realtime Associates|Realtime Associates]]. What was your relationship with that company?'''
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'''CRV: I noticed you worked on several NES/Super NES games that are commonly attributed to [[Realtime Associates]]. What was your relationship with that company?'''
  
 
LF: Subcontractor, guy who crashed on Dave [Warhol]'s couch when crunch time came around.
 
LF: Subcontractor, guy who crashed on Dave [Warhol]'s couch when crunch time came around.

Latest revision as of 03:58, 23 September 2017

< Interviews

CRV: What was Ironwind Software?

LF: Ironwind Software was my DBA [doing business as] from '89-'95.

CRV: I noticed you worked on several NES/Super NES games that are commonly attributed to Realtime Associates. What was your relationship with that company?

LF: Subcontractor, guy who crashed on Dave [Warhol]'s couch when crunch time came around.

CRV: Would it be proper to say Realtime developed these games, even though you programmed them and were presumably running Ironwind at the time?

LF: Yes.

Thanks to Mr. Feddersen for his time. His current venture is Rusty Axe Games.

Interview conducted via e-mail by CRV in July 2007.