CRV: What was Ironwind Software?
LF: Ironwind Software was my DBA [doing business as] from '89-'95.
CRV: I noticed you worked on several NES/Super NES games that are commonly attributed to Realtime Associates. What was your relationship with that company?
LF: Subcontractor, guy who crashed on Dave [Warhol]'s couch when crunch time came around.
CRV: Would it be proper to say Realtime developed these games, even though you programmed them and were presumably running Ironwind at the time?
Thanks to Mr. Feddersen for his time. His current venture is Rusty Axe Games.
Interview conducted via e-mail by CRV in July 2007.