Difference between revisions of "Interview:Lennard Feddersen"
From Game Developer Research Institute
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− | ''In July 2007, CRV e-mailed programmer Lennard Feddersen some questions about his former company, Ironwind Software, and his work for [[Realtime Associates]] | + | ''In July 2007, CRV e-mailed programmer Lennard Feddersen some questions about his former company, Ironwind Software, and his work for [[Realtime Associates]].'' |
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'''CRV: What was Ironwind Software?''' | '''CRV: What was Ironwind Software?''' | ||
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LF: Yes. | LF: Yes. | ||
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''Thanks to Mr. Feddersen for his time. His current venture is [http://www.rustyaxe.com Rusty Axe Games].'' | ''Thanks to Mr. Feddersen for his time. His current venture is [http://www.rustyaxe.com Rusty Axe Games].'' |
Revision as of 10:43, 30 July 2007
In July 2007, CRV e-mailed programmer Lennard Feddersen some questions about his former company, Ironwind Software, and his work for Realtime Associates.
CRV: What was Ironwind Software?
LF: Ironwind Software was my DBA [doing business as] from 89-95.
CRV: I noticed you worked on several NES/Super NES games that are commonly attributed to Realtime Associates. What was your relationship with that company?
LF: Subcontractor, guy who crashed on Dave [Warhol]'s couch when crunch time came around.
CRV: Would it be proper to say Realtime developed these games, even though you programmed them and were presumably running Ironwind at the time?
LF: Yes.
Thanks to Mr. Feddersen for his time. His current venture is Rusty Axe Games.