Difference between revisions of "HanbitSoft"
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− | '''HanbitSoft Inc.''' (한빛소프트주식회사) is a Korean publisher and developer established in January 1999 [https://www.hanbitsoft.co.kr/Company/History.aspx] by Kim Young-man, a manager at LG LCD's (formerly LG Soft) software publishing | + | '''HanbitSoft Inc.''' (한빛소프트주식회사) is a Korean publisher and developer established in January 1999 [https://www.hanbitsoft.co.kr/Company/History.aspx] by Kim Young-man, formerly a manager at LG LCD's (formerly LG Soft) software publishing unit. [https://www.koreatimes.co.kr/www/tech/2022/03/419_24557.html?KK] In December 1998, LG LCD was reorganized to focus on its LCD and system integration businesses; the decision was made to get out of the content business, which was becoming less profitable. Kim proposed spinning it off; LG agreed and sold it to Kim for ₩300,000,000. [https://magazine.hankyung.com/business/article/202103086634b] |
− | ''' | + | HanbitSoft initially found great success as the Korean publisher of ''StarCraft'', which would go on to sell six million copies there. [https://www.koreatimes.co.kr/www/tech/2022/03/419_24557.html?KK] The company later focused on online games; developer JoyImpact was acquired in 2003 [https://www.hanbitsoft.co.kr/Company/History.aspx], a joint venture with Hitachi called Hanbit Ubiquitous Entertainment was established in 2004 to provide services in Japan [https://www.hitachi.co.jp/New/cnews/month/2004/11/1119.html], and a game portal called "Hanbit ON!!" opened in 2005. [https://www.hanbitsoft.co.kr/Company/History.aspx] |
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− | + | In 2008, Kim sold two-thirds of his shares in HanbitSoft to T3 Entertainment. [https://www.koreatimes.co.kr/www/tech/2022/03/419_24557.html?KK] | |
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− | : | + | '''[[About:Research Methods|Research Methods]]:''' Actual mentions |
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===PlayStation=== | ===PlayStation=== | ||
*''Tahl'' (탈) (unreleased) | *''Tahl'' (탈) (unreleased) | ||
− | :<small>A Japanese development team was supposed to come to Korea to work on | + | :<small>A Japanese development team was supposed to come to Korea to work on this conversion with HanbitSoft. The Japanese company (apparently Urban Plant [http://www.hardcoregaming101.net/korea/part2/company-lg.htm]) would handle marketing outside of Korea. [https://www.etnews.com/news/article.html?id=199904220051]</small> |
HanbitSoft also planned to convert ''Stone Axe: Search for Elysium'' to home consoles. [https://www.etnews.com/news/article.html?id=199904220051] | HanbitSoft also planned to convert ''Stone Axe: Search for Elysium'' to home consoles. [https://www.etnews.com/news/article.html?id=199904220051] | ||
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+ | ===Windows=== | ||
+ | *''Tahl'' (KR Publisher: HanbitSoft) | ||
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+ | ==Links== | ||
+ | *[http://www.hardcoregaming101.net/korea/part2/company-lg.htm Hardcore Gaming 101: A History of Korean Gaming - Goldstar / LG / Hanbit] | ||
+ | |||
+ | [[Category:Companies]] |
Revision as of 04:00, 26 June 2022
HanbitSoft Inc. (한빛소프트주식회사) is a Korean publisher and developer established in January 1999 [1] by Kim Young-man, formerly a manager at LG LCD's (formerly LG Soft) software publishing unit. [2] In December 1998, LG LCD was reorganized to focus on its LCD and system integration businesses; the decision was made to get out of the content business, which was becoming less profitable. Kim proposed spinning it off; LG agreed and sold it to Kim for ₩300,000,000. [3]
HanbitSoft initially found great success as the Korean publisher of StarCraft, which would go on to sell six million copies there. [4] The company later focused on online games; developer JoyImpact was acquired in 2003 [5], a joint venture with Hitachi called Hanbit Ubiquitous Entertainment was established in 2004 to provide services in Japan [6], and a game portal called "Hanbit ON!!" opened in 2005. [7]
In 2008, Kim sold two-thirds of his shares in HanbitSoft to T3 Entertainment. [8]
Research Methods: Actual mentions
PlayStation
- Tahl (탈) (unreleased)
- A Japanese development team was supposed to come to Korea to work on this conversion with HanbitSoft. The Japanese company (apparently Urban Plant [9]) would handle marketing outside of Korea. [10]
HanbitSoft also planned to convert Stone Axe: Search for Elysium to home consoles. [11]
Windows
- Tahl (KR Publisher: HanbitSoft)