Difference between revisions of "HanbitSoft"

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'''hanbit inc'''(한빛소프트 주식회사) is a mid-sized digital entertainment publishing firm active since 1999. Themselves origin was accomplished by  LG corporate groups through the representative of LG display with LG Electronics, one of the giant supporters of a dynamic and very economically environment for modern Korea together Samsung, Doosan, Hanwha, Hyundai, SK, Daelim.[https://www.edaily.co.kr/news/read?newsId=01607206622453496&mediaCodeNo=257][http://m.aproshop.com/goods/view_contents?no=10] But, They weren't accepting the small task at LG and decided to fund a small firm to focus on digital entertainment.[http://www.newsworker.co.kr/news/articleView.html?idxno=65487] Right away, their entrepreneurship headed to concluding an international outsourcing contract with Activision Blizzard and Rebellion Development for empire earth and starcraft.[https://www.inews24.com/view/49394][https://www.gamemeca.com/view.php?gid=2172][https://www.hankyung.com/finance/article/2002072323716]These decisions were able to contribute to further financial fundamentals. Meanwhile, They have turned concerned to M&A and the takeover of T3 soft in 2008.[http://www.t3.co.kr/Company/History.aspx] Simultaneously, Hitachi arranged to establish another international outsourcing firm in japan via a contract with them.[https://www.hanbitsoft.co.kr/Company/History.aspx][http://kr.aving.net/news/view.php?articleId=2970][http://www.sateconomy.co.kr/news/articleView.html?idxno=1004953]These are known as 'hanbit Ubiquitous entertainment'(株式会社ハンビットユビキタスエンターテインメント)[https://ja.wikipedia.org/wiki/%E3%83%8F%E3%83%B3%E3%83%93%E3%83%83%E3%83%88%E3%83%A6%E3%83%93%E3%82%AD%E3%82%BF%E3%82%B9%E3%82%A8%E3%83%B3%E3%82%BF%E3%83%BC%E3%83%86%E3%82%A4%E3%83%B3%E3%83%A1%E3%83%B3%E3%83%88]
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[[category:WIP]]
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'''HanbitSoft Inc.''' (한빛소프트주식회사) is a Korean publisher and developer established in January 1999 [https://www.hanbitsoft.co.kr/Company/History.aspx] by Kim Young-man, formerly a manager at LG LCD's (formerly LG Soft) software publishing unit. [https://www.koreatimes.co.kr/www/tech/2022/03/419_24557.html?KK] In December 1998, LG LCD was reorganized to focus on its LCD and system integration businesses; the decision was made to get out of the content business, which was becoming less profitable. Kim proposed spinning it off; LG agreed and sold it to Kim for ₩300,000,000. [https://magazine.hankyung.com/business/article/202103086634b]
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HanbitSoft initially found great success as the Korean publisher of ''StarCraft'', which would go on to sell six million copies there. [https://www.koreatimes.co.kr/www/tech/2022/03/419_24557.html?KK] The company later focused on online games; developer JoyImpact was acquired in 2003 [https://www.hanbitsoft.co.kr/Company/History.aspx], a joint venture with Hitachi called Hanbit Ubiquitous Entertainment was established in 2004 to provide services in Japan [https://www.hitachi.co.jp/New/cnews/month/2004/11/1119.html], and a game portal called "Hanbit ON!!" opened in 2005. [https://www.hanbitsoft.co.kr/Company/History.aspx]
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In 2008, Kim sold two-thirds of his shares in HanbitSoft to T3 Entertainment. [https://www.koreatimes.co.kr/www/tech/2022/03/419_24557.html?KK]
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'''[[About:Research Methods|Research Methods]]:''' Actual mentions
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===PlayStation===
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*''Tahl'' (''탈'') (unreleased)
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:<small>A Japanese development team was supposed to come to Korea to work on this conversion with HanbitSoft. The Japanese company (apparently Urban Plant [http://www.hardcoregaming101.net/korea/part2/company-lg.htm]) would handle marketing outside of Korea. [https://www.etnews.com/news/article.html?id=199904220051]</small>
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HanbitSoft also planned to convert ''Stone Axe: Search for Elysium'' to home consoles. [https://www.etnews.com/news/article.html?id=199904220051]
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===Windows===
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*''Aspire'' (''아스파이어'') (KR Publisher: HanbitSoft)
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:<small>Sound: Inixsoft [http://www.inixsoft.co.kr/eng/Company/History.asp]</small>
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*''Nae Chin'gu Puru'' (''내친구푸루'') (KR Publisher: HanbitSoft)
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*''Tahl'' (KR Publisher: HanbitSoft)
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==Links==
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*[http://www.hardcoregaming101.net/korea/part2/company-lg.htm Hardcore Gaming 101: A History of Korean Gaming - Goldstar / LG / Hanbit]
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[[Category:Companies]]

Latest revision as of 23:43, 2 July 2022

HanbitSoft Inc. (한빛소프트주식회사) is a Korean publisher and developer established in January 1999 [1] by Kim Young-man, formerly a manager at LG LCD's (formerly LG Soft) software publishing unit. [2] In December 1998, LG LCD was reorganized to focus on its LCD and system integration businesses; the decision was made to get out of the content business, which was becoming less profitable. Kim proposed spinning it off; LG agreed and sold it to Kim for ₩300,000,000. [3]

HanbitSoft initially found great success as the Korean publisher of StarCraft, which would go on to sell six million copies there. [4] The company later focused on online games; developer JoyImpact was acquired in 2003 [5], a joint venture with Hitachi called Hanbit Ubiquitous Entertainment was established in 2004 to provide services in Japan [6], and a game portal called "Hanbit ON!!" opened in 2005. [7]

In 2008, Kim sold two-thirds of his shares in HanbitSoft to T3 Entertainment. [8]

Research Methods: Actual mentions

PlayStation

  • Tahl () (unreleased)
A Japanese development team was supposed to come to Korea to work on this conversion with HanbitSoft. The Japanese company (apparently Urban Plant [9]) would handle marketing outside of Korea. [10]

HanbitSoft also planned to convert Stone Axe: Search for Elysium to home consoles. [11]

Windows

  • Aspire (아스파이어) (KR Publisher: HanbitSoft)
Sound: Inixsoft [12]
  • Nae Chin'gu Puru (내친구푸루) (KR Publisher: HanbitSoft)
  • Tahl (KR Publisher: HanbitSoft)

Links