Difference between revisions of "EIM"
From Game Developer Research Institute
(→Famicom/NES) |
|||
Line 12: | Line 12: | ||
*''Casino Kid II'' (music/sound) (US Publisher: SOFEL) | *''Casino Kid II'' (music/sound) (US Publisher: SOFEL) | ||
*''Kyouryuu Densetsu'' (unreleased) (HAL Laboratory) [http://www.corelogic.jp/about] | *''Kyouryuu Densetsu'' (unreleased) (HAL Laboratory) [http://www.corelogic.jp/about] | ||
− | *''Sunman'' (unreleased) (Sunsoft) | + | *''Superman'' / ''Sunman'' (unreleased) (Sunsoft) |
*''Time Zone'' (JP Publisher: Sigma) | *''Time Zone'' (JP Publisher: Sigma) | ||
*''Wanpaku Kokkun no Gourmet World / Panic Restaurant'' (JP/US/EU Publisher: Taito) | *''Wanpaku Kokkun no Gourmet World / Panic Restaurant'' (JP/US/EU Publisher: Taito) |
Revision as of 19:59, 16 February 2017
EIM Ltd. (有限会社E.I.M) ("Entertainment Imagination and Magnificence" [1]) was a game development company started by Kenji Eno (飯野賢治) after leaving Interlink. Frustrated with having to make games with licensed characters, he eventually shut it down. He would reemerge with another company, the more well-known Warp. [2]
Research Methods: Actual mentions, online resources (see Links), shared staff
Arcade
Famicom/NES
- Casino Kid II (music/sound) (US Publisher: SOFEL)
- Kyouryuu Densetsu (unreleased) (HAL Laboratory) [5]
- Superman / Sunman (unreleased) (Sunsoft)
- Time Zone (JP Publisher: Sigma)
- Wanpaku Kokkun no Gourmet World / Panic Restaurant (JP/US/EU Publisher: Taito)