Capcom Studio 8

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Capcom Studio 8, Inc., a wholly owned subsidiary of Capcom U.S.A., was Capcom's U.S. research and development team. [1] It was originally incorporated on May 15, 1995 [2], as Capcom Digital Studios, Inc. (name changed in May 2003 [3]) The company was shut down in 2006. [4] [5] In 2007, it was acquired by and merged into Capcom Entertainment. [6] [7]

Research Methods: Actual mentions, online resources

As Capcom Digital Studios

Arcade

  • Final Fight Revenge (Capcom)

DOS

  • Super Street Fighter II (production) (US Publisher: Capcom)
Developer: Rozner Labs; Music and Sound Drivers: Miles Designs

Macintosh

  • Tang Chi (production) (US Publisher: Capcom)
Developer: Foley Hi-Tech Systems; 3D Animations: Dimensional Studios

Game Boy Color

  • 1942 (production, some testing) (US/EU Publisher: Capcom)
Developer: Digital Eclipse
  • Ghosts 'n Goblins (production, direction, testing, cover art) (US/EU Publisher: Capcom)
Developer: Digital Eclipse

PlayStation

  • Iron Man Football (unreleased) (Capcom) [8]

Saturn

  • Final Fight Revenge (JP Publisher: Capcom)
  • Major Damage (unreleased) (Capcom)
  • Werewolf: The Apocalypse (unreleased) (Capcom)

Windows

  • Tang Chi (production) (US Publisher: Capcom)
Developer: Foley Hi-Tech Systems; 3D Animations: Dimensional Studios

?

  • Street Fighter Alpha 3 [9]

As Capcom Studio 8

PlayStation 2

  • deVargas (unreleased) (Capcom)
  • Final Fight: Seven Sons (unreleased) (Capcom)
  • Final Fight: Streetwise (US/EU Publisher: Capcom)
Sound: Soundelux; Cutscene Animation: SemoLogic; Arcade Game Emulation Programming: Ultrarcade
  • Makai Eiyuuki Maximo: Machine Monster no Yabou / Maximo vs Army of Zin (JP/KR/US/EU Publisher: Capcom)
Cutscenes: Digital Frontier; Sound: Tommy Tallarico Studios, Soundelux
  • Maximo / Maximo: Ghosts to Glory (JP/US/KR/EU Publisher: Capcom)
Cutscenes: Digital Frontier; Sound: Tommy Tallarico Studios
  • Maximo 3 (unreleased) (Capcom)