Difference between revisions of "Capcom Studio 8"

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(Created page with "==As Capcom Digital Studios== ===Game Boy Color=== *''Ghosts 'n Goblins'' (production, direction, testing, cover art) (US Publisher: Capcom) ===?=== *''Street Fighter Alpha 3...")
 
 
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'''Capcom Studio 8, Inc.''' was a wholly owned subsidiary of Capcom U.S.A. and Capcom's U.S. research and development team. [http://web.archive.org/web/20050826150355/http://www.capcom.com/corporate/] It was originally incorporated on May 15, 1995, as Capcom R&D, Inc. The name was quickly changed to '''Capcom Digital Studios, Inc.''' on May 31. The name was changed again to Capcom Studio 8 on April 29, 2003.
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The company was shut down in 2006. [http://www.capcom.co.jp/ir/english/data/pdf/2007result_02/e061109.pdf] [http://www.gamespot.com/articles/capcom-studio-8-shut-down/1100-6146430/] In 2007, it was acquired by and merged into Capcom Entertainment. [http://www.capcom.co.jp/ir/english/company/app_history.html] [http://www.capcom.co.jp/ir/english/data/pdf/2007result_04/e070518.pdf]
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Sega veteran and former ASCII Entertainment Software president Noriyuki Hanawa (Steve Hanawa) was the original president. (''Game Machine'' 1995/8/15, p. 22) [https://twitter.com/gdri/status/1235615185928241153] Hiroshi Tobisawa served as president later. [https://web.archive.org/web/20050826150355/http://www.capcom.com/corporate/]
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'''[[About:Research Methods|Research Methods]]:''' Actual mentions, online resources
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==As Capcom Digital Studios==
 
==As Capcom Digital Studios==
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===Arcade===
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*''Final Fight Revenge'' (Capcom)
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===DOS===
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*''Super Street Fighter II'' (production) (US Publisher: Capcom)
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:<small>Developer: [[Rozner Labs]]; Music and Sound Drivers: Miles Designs</small>
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===Macintosh===
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*''Tang Chi'' (production) (US Publisher: Capcom)
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:<small>Developer: [[Foley Hi-Tech Systems]]; 3D Animations: Dimensional Studios</small>
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===Game Boy Color===
 
===Game Boy Color===
*''Ghosts 'n Goblins'' (production, direction, testing, cover art) (US Publisher: Capcom)
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*''1942'' (production, some testing) (US/EU Publisher: Capcom)
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:<small>Developer: Digital Eclipse</small>
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*''Ghosts 'n Goblins'' (production, direction, testing, cover art) (US/EU Publisher: Capcom)
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:<small>Developer: Digital Eclipse</small>
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===PlayStation===
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*''Iron Man Football'' (unreleased) (Capcom) [http://playstationmuseum.com/review/iron-man-football/]
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===Saturn===
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*''Final Fight Revenge'' (JP Publisher: Capcom)
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*''Major Damage'' (unreleased) (Capcom)
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*''Werewolf: The Apocalypse'' (unreleased) (Capcom)
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===Windows===
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*''Tang Chi'' (production) (US Publisher: Capcom)
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:<small>Developer: Foley Hi-Tech Systems; 3D Animations: Dimensional Studios</small>
  
 
===?===
 
===?===
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*''Final Fight: Seven Sons'' (unreleased) (Capcom)
 
*''Final Fight: Seven Sons'' (unreleased) (Capcom)
 
*''Final Fight: Streetwise'' (US/EU Publisher: Capcom)
 
*''Final Fight: Streetwise'' (US/EU Publisher: Capcom)
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:<small>Sound: Soundelux; Cutscene Animation: SemoLogic; Arcade Game Emulation Programming: Ultrarcade</small>
 
*''Makai Eiyuuki Maximo: Machine Monster no Yabou'' / ''Maximo vs Army of Zin'' (JP/KR/US/EU Publisher: Capcom)
 
*''Makai Eiyuuki Maximo: Machine Monster no Yabou'' / ''Maximo vs Army of Zin'' (JP/KR/US/EU Publisher: Capcom)
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:<small>Cutscenes: Digital Frontier; Sound: Tommy Tallarico Studios, Soundelux</small>
 
*''Maximo'' / ''Maximo: Ghosts to Glory'' (JP/US/KR/EU Publisher: Capcom)
 
*''Maximo'' / ''Maximo: Ghosts to Glory'' (JP/US/KR/EU Publisher: Capcom)
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:<small>Cutscenes: Digital Frontier; Sound: Tommy Tallarico Studios</small>
 
*''Maximo 3'' (unreleased) (Capcom)
 
*''Maximo 3'' (unreleased) (Capcom)
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[[Category:Companies]]

Latest revision as of 18:38, 18 November 2020

Capcom Studio 8, Inc. was a wholly owned subsidiary of Capcom U.S.A. and Capcom's U.S. research and development team. [1] It was originally incorporated on May 15, 1995, as Capcom R&D, Inc. The name was quickly changed to Capcom Digital Studios, Inc. on May 31. The name was changed again to Capcom Studio 8 on April 29, 2003.

The company was shut down in 2006. [2] [3] In 2007, it was acquired by and merged into Capcom Entertainment. [4] [5]

Sega veteran and former ASCII Entertainment Software president Noriyuki Hanawa (Steve Hanawa) was the original president. (Game Machine 1995/8/15, p. 22) [6] Hiroshi Tobisawa served as president later. [7]

Research Methods: Actual mentions, online resources

As Capcom Digital Studios

Arcade

  • Final Fight Revenge (Capcom)

DOS

  • Super Street Fighter II (production) (US Publisher: Capcom)
Developer: Rozner Labs; Music and Sound Drivers: Miles Designs

Macintosh

  • Tang Chi (production) (US Publisher: Capcom)
Developer: Foley Hi-Tech Systems; 3D Animations: Dimensional Studios

Game Boy Color

  • 1942 (production, some testing) (US/EU Publisher: Capcom)
Developer: Digital Eclipse
  • Ghosts 'n Goblins (production, direction, testing, cover art) (US/EU Publisher: Capcom)
Developer: Digital Eclipse

PlayStation

  • Iron Man Football (unreleased) (Capcom) [8]

Saturn

  • Final Fight Revenge (JP Publisher: Capcom)
  • Major Damage (unreleased) (Capcom)
  • Werewolf: The Apocalypse (unreleased) (Capcom)

Windows

  • Tang Chi (production) (US Publisher: Capcom)
Developer: Foley Hi-Tech Systems; 3D Animations: Dimensional Studios

?

  • Street Fighter Alpha 3 [9]

As Capcom Studio 8

PlayStation 2

  • deVargas (unreleased) (Capcom)
  • Final Fight: Seven Sons (unreleased) (Capcom)
  • Final Fight: Streetwise (US/EU Publisher: Capcom)
Sound: Soundelux; Cutscene Animation: SemoLogic; Arcade Game Emulation Programming: Ultrarcade
  • Makai Eiyuuki Maximo: Machine Monster no Yabou / Maximo vs Army of Zin (JP/KR/US/EU Publisher: Capcom)
Cutscenes: Digital Frontier; Sound: Tommy Tallarico Studios, Soundelux
  • Maximo / Maximo: Ghosts to Glory (JP/US/KR/EU Publisher: Capcom)
Cutscenes: Digital Frontier; Sound: Tommy Tallarico Studios
  • Maximo 3 (unreleased) (Capcom)