Difference between revisions of "Blog:Laserfight!"

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<small>[[User:CRV|CRV]] 14:05, 25 July 2010 (UTC) [[Blog:Laserfight!|[permalink]]] [[Blog:Laserfight!#Comments|[comments]]]</small>
 
<small>[[User:CRV|CRV]] 14:05, 25 July 2010 (UTC) [[Blog:Laserfight!|[permalink]]] [[Blog:Laserfight!#Comments|[comments]]]</small>
  
Before working at Cave on games like ''Ibara'' and ''Pink Sweets'', before working at Raizing on games like ''Battle Garegga'' and ''Battle Bakraid'', and before working at KID on games like ''Recca'' and ''Kick Master'', Shinobu Yagawa (矢川忍) worked on this - ''Laserfight!'' for the MSX, a shooter distributed via Brother Industries' Takeru vending system and what is possibly Yagawa's first game ever. Please don't ask me where you can get it.
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Before working at Cave on games like ''Ibara'' and ''Pink Sweets'', before working at Raizing on games like ''Battle Garegga'' and ''Battle Bakraid'', and before working at KID on games like ''Recca'' and ''Kick Master'', programmer Shinobu Yagawa (矢川忍) worked on this - ''Laserfight!'' for the MSX, a shooter distributed via Brother Industries' Takeru vending system and what is possibly Yagawa's first game ever. Please don't ask me where you can get it.
  
  

Revision as of 12:42, 29 August 2010

CRV 14:05, 25 July 2010 (UTC) [permalink] [comments]

Before working at Cave on games like Ibara and Pink Sweets, before working at Raizing on games like Battle Garegga and Battle Bakraid, and before working at KID on games like Recca and Kick Master, programmer Shinobu Yagawa (矢川忍) worked on this - Laserfight! for the MSX, a shooter distributed via Brother Industries' Takeru vending system and what is possibly Yagawa's first game ever. Please don't ask me where you can get it.


{{#ev:youtube|rQSNUKXuOFQ}}

Comments

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cliff said ...

Can you say "Gradius ripoff"? I knew you could.

--cliff 18:33, 5 October 2010 (CDT)

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