Blog:Hyper Rally (PlayStation)

From Game Developer Research Institute
Revision as of 02:48, 12 May 2015 by CRV (Talk | contribs) (Created page with "__NOTOC__ <small>~~~~ [permalink] [comments]</small> The 32-bit generation was one abundant wit...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

CRV (talk) 04:48, 12 May 2015 (CEST) [permalink] [comments]

The 32-bit generation was one abundant with rally racing games, from Sega Rally to Colin McRae Rally. Then there's Hyper Rally.

I've watched videos on Nico Nico Douga, but I will bite my tongue since I have not played the game. I do like the music; it sounds like '90s-era, T's Music buttrock, as heard in games like Lords of Thunder. Cross-referencing names in the credits with [ http://www.vgmdb.net/ VGMdb], it is T's Music, so kudos for that at least.

'Hyper Rally turns up on the website of Triad, a company headed by Minoru Yuasa, who worked as a sound producer and composer on many Telenet games. However, I can't read most of the rest of the names in the credits, so I can't determine their involvement at this time. (I can't figure out kanji.) Satoshi Hatsuya was the game's director and a graphic designer. He also worked on Steel Empire for the Genesis.


{{#ev:youtube|FRTLnFcClmc}}

Credit to the creators/uploaders of the above videos