Difference between revisions of "Blog:Hyper Rally (PlayStation)"
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− | <small>[[User:CRV|CRV]] ([[User talk:CRV|talk]]) 04:48, 12 May 2015 (CEST) [[Blog:Hyper Rally (PlayStation)|[permalink | + | <small>[[User:CRV|CRV]] ([[User talk:CRV|talk]]) 04:48, 12 May 2015 (CEST) [[Blog:Hyper Rally (PlayStation)|[permalink]]]</small> |
The 32-bit generation was one abundant with rally racing games, from ''Sega Rally'' to ''Colin McRae Rally''. Then there's ''Hyper Rally''. | The 32-bit generation was one abundant with rally racing games, from ''Sega Rally'' to ''Colin McRae Rally''. Then there's ''Hyper Rally''. |
Latest revision as of 02:58, 2 July 2016
CRV (talk) 04:48, 12 May 2015 (CEST) [permalink]
The 32-bit generation was one abundant with rally racing games, from Sega Rally to Colin McRae Rally. Then there's Hyper Rally.
I've watched videos on Nico Nico Douga, but I will bite my tongue since I have not played the game. I do like the music; it sounds like '90s-era, T's Music buttrock, as heard in games like Lords of Thunder. Cross-referencing names in the credits with VGMdb, it is T's Music, so kudos for that at least.
Hyper Rally turns up on the website of Triad, a company headed by Minoru Yuasa, who worked as a sound producer and composer on many Telenet games. However, I can't read most of the rest of the names in the credits, so I can't determine their involvement at this time. (I can't figure out kanji.) Satoshi Hatsuya was the game's director and a graphic designer. He also worked on Steel Empire for the Genesis.
{{#ev:youtube|FRTLnFcClmc}}
Credit to the creators/uploaders of the above videos