Blog:Bomber Raid (Master System)

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CRV 15:19, 26 August 2011 (CDT) [permalink] [comments]

BomberRaid-SMS-EU-medium.jpg

"Who has Mach-6 speed, helabad weapons, and a love for wastin' dweebs in tanks? You do." Nice box text, huh?

In the shooter Bomber Raid (the last Mark III/Master System game released in Japan), you're not given much firepower to fight the generic enemy. Good thing there's powerups along the way that boost your shot, speed up your plane, and add squadron planes. If you hold out long enough, you'll be shooting out firebirds that cut through enemy bullets. "Helabad" indeed.

Though it might not be as good as Compile's offerings, Master System shooting fans should take a look.

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Development. While it looks a lot like Capcom's 1943, Bomber Raid actually started out as a conversion of the Sega coin-op Sonic Boom (no relation to Sonic the Hedgehog). There are still elements of that game in here such as the mission clear screen and your cluster bombs.

Former Activision producer Tom Sloper recalled working with Sega R&D2 when localizing the game for a Stateside release, but it was actually developed by Sega contractor Sanritsu (Bank Panic [AC], Appoooh [AC], Alien Syndrome [NES]).


Hidden title screen. To see a title screen featuring a working game title, hold down+left on controller one and up+right+1+2 on controller two on startup, or use Pro Action Replay code 00C116FF.

Better than the final version? You decide.

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