Difference between revisions of "A-Max"
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[[Image:Amaxlog2.gif|right|A-Max logo]] | [[Image:Amaxlog2.gif|right|A-Max logo]] | ||
− | '''A-Max''' (エーマックス株式会社) was a Setagaya, Tokyo-based development company started in 1993 and headed by Ryoji Amano (天野亮司), who previously worked on the ''Formation Soccer'' series at [[Human]]. | + | '''A-Max''' (エーマックス株式会社) was a Seijou, Setagaya, Tokyo-based development company started in 1993 and headed by Ryoji Amano (天野亮司), who previously worked on the ''Formation Soccer'' series at [[Human]]. |
[http://art95.com/ Art] appears to have broken off from here. | [http://art95.com/ Art] appears to have broken off from here. |
Revision as of 03:43, 29 August 2016
A-Max (エーマックス株式会社) was a Seijou, Setagaya, Tokyo-based development company started in 1993 and headed by Ryoji Amano (天野亮司), who previously worked on the Formation Soccer series at Human.
Art appears to have broken off from here.
Research Methods: Actual mentions, interviews
DS
- Zoids Battle Colosseum (programming) (JP Publisher: Takara Tomy)
Nintendo 64
- J.League Dynamite Soccer 64 (JP Publisher: Imagineer)
PlayStation
- Dynamite Soccer 2000 (JP Publisher: A-Max)
- Dynamite Soccer 2002 (JP Publisher: A-Max)
- Dynamite Soccer 2004 Final (JP Publisher: A-Max)
- Dynamite Soccer 98 / The Soccer: Dynamite Soccer 1500 (JP Publisher: A-Max/D3 Publisher)
Super Famicom/Super NES
- Battle Cross (JP Publisher: Imagineer)
- J.League Excite Stage '94 / Capcom's Soccer Shootout / Soccer Shootout (JP Publisher: Epoch; US Publisher: Capcom; EU Publisher: Nintendo)
- J.League Excite Stage '95 (JP Publisher: Epoch)
- J.League Excite Stage '96 (co-developed with Art?) (JP Publisher: Epoch)