GTE Interactive Media
From Game Developer Research Institute
Started in January 1990 [1], GTE Interactive Media (GTE-IM) was a Carlsbad, California-based division of GTE Vantage, a wholly-owned subsidiary of the telecom GTE Corporation. Products were published under the GTE Entertainment label. [2] Prior to being renamed in 1994 [3], GTE-IM was known as GTE ImagiTrek. [4] With a downturn in the CD-ROM market and an inability to find a buyer for the division, the announcement was made in January 1997 to shut it down on March 14 of that year. [5]
In addition to the games listed below, GTE-IM developed and published educational software and other interactive multimedia products.
Research Methods: Actual mentions, online resources, shared staff
3DO
- Jammit (US Publisher: GTE Entertainment)
- Programming: BC Computing, Visual Integration
Arcade
- Time Traveler (Sega) [6]
DOS
- Jammit (US Publisher: GTE Entertainment)
- NCAA Championship Basketball (US Publisher: GTE Entertainment)
- Online Programming Conversion: Junglevision Software [7]
Macintosh
- Timelapse (US Publisher: Hammerhead Entertainment)
- Additional Development ("helped complete" [8]): Cyberflix
Mega CD/Sega CD
- Hammer vs. Evil D. in Soulfire (unreleased) (Sega) [9]
Mega Drive/Genesis
- Jammit (US Publisher: Virgin)
Super Famicom/Super NES
- Jammit (US Publisher: GTE Entertainment)
- Sound Driver: Chip Level Designs
- Street Hockey '95 (US Publisher: GTE Entertainment)
- Sound Driver: Chip Level Designs
Windows
- Timelapse (US Publisher: GTE Entertainment; DE Publisher: Philips Interactive Media)
- Additional Development ("helped complete" [10]): Cyberflix